Sentences with phrase «hardcore players of the game»

Interestingly there was no way to further monetise during the event (IE they could not pay for more energy), but the event seemed to succeed in terms of increasing retention for the hardcore players of the game.
This feature has gone down well with the super hardcore players of the game who enjoy the theory - crafting and experimentation that such a feature brings.

Not exact matches

Having picked up on Nintendo's selling tactic of focusing on the players and not the screen, the company is aiming Kinect at the community of mass market non-gamers, who are more easily pleased than the hardcore critics and who don't read game reviews.
In performance trials with 50 hardcore gamers who spend an average of two hours a day playing video games, players reached similar scores with both techniques, with no difference in response times — a critical issue for fast - paced games where any lag adds crucial milliseconds between pressing the «shoot» button and killing the enemy, for example.
Marvel vs. Capcom 3: Fate of Two Worlds is probably one of the best fighting games I've ever played, and it's a nice change to see a fighting game be so accessible to newcomers while still having the depth that all those more hardcore players can appreciate.
Some hardcore raiders will not love the new 25 player raid cap, though, and the guild aspect of the game could have used more improvements.
Aces of the Luftwaffe is a game hardcore players will like strictly for its three boss battles, especially the final one.
More «hardcore» single player games will be in the mix as well, reflected at launch with «Call of Duty: Black Ops 2» and «Batman: Arkham City» availability.
Whilst hardcore players of the previous Fallout titles will have you believe that Fallout 3 isn't much of a successor, Fallout 3 takes the best things from the first 2 Fallout games and adds them to the best things from Oblivion, delivering one of the best RPGs I've ever played.
This Game Offers An Immersive Jurassic World Experience For The Fans Of Lego Video Game, What About Hardcore Players?
«Rainbow Six: Siege is a niche game, designed for hardcore players who're part of a dedicated multiplayer community, and within that context, the game can be enjoyable» they said.
I know a lot of the hardcore players do enjoy the competition, and great fighting games are unlike many other games in that they are more like a discipline, such as playing a musical instrument.
After picking your difficulty level (a new wrinkle to Skate â $ «each level basically tailors the gameplay to your ability though even if youâ $ ™ ve been a mondo god at the last two games, Hardcore mode is strictly for those of you pursuing the perfect bail movie) youâ $ ™ re off and running, exploring the vastness of the gameâ $ ™ s single player career mode.
Black Ops 4 also reintroduces difficulty levels and an in - game tutorial to onboard new players to the Zombies universe, while giving hardcore players the option of ratcheting up the challenge.
The flaws in the controls are impossible to ignore, and the overwrought difficulty is going to turn a lot of casual players off (and hardcore players might be irritated at some of the game's arcade - in - lieu - of - simulation inspirations).
In the case of GTA Online, a vocal minority of active hardcore gamers criticise the system, whereas the overwhelming majority of casual players buy in.
Gamers are sure to embrace the Galaxy Player — the vibrant and expansive 5» and 4» screens, stereo sound, access to thousands of games via the Android Marketplace, and extreme portability all add up to a package that is simply perfect for both hardcore and casual games.
My opinion is starting to become similar to that of Pat from Super Best Friends Play, Melee is slowly becoming a game ruined by its hardcore fanbase because they won't shut up about the game and never stop b*tch ing and moaning about how their minority of players aren't the only group catered to by Sakurai.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
We have a new race of hardcore gamers — mobile players.
Any player wishing to occasionally do PVP shouldn't have a problem supporting themselves on just earning gold in game, whereas anyone wishing to hardcore PVP should expect to put forth real money for large amounts of in game gold.
I've spent hundreds of hours setting up playtest sessions with players from all walks — from the iPhone Angry Birds player, to the hardcore clan players of various FPS games, and getting into the «why» of what makes a game fun for different people is a huge question.»
The game's addicting puzzle gameplay mixed in with the overarching RPG elements made it one of the most popular hardcore DS games of last year and created a rabid fan base of players clamoring for more.
So, weather, day / night cycles, & that TOTAL open world feel, can be somewhat overated IMO... And that is why games like Unchartered, COD & TLOU, are so huge, popular & critically acclaimed... as they cater to not only hardcore gamers, but ALL types of gamers, as there story based, single player campaigns, are SO much easier to get into & identify with from the onset, due to the more focused, linear & tight productions.
Talking to Redbull the game producer stressed the importance of not only aiming the game at hardcore players, but also opening it to a wider audience:
I'd love it if it were free, like some event Pokemon currently are (getting Mewtwo was fun, I suppose), but there is a real strength in adding the DLC to the game to function like a lot of free - to - play games currently use it: It allows casual players to get instantly what hardcore players can acquire with time.
