It suggests that
haptic interfaces and inputs might not become core aspects of the Oculus experience.
It's not for nothing that the virtual reality theme park The Void is using practical sets and effects techniques to supplement
haptic interfaces and virtual reality goggles, by way of creating an immersive VR experience the likes of which SteamVR and Oculus may not even be able to touch.
For even more demanding experiences, especially for training critical, life - preserving, or fine motor skills, custom - made
haptic interfaces can be created.
The Stanford team has developed an enhanced
haptic interface that can re-create essentially all of the physical challenges a surgeon would encounter in a procedure.
The demonstration project, called the Stanford Rhinological Virtual Surgical Environment (VSE), uses
a haptic interface — mechanical feedback that simulates the sense of touch — developed by SensAble Technologies of Woburn, Massachusetts.
Some of that, though, is endemic throughout Cadillac's model range, including
the haptic interface.
The car is equipped with the latest
haptic interface technology to provide maximum comfort and enjoyment for drivers.
-- small trunk — annoying CUE
haptic interface — unpolished base and turbo engines from the GM parts bin.
Not exact matches
«
Haptic feedback,» or feedback that is based on the sense of touch, «is the future of computing
interfaces,» says Allison M. Okamura, a professor of mechanical engineering at Johns Hopkins University.
I don't recall if Cruise wore gloves, but
haptic gloves with accelerometers would make this
interface real.
The array of electronic features and connectivity options was pretty good, but most of us couldn't get along with the Chevrolet MyLink
interface, as the lack of
haptic feedback made the system feel unresponsive and clumsy, no matter how quickly the electrons raced around.
Cadillac's much - maligned CUE infotainment system is standard, and after spending a couple of days driving around L.A. in various Cadillacs, we have to say that the navigation function is superb, even if the
haptic touch - screen
interface can make you want to tear your hair out.
However, as others have noted, the
haptic - feedback «mouse»
interface is an awkward and distracting way to use the infotainment system.
Best of all, you can get the ATS - V without Cadillac's
haptic - touch Cue
interface, as long as you don't need on - board nav.
However, I liked the quick response and the
haptic feedback from the
interface.
Beginning with the 2010 RX and HS models, the Remote Touch system, featuring a computer mouse - like controller with
haptic feedback, was introduced; [108][177] other models have featured touchscreen controls (through the 2009 model year) as a navigation screen
interface.
Gone is the weirdo
haptic - feedback center console, replaced with a more traditional - looking
interface.
The center console might look like it's covered in buttons, but that's a lie — it's actually a capacitive touch
interface with
haptic feedback that feels, for all intents and purposes, like buttons.
Touch - responsive
haptic controls easily reached from the steering wheel
interface with the 4D navigation system and integrated comfort and entertainment systems.
Retained are knobs in strategic locations for people who don't favor other innovations like
haptic feedback
interfaces.
There's just one glaring flaw: Cadillac's navitainment
interface and
haptic - touch center console, dubbed CUE (for Cadillac User Experience), is one of the most frustrating systems in the business.
It is far, far superior to every other e-reader — the clarity, nearly invisible page turns,
haptic page presses on side, user - friendly
interface, etc. are as yet unsurpassed in the e-reader world.
It's a non-touchscreen slider with
haptic feedback on its touch - sensitive buttons, and actually features an
interface not dissimilar to the BL40.
Whether walking up the stairs or reaching in the cabinet, through the daily repetition of the same surroundings, domestic space is where
haptic sense develops then sediments, conditioning the body's motor skills to automatically navigate and
interface without assessing its environment.
Valve's even built possibly the most intuitive controller - based typing
interface I've seen, taking advantage of the Steam Controller's two
haptic pads.
The trackpad is also new, with
haptic feedback and force sensors, adding a new «force click» option, so a deep press in the trackpad allows for different options depending on the software
interface, much like a right - click does.
I prefer the better spacing and the satisfying
haptic feedback of the S6's keyboard, and love that I can download custom themes that sprinkle the phone's
interface with my favorite Marvel superheroes.