Sentences with phrase «hardcore gamer audiences»

For the most part, the games industry kept making hardcore games for hardcore gamer audiences, but in recent years, speculation about the idea that games have gone casual has reached a deafening pitch.
Nintendo of America's Reggie Fils - Aime will also take the stage for a live demo, and considering the mostly hardcore gamer audience, I would be shocked if it is anything other than Super Smash Bros. for Wii U and / or 3DS.
Sony has positioned the PlayStation 4 as the gamer's console, whereas Microsoft is straddling the line between wanting to own your living room, catering to a casual family audience, yet still wanting to retain that hardcore gamer audience too.

Not exact matches

People playing games on their mobile phones will spend more than the hardcore audience of PC gamers for the first time this year.
still the game offers many appeal for hardcore gamers and for the first time it opens up for a larger casual audience.
There isn't anything that will keep a hardcore gamer interested, however, the younger audience will probably love this title, especially if they are a fan of the movie.
Project CARS 2 is in a constant battle with itself to please its wide audience, from casual gamers to hardcore sim racers.
Capt. Toad no idea, maybe in between Hyrule Warriors and Bayonetta since both of those games gather to more «hardcore» and «mature» audiences, so Capt. Toad would fill the gap for the more «conventional» Nintendo fans.
While the game's high level of quality wasn't a surprise, what did surprise us was how well it sold beyond its hardcore audience.
A fighting game made for beginners, but equally fun for a hardcore audience is exactly what Dragon Ball series needed, and the execution is almost flawless.
We think it would be a pretty stupid business decision to kill a game with massive mainstream reach and an audience across 5 platforms in favor of a game that's only popular among hardcore gamers and will be released on just 2 platforms initially.
Something for those hardcore retro gamers who want that classic experience, we can get them excited with Mania, while also delivering Sonic Forces to a broader audience who like that high - speed action.
It sounds like the game would appeal to certain audiences (and no, I'm not talking about those stupid enough to consider themselves «more hardcore» gamers than others).
Definitely for the diehard tactical strategy fan, but Rogue Factor has made this game accessible for more than just the hardcore audience.
A section of the presser reads: «two new brands including a revolutionary first person shooter for the hardcore audience being developed exclusively for Nintendo Wii U and a multi-sports game for the whole family.»
While it's evident that Project Natal is targeting a more casual audience, Microsoft assures us that the more hardcore gamers won't be cast aside.
Just work on giving the game a more in depth tutorial or on the marketing aspects, don't sacrifice the identity of you're work for the sake of broadening the appeal, gamers, casual and hardcore alike are still people who can adapt and raise they're GAME, so to speak, so have faith in the quality of you're work and it will shine through and it would undoubtedly appeal to newer audiengame a more in depth tutorial or on the marketing aspects, don't sacrifice the identity of you're work for the sake of broadening the appeal, gamers, casual and hardcore alike are still people who can adapt and raise they're GAME, so to speak, so have faith in the quality of you're work and it will shine through and it would undoubtedly appeal to newer audienGAME, so to speak, so have faith in the quality of you're work and it will shine through and it would undoubtedly appeal to newer audiences.
This new console would need to be easily accessible to a wider audience, not just hardcore gamers, but people that were casual and possibly even non-gamers.
While FIFA 18 might not have been the product most hardcore fans were looking for, it seems the game has found an audience over time.
Talking to Redbull the game producer stressed the importance of not only aiming the game at hardcore players, but also opening it to a wider audience:
He elaborated on the fallacy of free - to - play equaling casual gameplay, calling out Guitar Hero as a great example of a game that isn't explicitly targeted at casual audiences but remains challenging for the hardcore.
The ideal mid-core game is engaging, challenging and hard to master for a hardcore player but at the same time easy to access, graphically appealing and not too demanding for a more casual audience.
The idea behind mid-core games is to mix together aspects of casual and hardcore games and come up with something appealing to a broader audience.
But while console games will inevitably attract a wider audience, veteran console racers craving a deeper driving experience are frequently migrating to iRacing, the subscription - based PC sim that is often heralded as the quintessential hardcore PC racing simulation thanks to its realistic physics, authentic tracks and cars encompassing a wide variety of disciplines and constant updates that continually evolve iRacing with a stack of new features - last month saw the introduction of the Circuit Gilles Villeneuve circuit, the legendary Lotus 49 and changeable weather parameters to name a few, for example, with more content scheduled for October and every three months thereafter.