Not bad for a game where even it's hardcore players admit its kind of like playing a spreadsheet.
Designed with accessibility in mind, Fantasy Strike provides players with a rare experience in the world of fighting games: a game that's unusually easy to jump into, yet with the depth of strategy and tactics that hardcore fans of the genre expect.
- Countless hours of gameplay - Two available game modes: Normal and Speed Mode, with a secret mode for hardcore players to unlock!
Hardcore players who love a game frequently don't want just more of the same game.
Rage moves shift the gameplay dramatically and can quickly turn the tide of any battle; how they will be received by the Tekken hardcore remains to be seen, as their presence removes some of the technical aspects of the combat by giving struggling players a virtual «get - out - of - jail - free» card, but conversely Rage Arts do make the game more accessible for newcomers, especially when it comes to the notoriously punishing online multiplayer.
It's accessible for new players, but also has a deep layer of progression, brimming with easter eggs and various game features that will be a blast for hardcore zombies fans.
We're taking player feedback incredibly seriously, and we hope that by putting the game into the hands of hardcore action - RPG fans now, we'll be able to gather feedback that helps us create an even better title in time for launch, and a game that fans of the genre will truly want to play.
Black Ops 4 also reintroduces difficulty levels and an in - game tutorial to onboard new players to the Zombies universe, while giving hardcore players the option of ratcheting up the challenge.
Mercs 3D is the type of game that will appeal the most to a hardcore Mercs player or any Mercs player that really enjoyed The Mercenaries mini game that started in Resident Evil 3 and continued on into Resident Evil 4 and Resident Evil 5.
The Definitive Edition gives players a variety of modes that were not available in the original game, including a Hardcore Mode, which rebalances certain enemies and skills, and a Turbo Mode, which makes the game 20 percent faster.
«Ultimately, the Siege game mode has a small hardcore group of players, but it isn't building a healthy long - term community around itself.»
This adds loads to the replay value of the game and also makes it very accessible to newcomers as well as those hardcore players that like to punish themselves.
Instead, it was the victim of technology that wasn't ready, and a team that hadn't quite grasped the spirit of Deus Ex — team leader Harvey Smith later confessed to having taken it too far out of the familiar, and relying on the advice of hardcore players and fellow designers about what was wrong with the original game, rather than leaning on players who loved the original to hear what it did right.
After all online play is more for hardcore gamers and Mario Kart Wii gets a lot of flack from that group for the rubber - banding AI and power - ups that favour poor players.
He says, «We're nearing the possibility of real console - quality on mobile devices, and it will be interesting to see how that is best leveraged in making games that appeal to both the mainstream market and the more hardcore player
For the hardest of the hardcore, Boss Rush: Time Attack mode lets players take on all the bosses in the game, one right after the other!
Pokkén Tournament DX Battle Pack Wave 2 (Nintendo) Wave 2 - Released 23 March ・ Blastoise as a Battle Pokémon ・ Mew & Celebi as a new Support Set ・ New Avatar Items ・ New Outfits for Nia ・ New Titles Pre-orders Alteric (Sometimes You)- $ 4.99 / # 4.49 ($ 4.49 / # 4.04 until March 30) A single player 2D - platformer Bright minimalistic graphics Hardcore gameplay with physics, gravity and logic 2 interconnected parallel worlds A variety of obstacles and dangerous bosses Atmospheric soundtrack Super Rocket Shootout (Plug In Digital)- $ 9.99 / # 8.99 Super Rocket Shootout is a frantic 2D pixel art brawler game, mixing platformer and fighting mechanics.
However they do suffer slightly, as hardcore RPG players will find that side of the game lacking slightly.
He has an idea of making eSports available to amateurs and having games be playable in cinemas, rather than eSports just being for hardcore professional players.
Streamlined controls offer depth for hardcore fighting game fans, and ease of learning for casual players (or button - mashers) And don't worry, you need not be well - versed in 30 years of Dragon Ball lore to enjoy the refined combat systems and the cast of quirky combatants.
HellGate: London delivers an amazing gaming experience to PC gamers of all types — delivering the eye - popping DX10 visuals demanded by the hardcore, and scaling to ensure the masses of casual RPG players can still get the best performance on older PCs.
At the moment it seems to fall into delivering early beta access (many funding players burnout / get tired of the bugs before the game makes it to full release, or want hardcore features that would not appeal to the wider player base — or at least that's been my anecdotal experience of the only Kickstarter game I've backed).
The game tailors to the desire of hardcore players, using just about every combination of buttons the controller can supply, but introduces those mechanics at a digestible rate.
Juul, [author of A Casual Revolution: Reinventing Video Games and Their Players] concludes that the division between the hardcore gamer and the casual gamer is less about their capacity to play well and more about how they identify (or not) with the gaming subculture.
a b c d e f g h i j k l m n o p q r s t u v w x y z