Nintendo continues to top the charts, but many still remember the initial disappointment that
hardcore gamers felt when that 1:1 lightsaber game didn't show up or that the best thing we could do was turn the Wiimote sideways to hold a gun Hollywood style.
I, as
a hardcore gamer feel completely ripped off by paying for things I don't need on the PS3.
To
hardcore gamers this feels like a tease of what is to come but for Wii owners it may feel like a consolation prize.
I guess in the abstract I just hope for the success of a system, artistically as well as financially, that deviates from the incremental tech upgrade that so - called
hardcore gamers feel is the sole gauge for judging a console's legitimacy.
Not exact matches
The
game is bursting at the seams full of smart nostalgic references that
hardcore fans would pick up on, while also managing to
feel like a genuine new entry.
The developers stuck with the progress they made in recent years — aspects
hardcore football fans appreciate like penalties and accuracy mattering for quarterbacks — while adding an element of unpredictability that makes the
game feel much more like the actual sport.
I almost
feel like a
hardcore gamer when playing this
game.
I started two
games — one without his help, and one with, and despite
feeling easier and therefore «less
hardcore», the goofy nature of Funky Kong just adds to the fun of the already excellent level design in DKC: Tropical Freeze.
Oda: I
feel that SNK Heroines is a
game that can be picked up by anyone whether it be a casual
gamer or
hardcore gamer.
Gameplay as well promises a true pick up and play
feel for both casual and
hardcore gamers.
And yet somehow Forza 4 also
feels more forgiving than it's predecessor; cars can be thrown around far more than before, giving it a very slight arcade
feeling, but while this may anger the
hardcore simulation fans, I
feel that it makes it a far more enjoyable
game all round.
There are also a ton of new modes coming to the
game: Turbo Mode, which makes everything 20 % faster;
Hardcore Mode and Manual Target Lock, which make gameplay
feel more like the original Devil May Cry
games; Must Style Mode, which doesn't let you deal any damage unless your style rank is at least S; and the Gods Must Die difficulty level, which is exactly what it sounds like.
So, weather, day / night cycles, & that TOTAL open world
feel, can be somewhat overated IMO... And that is why
games like Unchartered, COD & TLOU, are so huge, popular & critically acclaimed... as they cater to not only
hardcore gamers, but ALL types of
gamers, as there story based, single player campaigns, are SO much easier to get into & identify with from the onset, due to the more focused, linear & tight productions.
It's not the Touhou
game the
hardcore fans were probably looking for on home platforms, but overall it's a good introduction to the series for newcomers and has enough aspects of the original source material to
feel «at home».
That said, it's not a bad thing to see a
hardcore focused
game arrive with such an innocent design, however it certainly doesn't
feel like it fits together all too well.
If you're like me, where all the 3D
games of your youth were flight simulators, you'll want to turn on «inverted» Y - Axis (though pushing forward to point your nose down has always seemed the correct way to me, and why it's called «inverted» I'll never know), and turn off auto - centring for that
hardcore»80s flight - sim
feel.
Everything else about the
game stays the same, however, so
hardcore Etrian fanatics shouldn't
feel annoyed by this option.
Many
hardcore fighting
game fans use a stick, and Capcom wants to get away from the
feeling that you need a stick to play well.
Only the truly
hardcore fans should play Jurassic Park: The
Game if you must feel the need to gather all stories within this universe, otherwise pick another Telltale game to play thro
Game if you must
feel the need to gather all stories within this universe, otherwise pick another Telltale
game to play thro
game to play through.
As a
hardcore Resident Evil fan I found a few things to latch onto with this
game but as a
gamer and decent human being I generally
felt the fun sucked out of my soul more and more as I continued to play.
Destiny 2 was brilliant for the first 5 days, improved every aspect but still
felt like destiny, then the end
game was lackluster and 3 months on were still waiting for something to happen... I don't think the
hardcore destiny players are going to stick around for three years this time.
Hardcore Devil May Cry fans will not be swayed by my honeyed words, though, and while I hold that they're missing out on a damn good
game by doing so I also understand where they're coming from: the changes made have, to a degree, made them
feel alienated from the very series they supported.
The majority of people
feel the same, but opinions are always gonna be skewed a bit on here, as it's a website for
hardcore gamers.
Monster Hunter has always been known as a
hardcore game, due to its high degree of difficulty, but this one doesn't
feel taxing enough to really represent the genre.
Okay, these so called professionals all base the
game on the plot, uhh, just playing the demo or watching the trailer will immeadiatly tell you this
game isnt about plot, the reason i like this
game iscause it is a casual
game where you can
feel like you can finish it, you know carrying on through the adventure mode little by little, its not meant for the
hardcore, while more gameplay mechanics would of been nice (just using the stick and a button is definatly over used) but the real reason this
game is fun, the price, its just # 3 ($ 5) and considering a hell of alot of worse
games cost more than double this on live arcade you could do alot worse, the only thing blocking this from an 8 is the online community is dead, unfortunatly!
