Sentences with phrase «happening around the characters»

The geography is also rather murky and it's very dark in presentation, which means that it's hard to fully understand what's happening around the characters.
When the film's climax arrives, Hanks» Captain Richard Phillips is blindfolded, and the scene, which contains enough tension already from everything happening around the character, takes on a secondary level of intensity.
To call his hallucinatory Conrad retelling, with its reduction of anti-American forces to voices in the jungle and faceless civilians to be mowed down with glee, a true summary of the war is a decidedly Amerocentric view, yet the intimate power of this undulating epic creates an atmosphere that speaks to a war within, if not the external war happening around the characters.

Not exact matches

Anyone hoping to find out might realize that's not going to happen around the time one character appears to turn into a plant, but if not, they can always stick around to see another transform into a floating space blob.
First, ask yourself: If some character I don't recognize steps out of the shadows and the audience around me gasps in shocked recognition (this happens at least twice)-- am I OK with that?
The title is thrown around a lot, to the point where Stephen Colbert's character from «The Colbert Report» would jokingly use it to describe anyone with whom he happened to agree.
He has suddenly gone missing and it's up to Katrielle to figure out the mystery of what happened to him by way of traveling around famous London landmarks, interacting with colorful characters, solving puzzles, and generally doing Layton - y type things. . .
Most of the time, his character is content to sit back and let the world happen around him.
And for any film to create such an interest in its characters and what happens around them is an undeniable positive.
Because everything happens around the main character, you can't connect with her and feel no real tension about the love triangle that's been put in place.
It's awful things happening to actually likable characters this time around.
The characters spend too much time just sitting around waiting for something to happen, and although it's initially effective in creating an ominous mood, it gets to the point where you wish they'd be a bit more proactive.
So a lot of what happens between the characters around halfway through comes off as completely contrived and becomes a bit hard to swallow.
The fact that this all happens while its lead characters spend most of the time sitting around and talking is an achievement of its own, but while Howard may be the one calling the shots, it's the people in front of the camera (namely, Frank Langella and Michael Sheen) that make «Frost / Nixon» one of the absolute must - see films of the year.
Mills uses voiceover from the point of view of each character, mainly Jamie, telling us things that happened in the past and what will happen in the future, while expressing his observations of a world that rapidly changes around all of them.
I love that they play around with the different characters — you really don't have a clue what will happen next.
The people may not accept another actor in the role, or accept the actor in any role but this one; when that happens, the actor often discovers that the character controls him, not the other way around.
In my first play journal, I complained about being thrust into the story without the game making me care about the characters and in my second one, I expressed my disappointment in the time spent waiting around for things to happen.
Hence, we get about 20 minutes of the characters having fun at a music festival and maybe around 30 seconds of someone trying to explain what's actually happening here.
The life of a society consists of more than moving resources around, and what happens in that vital space between the individual and the government is at least as much a matter of character formation as of material provision and wealth creation.
Build a story around the character and allow learners see what happens to the character.
For a time, the only things happening around you are the events of a fantastic place, a fictional setting, and those things are happening to characters of your own choosing.
The main difference this time around is that players are guided through quests by classic Skylanders characters, who just so happen to be the same characters in the Netflix series «Skylanders Academy.»
- Batman, Wyldstyle, Gandalf, and the Batmobile all come in the Starter Pack for $ 99.99 - complete the entire critical path with just this content - extra characters, vehicles, or weapons are sold separately - you may see ghosts flying around a level and need the Ghostbusters to take them out - use Scooby - Doo to dig and open up a new area - gameplay has you collecting studs, building and rebuilding within the world, and switching between characters - use Batman's grapple hook to tear down big obstacles - you can also drive the Batmobile to run over poppies (flowers that put characters to sleep if they're near them)- fight the Wicked Witch of the West - use the Lego Gateway outside of the game to avoid obstacles - when the Wicked Witch cast a magic spell, it can lock you into a position - when this happens, the Lego Gateway will flash red, save for one white safe area - move the actual figurine to the white area to be safe - every vehicle has three different forms - you must build and rebuild them throughout the adventure to get by - on mission makes you repower a gateway, but the generator is encased in blue Lego brick - build the Batblaster to use the brick - blaster and electricity shield to get by - in - game instructions tell you how to take apart the Batmobile and physically morph it into the Batblaste - use the sonar brick - blaster to destroy blue bricks
