The
challenge he said, was convincing Microsoft's
hardcore, analytic engineers to see culture as more than an extension of the founder, or a poster in a conference
room.
While the design of the game is very much «arcade» in nature, where the first play through isn't intended to be the whole game but rather racking up high scores and
challenging yourself (and others on the High Score lists) to do better, I still want to say that I feel like there could have been an extra set of «
hardcore»
rooms, maybe even just 10 or so, that would have required judicious use of all the more advanced features of the game mechanics to get through.