Well - known and well - loved by most
hardcore indie
gamers, his presence is definitely less
felt outside of the «indie circle», especially compared to some of the big hitters of recent years.
The moment that the player
feels like the
game is done giving them new experiences, that's the moment that you've lost that player (unless they're
hardcore completionists).
I started two
games — one without his help, and one with, and despite
feeling easier and therefore «less
hardcore», the goofy nature of Funky Kong just adds to the fun of the already excellent level design in DKC: Tropical Freeze.
Kevin Butler's «I Am Canadian» speech - Kevin Butler really said nothing in his surprise appearance, but he nailed his performance and made me
feel like Sony really isn't pulling a Nintendo and pushing the
hardcore gamer aside.
This really
feels like their last chance to release a meaningfully updated
game, before losing everybody but their most
hardcore fanboys.
We're not all
hardcore speedrun - loving gaming gods and I
feel the entire checkpoint and save system could well be enough to put many a casual
gamer off.
The
game is bursting at the seams full of smart nostalgic references that
hardcore fans would pick up on, while also managing to
feel like a genuine new entry.
The better graphics, more accurate controls and more
hardcore games make the Move a very nice way for Wii fans to upgrade to an HD console without
feeling lost in unusual controls.
On a personal level I don't
feel the need to put my patience to the test and play through the entirety of the
Hardcore and Murderous difficulty levels — that's not something I'd ever do with any
game — but the huge story that is found will eat up many hours in the Normal format alone.
While the design of the
game is very much «arcade» in nature, where the first play through isn't intended to be the whole
game but rather racking up high scores and challenging yourself (and others on the High Score lists) to do better, I still want to say that I
feel like there could have been an extra set of «
hardcore» rooms, maybe even just 10 or so, that would have required judicious use of all the more advanced features of the
game mechanics to get through.
I simply
feel that 3D has had its shine for a while now (for better or worse) and I
feel that the more
hardcore Dragon Ball audience deserves another 2D
game which is something we haven't gotten since Burst Limit.
While we're focused on designing this project to appeal to a «
hardcore» base, we intend for fans of more recent Harmonix products to
feel right at home with this new
game as well, if they're willing to put in the practice and hone their skills!
Hardcore Zelda fans, how do the new
games make you
feel?
I used to be quite possibly the top Final Fantasy 1 nerd for NES I've ever known, and Square - Enix did some AMAZING justice to re-release not only the original style and
feel, but enhance it with bonus missions that did not at all
feel unnatural to a regular
hardcore FF1
gamer like me.
I'll probably have to wait until release to see if many bit, but the
game was already mentioned on a Giant Bomb podcast and articles from
Hardcore Gamer and Rock, Paper, Shotgun, so I'm
feeling encouraged.
These moments detract from the general polish of the
game and some of the more fun ideas, because while that final mission
feels cheap and unfair when it kicks you back to the menu, having run out of ammo during a boss fight, when you pick
Hardcore mode for yourself, it's genius.
Hardcore gamers with cash to spend should
feel confident in snapping this monster up and fire up some of the big launch
games with great haste.
Maybe it was because I most recently had been playing Dead Island and that
game has such a loud and demonstrative intro movie with each start up (the raucous rap song, «Who Do You Voodoo, Bitch,» thumping to life every time that you turned it on), but the starkness, the minimalism of the start screen of Dark Souls
felt old school,
felt hardcore.
So far this
game looks,
feels and plays like a «GOOD» Dragon Age
game, and should please many of the
hardcore fans who love the gameplay as well as the lore.
I'm a
hardcore RPG
gamer and I
feel like I've been scorned by all three of the Major console companies.
Many a
hardcore gamer will disagree, but I
feel that by taking the focus off of having to have the most amazing graphics, Nintendo has allowed new experiences to emerge that we wouldn't see if all the Big Three only cared about realism.
However, Ninja Gaiden 3: Razor's Edge goes back to how I have
felt about most
hardcore console
games on the Wii U: the GamePad is an awkward piece of equipment to hold.
When a loading screen appears, even the most
hardcore of us
gamers feel the need to put down the controller and put the man who invented loading screens on their hit - list.
Bungie nailed the twin - stick controls, which remain a standard in the genre to this very day, and although
hardcore PC
gamers will be forever wedded to their mouse and keyboard combo, Halo
felt simply great to play with a gamepad.
GRID 2 will never match a
hardcore simulation like a Gran Turismo
game, but if you want a
game that makes you
feel like a badass and looks great, this is the one to get.