Sentences with phrase «hard game of course»

Wenger is expecting a hard game of course.

Not exact matches

Of course, if you apply the corporate angle to the game's two quarterbacks, that one isn't much of a contest: Peyton Manning, hard to avoid on your television even during the football offseason, is loaded up with far more brand endorsement deals than his counterpart Russell WilsoOf course, if you apply the corporate angle to the game's two quarterbacks, that one isn't much of a contest: Peyton Manning, hard to avoid on your television even during the football offseason, is loaded up with far more brand endorsement deals than his counterpart Russell Wilsoof a contest: Peyton Manning, hard to avoid on your television even during the football offseason, is loaded up with far more brand endorsement deals than his counterpart Russell Wilson.
Why, asks John Leo in U.S. News & World Report, is his own constituency so willing to bring him down with protests, disrupted basketball games, and boycotts, when Pres. Lawrence worked so hard to make Rutgers a campus that «bristles with the enforcement tools of diversity: a speech code, real courses replaced by «multicultural curricular change,» diversity awareness «training» in lectures and freshman orientation sessions, a tolerance for ethnic and racial segregation in dorms («a self - affirming environment,» as Lawrence puts it), and professors who learn not to raise unapproved ideas about race, gender, and the campus power system built around multiculturalism»?
On Monday, Nov. 9, the foodie fun continues with a Wild Game Dinner featuring beer pairings by Wood Boat Brewery, kicking off at 6 p.m.The seven - course menu consists of Wild Boar Belly Salad and Pardon Me Pale Ale; Grilled Pheasant and Burrville Hard Apple Cider; Blackened Rabbit Saddle with Quail Egg Bearnaise and Channel Marker IPA; Golden Beet Gelato with Mascarpone and Poppyseed; Reisling - Braised Venison Shank and Oatmeal Stout; Elk Loin with Stone Ground Mustard Reduction and Cherry Wheat Ale; and Candied Duck Prosciutto with New York Maple Ice Cream and Punkin» Wheat Ale.
«Of course you give opponents credit, but every team will go into a game to defend well and work hard against you.»
Of course it would be silly to suggest that winning any game, cup or otherwise, isn't good for the club, but let's remember just how problematic FA Cup success has been for this club... I'm certainly not going to suggest I didn't enjoy seeing Arsenal win, I'm a fan of this club first and foremost, but how bad are things when you find yourself secretly wishing that your own team lost so that just maybe real change would finally come... I resent this team for even making me feel such thoughts and it's going to take a lot of effort on their part to earn my trust again... this club has treated the fans so poorly that it has created an incredibly fragile and toxic environment, so much so that a «what have you done for me lately» mentality has emerged... fans rise and fall depending on the results of each game because we don't have faith in those in charge to make the necessary changes to personnel and tactics... each time we win many fans attack any dissenting voices and make unrealistic claims about the players, the manager and the potential for unprecedented success... every time we lose the boo - birds run rampant, calling for heads to roll and predicting the worst... regardless of what side you fall on, it's not your fault, both sides are simply overcompensating for the horrible state of affairs that have been percolating for several years... it's hard to take the long view when those in charge have lied incessantly and refuse to take any responsibilities for their own actions... in the end, we are trapped by the same catch - 22 that ManU faced upon Fergie's exit... less fearful of maintaining the status quo than facing the unknown, which was validated, wrongly or rightly, by witnessing the difficulties they have faced during this transitory period... to be honest, the thing that scares me most is that this team has never prepared whatsoever for this eventuality, which considering our frugal nature and the way we have shunned many of our most revered former players is more than a little disconcertiOf course it would be silly to suggest that winning any game, cup or otherwise, isn't good for the club, but let's remember just how problematic FA Cup success has been for this club... I'm certainly not going to suggest I didn't enjoy seeing Arsenal win, I'm a fan of this club first and foremost, but how bad are things when you find yourself secretly wishing that your own team lost so that just maybe real change would finally come... I resent this team for even making me feel such thoughts and it's going to take a lot of effort on their part to earn my trust again... this club has treated the fans so poorly that it has created an incredibly fragile and toxic environment, so much so that a «what have you done for me lately» mentality has emerged... fans rise and fall depending on the results of each game because we don't have faith in those in charge to make the necessary changes to personnel and tactics... each time we win