For the most part, the games industry kept making hardcore games for
hardcore gamer audiences, but in recent years, speculation about the idea that games have gone casual has reached a deafening pitch.
Nintendo of America's Reggie Fils - Aime will also take the stage for a live demo, and considering the mostly
hardcore gamer audience, I would be shocked if it is anything other than Super Smash Bros. for Wii U and / or 3DS.
Sony has positioned the PlayStation 4 as the gamer's console, whereas Microsoft is straddling the line between wanting to own your living room, catering to a casual family audience, yet still wanting to retain
that hardcore gamer audience too.
Not exact matches
People playing
games on their mobile phones will spend more than the
hardcore audience of PC
gamers for the first time this year.
still the
game offers many appeal for
hardcore gamers and for the first time it opens up for a larger casual
audience.
There isn't anything that will keep a
hardcore gamer interested, however, the younger
audience will probably love this title, especially if they are a fan of the movie.
Project CARS 2 is in a constant battle with itself to please its wide
audience, from casual
gamers to
hardcore sim racers.
Capt. Toad no idea, maybe in between Hyrule Warriors and Bayonetta since both of those
games gather to more «
hardcore» and «mature»
audiences, so Capt. Toad would fill the gap for the more «conventional» Nintendo fans.
While the
game's high level of quality wasn't a surprise, what did surprise us was how well it sold beyond its
hardcore audience.
A fighting
game made for beginners, but equally fun for a
hardcore audience is exactly what Dragon Ball series needed, and the execution is almost flawless.
We think it would be a pretty stupid business decision to kill a
game with massive mainstream reach and an
audience across 5 platforms in favor of a
game that's only popular among
hardcore gamers and will be released on just 2 platforms initially.
Something for those
hardcore retro
gamers who want that classic experience, we can get them excited with Mania, while also delivering Sonic Forces to a broader
audience who like that high - speed action.
It sounds like the
game would appeal to certain
audiences (and no, I'm not talking about those stupid enough to consider themselves «more
hardcore»
gamers than others).
Definitely for the diehard tactical strategy fan, but Rogue Factor has made this
game accessible for more than just the
hardcore audience.
A section of the presser reads: «two new brands including a revolutionary first person shooter for the
hardcore audience being developed exclusively for Nintendo Wii U and a multi-sports
game for the whole family.»
While it's evident that Project Natal is targeting a more casual
audience, Microsoft assures us that the more
hardcore gamers won't be cast aside.
Just work on giving the
game a more in depth tutorial or on the marketing aspects, don't sacrifice the identity of you're work for the sake of broadening the appeal, gamers, casual and hardcore alike are still people who can adapt and raise they're GAME, so to speak, so have faith in the quality of you're work and it will shine through and it would undoubtedly appeal to newer audien
game a more in depth tutorial or on the marketing aspects, don't sacrifice the identity of you're work for the sake of broadening the appeal,
gamers, casual and
hardcore alike are still people who can adapt and raise they're
GAME, so to speak, so have faith in the quality of you're work and it will shine through and it would undoubtedly appeal to newer audien
GAME, so to speak, so have faith in the quality of you're work and it will shine through and it would undoubtedly appeal to newer
audiences.
This new console would need to be easily accessible to a wider
audience, not just
hardcore gamers, but people that were casual and possibly even non-
gamers.
While FIFA 18 might not have been the product most
hardcore fans were looking for, it seems the
game has found an
audience over time.
Talking to Redbull the
game producer stressed the importance of not only aiming the
game at
hardcore players, but also opening it to a wider
audience:
He elaborated on the fallacy of free - to - play equaling casual gameplay, calling out Guitar Hero as a great example of a
game that isn't explicitly targeted at casual
audiences but remains challenging for the
hardcore.
The ideal mid-core
game is engaging, challenging and hard to master for a
hardcore player but at the same time easy to access, graphically appealing and not too demanding for a more casual
audience.
The idea behind mid-core
games is to mix together aspects of casual and
hardcore games and come up with something appealing to a broader
audience.
But while console
games will inevitably attract a wider
audience, veteran console racers craving a deeper driving experience are frequently migrating to iRacing, the subscription - based PC sim that is often heralded as the quintessential
hardcore PC racing simulation thanks to its realistic physics, authentic tracks and cars encompassing a wide variety of disciplines and constant updates that continually evolve iRacing with a stack of new features - last month saw the introduction of the Circuit Gilles Villeneuve circuit, the legendary Lotus 49 and changeable weather parameters to name a few, for example, with more content scheduled for October and every three months thereafter.