We tell the story through the sort of Lego viewpoint as well, so the crux of the story is what happens is true to the IP, obviously we put gags in with characters holding sausages or riding around on pigs, et cetera.»
In Dragon Quest Builders, a boss fight happens at the end of every chapter, and most of that chapter's story will be based around characters helping you prepare for that battle.
If you join an online multiplayer match that is already in progress or when your character has been overrun and killed by Zeds; the camera switches to a third - person spectator view which can be rotated around the player in focus, while a first - person perspective and a free camera is also available to view any of the action happening elsewhere in the match from the focus point of any player.
I don't like the fact that my character is essentially a floating gun and I have difficulty seeing what's happening around me since the field of view is equal to that of a scuba mask.
These following details are translated by Perfectly Nintendo... - Subaru Asato receives a mysterious package from an unknown sender - there's a book without a title, and a letter that says «You can not cut or burn this book» - when Subaru invites two friends to her place, and tries to burn the book, they find out that the person who sent the package lied: the book can be burned - when Subaru wakes up, she immediately notices the book she and her friends burnt the previous day is actually sitting by her bedside, as if it had never been burned - has a bad feeling about this strange phenomenon, but comes to the conclusion that it must have a been a prank by one of her friends - from that day, strange things start happening around Subaru and her friends - characters: Subaru Asato: a high - school student (3rd year), who receives a mysterious book.
Cliff also suffers from déjà vu, so he is going to struggle to make sense of everything that is happening around him (things can never be easy for main characters).
It all sounds bizarre on paper, but when combined with the various interactions between characters that happen while driving across the open world or running around on foot, it feels like players get to know Ignis, Prompto and Gladio perhaps better than any Final Fantasy party members that have come before.
It is in these moments where players will learn the most about everything happening around them, as well as grow attached to specific characters and their relationships.
For around 15 hours of the games 20 hour run very little happens baring the usual Kingdom Hearts characters in a Disney story shtick.
You roll dice to move around a bored, and when you land on a space, a little text - based cutscene pops up and tells you what happened to your character (like you won a contest or something), and you gain or lose «Happiness» points.
It is the moral choices that provoke an emotional response, not only from the character you are controlling; but also from yourself to experience and to witness what is happening to the characters around you that become progressively more attached to throughout the course of the story.
Luckily, though, your character is always up for throwing his knuckles around and he just happens to be very good at it.
The first of these is that instead of ring outs Dead or Alive has an electrified area around each arena that causes a nice explosion, promptly followed by a spasming body flying into the air, if a character happens to unfortunately land upon it.
You move your characters around a grid based game board on your turn, and the enemies movie on their turn, then fighting happens; which is automated and the outcome is determined by your units stats.
Something strange did happen at around hour 6 — 7, my custom character started to get a little stronger and his punches carried some weight behind them and I could actually progress through some of the story missions.
Even when something cool happens, such as battles with the Valkyria, here presented as the Grim Reaper, the personification of death itself, we get an insipid collection of cutscenes with a blond girl named Sara, who inexplicably wears Beats - like headphones around her neck in 1935 EC Europa, and calls the princess Ophelia, a major character, «Fifi.»
Rarely have I played a game where I have had to stop my character moving because I didn't want to walk another step to see what might be lurking around the corner, and that happened to me a couple of times during my playthrough.
I really lost interest around halfway through and, to be honest, I don't care all that much what happens to the characters, especially now that I can see it doesn't seem particularly worthwhile.
Take some advice from me, however, if you manage to get the «Masked Man» secret character, don't let your mom jump into the water with the Tamagotchi around her neck (this may or may not have happened to me as a kid).
When this happens and school communities unite around developing character, schools see amazing results.
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