many fans attack any dissenting voices and make unrealistic claims about the players, the manager and the potential for unprecedented success... every time we lose the boo - birds run rampant, calling for heads to roll and predicting the worst... regardless of what side you fall on, it's not your fault, both sides are simply overcompensating for the horrible state of affairs that have been percolating for several years... it's hard to take the long view when those in charge have lied incessantly and refuse to take any responsibilities for their own actions... in the end, we are trapped by the same catch - 22 that ManU faced upon Fergie's exit... less fearful of maintaining the status quo than facing the unknown, which was validated, wrongly or rightly, by witnessing the difficulties they have faced during this transitory period... to be honest, the thing that scares me most is that this team has never prepared whatsoever for this eventuality, which considering our frugal nature and the way we have shunned many of our most revered former players is more than a little disconcertiof this club first and foremost, but how bad are things when you find yourself secretly wishing that your own team lost so that just maybe real change would finally come... I resent this team for even making me feel such thoughts and it's going to take a lot of effort on their part to earn my trust again... this club has treated the fans so poorly that it has created an incredibly fragile and toxic environment, so much so that a «what have you done for me lately» mentality has emerged... fans rise and fall depending on the results of each game because we don't have faith in those in charge to make the necessary changes to personnel and tactics... each time we win many fans attack any dissenting voices and make unrealistic claims about the players, the manager and the potential for unprecedented success... every time we lose the boo - birds run rampant, calling for heads to roll and predicting the worst... regardless of what side you fall on, it's not your fault, both sides are simply overcompensating for the horrible state of affairs that have been percolating for several years... it's hard to take the long view when those in charge have lied incessantly and refuse to take any responsibilities for their own actions... in the end, we are trapped by the same catch - 22 that ManU faced upon Fergie's exit... less fearful of maintaining the status quo than facing the unknown, which was validated, wrongly or rightly, by witnessing the difficulties they have faced during this transitory period... to be honest, the thing that scares me most is that this team has never prepared whatsoever for this eventuality, which considering our frugal nature and the way we have shunned many of our most revered former players is more than a little disconcertiof effort on their part to earn my trust again... this club has treated the fans so poorly that it has created an incredibly fragile and toxic environment, so much so that a «what have you done for me lately» mentality has emerged... fans rise and fall depending on the results of each game because we don't have faith in those in charge to make the necessary changes to personnel and tactics... each time we win many fans attack any dissenting voices and make unrealistic claims about the players, the manager and the potential for unprecedented success... every time we lose the boo - birds run rampant, calling for heads to roll and predicting the worst... regardless of what side you fall on, it's not your fault, both sides are simply overcompensating for the horrible state of affairs that have been percolating for several years... it's hard to take the long view when those in charge have lied incessantly and refuse to take any responsibilities for their own actions... in the end, we are trapped by the same catch - 22 that ManU faced upon Fergie's exit... less fearful of maintaining the status quo than facing the unknown, which was validated, wrongly or rightly, by witnessing the difficulties they have faced during this transitory period... to be honest, the thing that scares me most is that this team has never prepared whatsoever for this eventuality, which considering our frugal nature and the way we have shunned many of our most revered former players is more than a little disconcertiof each game because we don't have faith in those in charge to make the necessary changes to personnel and tactics... each time we win many fans attack any dissenting voices and make unrealistic claims about the players, the manager and the potential for unprecedented success... every time we lose the boo - birds run rampant, calling for heads to roll and predicting the worst... regardless of what side you fall on, it's not your fault, both sides are simply overcompensating for the horrible state of affairs that have been percolating for several years... it's hard to take the long view when those in charge have lied incessantly and refuse to take any responsibilities for their own actions... in the end, we are trapped by the same catch - 22 that ManU faced upon Fergie's exit... less fearful of maintaining the status quo than