Chains of Olympus already eradicated any worries that the PSP couldn't
handle the control scheme of a God of War game, but Ghost of Sparta serves as a strong reminder.
Not exact matches
The Vita
handles the game great and the
control scheme was very easy to get used to.
We think our game is more related to the original Sheep (http://www.youtube.com/watch?v=XGUPZXxYxAM), some
control scheme decisions were based on how sheep are
handled in that game.
It's
handled fairly well, but it's taking me a little bit of time to adapt to the
control scheme.
This might sound simple to the point of criticism, but N + + manages to get a lot of mileage out of its simple
control scheme, thanks in part to the way the ninja
controls and
handles.
In short, this new
control scheme handles surprisingly well.
Part of this was coming to grips with the slightly modified
control scheme, along with the new way the game
handles getting caught.
The
control scheme is competently
handled, although movement can feel a little clunky and those unfamiliar with this kind of game would be advised to start on a lower difficulty setting until they feel comfortable juggling the tactical elements with the straightforward combat.
The
control scheme handles Sonic's high speed levels and slower, brawling moments well.
The second
control scheme is probably the most fun - sounding, as it involves steering with the Nunchuk's thumbstick to steer, while holding the Wii Remote sideways, like a bike
handle, and pushing it forward to accelerate and backwards to brake.
Vehicle creation has also been substantially beefed up, with the inclusion of Direct
Control Seats that can be allocated an individual control scheme and handling para
Control Seats that can be allocated an individual
control scheme and handling para
control scheme and
handling parameters.