The majority of
hardcore and casual
games focus on a narrower, smaller
audience and try to give them the best experience within a specific genre.
The
hardcore audience can definitely influence the more casual crowd, but the
hardcore crowd isn't going to convince everyone who
games to run out and but the premium version of the Xbox One.
I think Nintendo have done a good job having their target
audience as family, which is a very broad and safe approach but I think they should consider making some original RPG's and FPS
games for
hardcore gaming, which I think wont take away that the Wii is a good console for kid's.
It's not «fun», it's annoying, and I think that
hardcore gamers are a minority
audience when they request really hard
games.
The Wii also features platform
games that appeal to a broader
audience than the more
hardcore games that the Xbox 360 and Playstation 3 are known for.
They may prove me wrong and I hope Nintendo does, but I have lost faith that
hardcore gamers will be Nintendo's target
audience.
This meant that the art - style should be appealing to both
hardcore and casual
gamer audiences.
Vostok Inc through their own words is «is a casual
game for a
hardcore audience and a
hardcore game for a casual
audience.
It's been almost twenty years since X-Com and an entire generation of similarly
hardcore games excluded a mass - market gaming
audience a hundred times the size of the
audience they chose to service.
But the
game was dubbed «too
hardcore» for a Western
audience and was and was not released outside Japan.
Dust 514 — though still in development — openly attempts to link two of the most
hardcore audiences of
gamers out there: competitive online FPS players and dedicated PvP MMO players.
Zelda Forever may not be the original puzzle platformer that old - school
gamers are used to, but as a free download this
game will impress the
hardcore Zelda
audience.
Casual
audiences are behaving like core
gamers — playing longer, later, faster and demanding smarter
games — and core
gamers are enjoying less
hardcore experiences, as demonstrated by the popularity of titles like Wii Sports and Guitar Hero.
There are a lot of great Kinect
games out there — exercise
games, dancing
games, even some iOS ports — but the
hardcore audience is sorely underrepresented on the peripheral.
Working with players has enabled them to patch the
game on the fly, rebalancing to make it more appealing to a casual
audience, but also ensuring
hardcore fans are still tested.
When you make
game for ultra
hardcore players, game accessible to this range of audience: ---------------------LCB---------------------- -RCB- Casual Balanced
hardcore players,
game accessible to this range of
audience: ---------------------LCB---------------------- -RCB- Casual Balanced
HardcoreHardcore
I simply feel that 3D has had its shine for a while now (for better or worse) and I feel that the more
hardcore Dragon Ball
audience deserves another 2D
game which is something we haven't gotten since Burst Limit.
It is an open - world RPG (Role - playing
game) and it skews towards an older and more
hardcore audience, but it is a gorgeous
game and that really shows off the power of the machine.
Prinny 2 «s more apt
audience might be players with well - honed reflexes, the type of
hardcore gamers who complain that
game difficulty was been diluted after the release of Ninja Gaiden III: The Ancient Ship of Doom.
Our past
game, Wolfenstein: Enemy Territory, had a large but predominantly
hardcore PC
audience, and just to get to the point where they could play online they had to download the demo, install it, connect to a server, realise they need a patch, get the patch, realise their graphics card isn't up to scratch, go out and get a new graphics card; then they finally get to play online with the right patch and on the right server and their broadband connection is choppy so they get a better broadband connection and they finally connect and everything's fine and suddenly some 13 - year - old racist tells them that their wife is 400 lbs and, you know, it just basically ruins their experience.
We wanted to expand the
game's
audience beyond just fans and
hardcore players.
This would probably hold more appeal to the card collecting
audience rather than the
hardcore gamer but it is kind of neat watching how the AR characters pop up and fight briefly until there is only one victor.
Once again this can open up a whole new
audience to Nintendo
games and whilst some may say this undermines their handheld business, I say that the handheld business is a dying one outside of
hardcore gamers so putting the
games on mobile would be more beneficial than not putting them on mobile.
But there's another potential
audience here — a gargantuan reserve of
hardcore gamers, in fact, who would love to play the likes of Ico and The Last of Us if given the chance.
It's a fine tribute to a decades - old classic and an excellent example of how to adapt a traditionally
hardcore game to a changing
audience without losing what made the original property so special.
Overall this
game is only made for
hardcore fans of RWBY, If you are looking for a solid hack»n slash
game I wouldn't recommend this
game at all as it is quite clearly aimed at a niche
audience.