The majority of hardcore and casual games focus on a narrower, smaller audience and try to give them the best experience within a specific genre.
The hardcore audience can definitely influence the more casual crowd, but the hardcore crowd isn't going to convince everyone who games to run out and but the premium version of the Xbox One.
I think Nintendo have done a good job having their target audience as family, which is a very broad and safe approach but I think they should consider making some original RPG's and FPS games for hardcore gaming, which I think wont take away that the Wii is a good console for kid's.
It's not «fun», it's annoying, and I think that hardcore gamers are a minority audience when they request really hard games.
The Wii also features platform games that appeal to a broader audience than the more hardcore games that the Xbox 360 and Playstation 3 are known for.
They may prove me wrong and I hope Nintendo does, but I have lost faith that hardcore gamers will be Nintendo's target audience.
This meant that the art - style should be appealing to both hardcore and casual gamer audiences.
Vostok Inc through their own words is «is a casual game for a hardcore audience and a hardcore game for a casual audience.
It's been almost twenty years since X-Com and an entire generation of similarly hardcore games excluded a mass - market gaming audience a hundred times the size of the audience they chose to service.
But the game was dubbed «too hardcore» for a Western audience and was and was not released outside Japan.
Dust 514 — though still in development — openly attempts to link two of the most hardcore audiences of gamers out there: competitive online FPS players and dedicated PvP MMO players.
Zelda Forever may not be the original puzzle platformer that old - school gamers are used to, but as a free download this game will impress the hardcore Zelda audience.
Casual audiences are behaving like core gamers — playing longer, later, faster and demanding smarter games — and core gamers are enjoying less hardcore experiences, as demonstrated by the popularity of titles like Wii Sports and Guitar Hero.
There are a lot of great Kinect games out there — exercise games, dancing games, even some iOS ports — but the hardcore audience is sorely underrepresented on the peripheral.
Working with players has enabled them to patch the game on the fly, rebalancing to make it more appealing to a casual audience, but also ensuring hardcore fans are still tested.
When you make game for ultra hardcore players, game accessible to this range of audience: ---------------------LCB---------------------- -RCB- Casual Balanced hardcore players, game accessible to this range of audience: ---------------------LCB---------------------- -RCB- Casual Balanced HardcoreHardcore
I simply feel that 3D has had its shine for a while now (for better or worse) and I feel that the more hardcore Dragon Ball audience deserves another 2D game which is something we haven't gotten since Burst Limit.
It is an open - world RPG (Role - playing game) and it skews towards an older and more hardcore audience, but it is a gorgeous game and that really shows off the power of the machine.
Prinny 2 «s more apt audience might be players with well - honed reflexes, the type of hardcore gamers who complain that game difficulty was been diluted after the release of Ninja Gaiden III: The Ancient Ship of Doom.
Our past game, Wolfenstein: Enemy Territory, had a large but predominantly hardcore PC audience, and just to get to the point where they could play online they had to download the demo, install it, connect to a server, realise they need a patch, get the patch, realise their graphics card isn't up to scratch, go out and get a new graphics card; then they finally get to play online with the right patch and on the right server and their broadband connection is choppy so they get a better broadband connection and they finally connect and everything's fine and suddenly some 13 - year - old racist tells them that their wife is 400 lbs and, you know, it just basically ruins their experience.
We wanted to expand the game's audience beyond just fans and hardcore players.
This would probably hold more appeal to the card collecting audience rather than the hardcore gamer but it is kind of neat watching how the AR characters pop up and fight briefly until there is only one victor.
Once again this can open up a whole new audience to Nintendo games and whilst some may say this undermines their handheld business, I say that the handheld business is a dying one outside of hardcore gamers so putting the games on mobile would be more beneficial than not putting them on mobile.
But there's another potential audience here — a gargantuan reserve of hardcore gamers, in fact, who would love to play the likes of Ico and The Last of Us if given the chance.
It's a fine tribute to a decades - old classic and an excellent example of how to adapt a traditionally hardcore game to a changing audience without losing what made the original property so special.
Overall this game is only made for hardcore fans of RWBY, If you are looking for a solid hack»n slash game I wouldn't recommend this game at all as it is quite clearly aimed at a niche audience.
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