facing the unknown, which was validated, wrongly or rightly, by witnessing the difficulties they have faced during this transitory period... to be honest, the thing that scares me most is that this team has never prepared whatsoever for this eventuality, which considering our frugal nature and the way we have shunned many of our most revered former players is more than a little disconcertiof what side you fall on, it's not your fault, both sides are simply overcompensating for the horrible state of affairs that have been percolating for several years... it's hard to take the long view when those in charge have lied incessantly and refuse to take any responsibilities for their own actions... in the end, we are trapped by the same catch - 22 that ManU faced upon Fergie's exit... less fearful of maintaining the status quo than facing the unknown, which was validated, wrongly or rightly, by witnessing the difficulties they have faced during this transitory period... to be honest, the thing that scares me most is that this team has never prepared whatsoever for this eventuality, which considering our frugal nature and the way we have shunned many of our most revered former players is more than a little disconcertiof affairs that have been percolating for several years... it's hard to take the long view when those in charge have lied incessantly and refuse to take any responsibilities for their own actions... in the end, we are trapped by the same catch - 22 that ManU faced upon Fergie's exit... less fearful of maintaining the status quo than facing the unknown, which was validated, wrongly or rightly, by witnessing the difficulties they have faced during this transitory period... to be honest, the thing that scares me most is that this team has never prepared whatsoever for this eventuality, which considering our frugal nature and the way we have shunned many of our most revered former players is more than a little disconcertiof maintaining the status quo than facing the unknown, which was validated, wrongly or rightly, by witnessing the difficulties they have faced during this transitory period... to be honest, the thing that scares me most is that this team has never prepared whatsoever for this eventuality, which considering our frugal nature and the way we have shunned many of our most revered former players is more than a little disconcertiof our most revered former players is more than a little disconcerting
But it's hard to overstate how much more marginal the three was to the game 35 years ago (of course this is inherently the problem with these kinds of comparisons, since we can never know what those players would have been capable of in today's environment, with today's training), and how good a scorer he truly was, one who could — and at critical moments did — take over the game for the team.
Of course we have twice proved we can stay the course and win despite hard games with an FA Cup double in the last two seasons.
Over the course of a 162 - game season, we expect the BABIP to regress towards the mean assuming the frequency of hard - hit balls remains consistent.
The three Arsenal victories, in last season's Premier League meeting at the Emirates and FA cup final before this season's Community shield, have all seen us take the game to Chelsea and that should be the plan once again, without being too open and forgetting about being hard to beat of course.
Would of course liked to have had a bigger impact on the game but worked hard to press from the front.
With the level of creativity at his disposal is hard to see Stoke City containing the Spaniard in the course of the game.
In reality, of course, there are games when it just isn't happening, no matter how hard you try.
This is made harder when you need to average around 2.25 points per game over the course of the season to be in contention for the title.
«Of course, we are ambitious and we want to reach the final, but we have two hard games ahead of us, whoever we geOf course, we are ambitious and we want to reach the final, but we have two hard games ahead of us, whoever we geof us, whoever we get.
Funny games are, of course, one of the hardest things for a developer to pull off.
Of course, since the game is so much fun as it is, it's hard to imagine how much better, if at all, touch controls or further Amiibo support could have made this amazing RPG.
It is very hard to not discriminate this game because at first glance it looks way inferior, but is not like that after you play it for some time and get into account that it actually offers a lot of modes to spend hours an hours in front of your TV and of course... to eat tons of pizza.
Of course, it's not too hard to work out what Vaughn's game is.
But just in case you find the game too difficult, try playing on an easier setting as Dark Witch Music Episode: Rudymical has four available (Easy, Normal, Hard and Lunatic, but Lunatic can only be unlocked by beating every stage once), you can of course skip the 1 Player story mode and try out the split screen co-op mode instead, as you and a friend go toe - to - toe against the bosses you couldn't beat, armed with a single Joy - Con Controller each.
