Not exact matches
The
handling of the cars is thankfully easier
than the base
Dirt series (including in the Hoonigan events), and the balancing on the Boost ability is great.
They represent freedom by being more rugged
than cars with most of them being able to
handle rougher driving conditions like
dirt roads and snow.
But a lot of Americans buy trucks to haul
dirt bikes, snowmobiles and watercraft, and it's hard to find a truck that
handles them
than the Tacoma.
The suspension and tire package
handled dirt roads with grace at reasonably high speeds, soaking up bumps rather
than skipping over all but the most severe potholes.
There's options for simulation and gamer, with simulation feeling a lot closer to that of
DiRT Rally, albeit a little more forgiving
than the
handling was in that game, while the gamer option focuses on accessibility ahead of anything else.
Though, now I do have to wonder how they will
handle the main
DiRT series, since the fairly recent
DiRT Rally focused on simulation rather
than the more casual approach of previous titles.
Rather
than a true successor to 2011's
DiRT 3,
DiRT 4 is probably best seen as an amalgamation of
DiRT 3 and
DiRT Rally which aims to appease the sim racer and the more casual gamer alike thanks to its two distinct
handling modes of Gamer and Simulation.