Of course, with the success of Horizon: Zero Dawn and the continued focus on the new franchise, it's becoming harder to imagine Guerilla Games will have enough time to work on both gameOf course, with the success of Horizon: Zero Dawn and the continued focus on the new franchise, it's becoming harder to imagine Guerilla Games will have enough time to work on both gameof Horizon: Zero Dawn and the continued focus on the new franchise, it's becoming harder to imagine Guerilla Games will have enough time to work on both games!
Red Dead Redemption is set in 1911 during the decline of the American Old West and it's hard to imagine RDR2, a Western game of course, set in The Roaring Twenties as a sequel.
Of course, choosing one game from a list of hundreds is hard, so we decided to start out by choosing 10 games - these 10 games will serve as our nominations list for Game of the Year - so the debate is a bit more manageablOf course, choosing one game from a list of hundreds is hard, so we decided to start out by choosing 10 games - these 10 games will serve as our nominations list for Game of the Year - so the debate is a bit more manageagame from a list of hundreds is hard, so we decided to start out by choosing 10 games - these 10 games will serve as our nominations list for Game of the Year - so the debate is a bit more manageablof hundreds is hard, so we decided to start out by choosing 10 games - these 10 games will serve as our nominations list for Game of the Year - so the debate is a bit more manageaGame of the Year - so the debate is a bit more manageablof the Year - so the debate is a bit more manageable.
Good use of humor, games, leaderboards and strong visual design all work hard to grab attention and motivate learners to interact with the course.
Of course, you could have a PS3 to play your PS1 games or a BC PS3 to play PS2 games and all you need is to create a virtual memory card on the PS3's hard drive.
for a game that has good graphics and runs at a NATIVE 1080p FUL HD then of course its hard for them to do 4 PL splitscreen running at 60 fps
Of course I can't review what a game might be sometime in the future after some updates, and thus for now Mordheim is simply a good tactical game that is perhaps best for the die - hard genre fans and only worth it for other folk when it comes on sale, unless some of those sharp edges can be sanded dowOf course I can't review what a game might be sometime in the future after some updates, and thus for now Mordheim is simply a good tactical game that is perhaps best for the die - hard genre fans and only worth it for other folk when it comes on sale, unless some of those sharp edges can be sanded dowof those sharp edges can be sanded down.
of course that's where communitcation with your squad comes in, but sadly Nick is right on that part: teamwork is a hard thing to find, despite the fact the game is built for it.
Whilst they have patterns of course, figuring it out is a bit harder than the previous games in the series.
- two new circuits: Pac - Man Stadium and Namco Circuit - photo frames were added to the right side of the screen - when you hit an opponent with an item, a big picture of them appear on the screen - get a visible warning anytime someone has thrown an item at you - selection of recommended courses (6 of the 12 available in the game), ranked by difficulty: Easy, Normal, Hard, Very Hard - all 12 courses (+ their mirrored version) are still available by pressing the Mario button - three Trial Karts - players with BaNa Passport get new special items such as Bowser's shell, Triple Green Shells, and more - players with BaNa Passport get 50 Mario coins if you chose to keep playing - get a special kart (Lightning Champ) and 12 items (Red Shell, Green Shell, Banana, Hammer, Paper Mushroom, Mega Mushroom, POW Block, and more) when you register with a Bana Passport - jump by pressing the Mario button - Mario coins to collect during races - new default item configuration - removal of the Team Play mode
I wasn't involved in the design meetings, of course, but I have a hard time imagining how people could have sat down and described the intended theme of the game, the intended backbone, and come up with what Brutal Legend ended up being.
Right now the four big players are playing a four - way game of chicken except the only way to win is to not veer off course, crash into your opponents as hard as you can, and hope you're the one who can still walk away.
The puzzles are simple enough to figure out but of course do get harder as the game goes on.
Of course it's harder to imagine how VR can impact other competitive games such as MOBA's.
Of course, this is a Hideo Kojima game which means concrete assumptions are hard to make.
The third game has 103 % completion of course, although apparently there's a hard mode that'd give you 105 % if you beat it.
Apart from the basic tower defence aspect to the game, there is, of course, the RPG - like progression system which allows you to customise and level not only your character but your towers to making some of those harder maps a little easier.
We're naturally very enthusiastic of both classic and modern titles of video games, as well as Indie, of course; working here means lots of hard - work and dedication in order to create games we'd be glad to see and play as gamers.
It's hard to pick just game out of the bunch... of course, it doesn't help that the music across these games was fairly consistent and shared a lot of traits.
Of course this ties in with the interview given to Eurogamer in August when Bethesda said that much of their staff were hard at work on a new game — rumoured to be Elder Scrolls Of course this ties in with the interview given to Eurogamer in August when Bethesda said that much of their staff were hard at work on a new game — rumoured to be Elder Scrolls of their staff were hard at work on a new game — rumoured to be Elder Scrolls V.
Of course there's another Call of Duty game due to hit this year, so GTA V's new record could be taken away from it, though it's hard to telOf course there's another Call of Duty game due to hit this year, so GTA V's new record could be taken away from it, though it's hard to telof Duty game due to hit this year, so GTA V's new record could be taken away from it, though it's hard to tell.
Of course, much of this strange compulsion to continue playing the game comes down to that oddly hypnotic effect that button - mashing brawlers, both good and bad, often exude: there's a certain rhythmic and relaxing quality to pummeling through enemies that makes it hard to stoOf course, much of this strange compulsion to continue playing the game comes down to that oddly hypnotic effect that button - mashing brawlers, both good and bad, often exude: there's a certain rhythmic and relaxing quality to pummeling through enemies that makes it hard to stoof this strange compulsion to continue playing the game comes down to that oddly hypnotic effect that button - mashing brawlers, both good and bad, often exude: there's a certain rhythmic and relaxing quality to pummeling through enemies that makes it hard to stop.
Of course, this is just the closed beta I'm talking about so the full release on April 26th might reveal some hidden depths, and during the beta it was hard to get a full game of human playerOf course, this is just the closed beta I'm talking about so the full release on April 26th might reveal some hidden depths, and during the beta it was hard to get a full game of human playerof human players.
Of course on the other hand it's hard to imagine anyone without a love of the sport actually picking up a Formula 1 game, but I suppose anything can happeOf course on the other hand it's hard to imagine anyone without a love of the sport actually picking up a Formula 1 game, but I suppose anything can happeof the sport actually picking up a Formula 1 game, but I suppose anything can happen.
One of the launch titles is of course Knack, the game that I and the internal Japan Studio have been hard at work on for the last three and a half years.
Aiming is better of course but that was painfully obvious since the remote unveiling, the remote is perfect for it, however I never felt the game to be difficult with the GC controller, maybe a little in the Stars game after I managed to do it in less than 40 seconds, breaking that record is hard with the cube's controller, and I guess it might be easier with the remote, but at that point in the game I didn't need to break the record anyway since I already got all the rewards the game could give you.
Of course, the game being in a beta state could mean that more are on the way, but as feature - complete as the game feels it's hard to really think that will be the case.
Of course, skipping straight to one of the hardest levels in a game isn't the best way to play, but it's encouraging to see that there's something to work towarOf course, skipping straight to one of the hardest levels in a game isn't the best way to play, but it's encouraging to see that there's something to work towarof the hardest levels in a game isn't the best way to play, but it's encouraging to see that there's something to work toward.
Of course, your hard - work and great games have been the primary reason for your prosperity, but they still had to buy the games.
Where it goes from here is yet to be seen of course, but with those kinds of numbers on paper, it's hard to argue that boxed games on discs are going anywhere anytime soon.
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