Not exact matches
Looking forward
to players tweeting how they're disappointed, training
harder, ready
to win next match, and aiming
to still
challenge for title.
There is no way we will be anywhere near
challenging for the league with this team we are
to weak physically, And
to many average
players, I foresee banners & protests ahead in another long
hard season.
Okay maybe the really top
players like Cavani and Benzema were always going
to be
hard to get, but could we not have gone for someone like Jackson Martinez or at least tried
to challenge Atletico Madrid for him?
we can plan a
hard 3 - 4 years
to be able
to challenge the other 3 big ones in terms of quality
players and ambition.
Thankfully we have a reasonably easy run of games so we should be able
to win but it's
hard to believe we can sustain our
challenge with so many injury prone
players and a lack of decent back up at LB and DM.
I do feel that Arsene Wenger and Arsenal have got some of the worst luck going on the injury front and although we can also point
to other problems and things that keep stopping the Gunners from
challenging for the Premier League title, it is
hard to ignore the fact that Arsenal have
to do without a number of big
players for significant parts of every season.
Parlour was not too
hard on our big centre forward and actually handed him some praise, but he feels that Arsenal do need a step up in quality if we are
to challenge for the bog trophy goals of the Premier League and Champions League, and the former Arsenal midfielder has one
player in particular in mind.
Arsenal rarely win anything any more or even
challenge, and I'd find it
hard to believe that top quality
players wouldn't consider the idea of trophies when deciding their next club.
When the
players can't motivate themselves is now because of the fans not supporting, jokes of the century fans don't earn anything, just wanted
to watch arsenal play beautiful football and
challenging for the championship is that
hard for them who earn millions of dollars.
Some
players looked good yesterday, but against West Ham again, it's
hard to give them a proper
challenge.
He's confident in his
challenges, work
hard, does not shy away from individual battles, came close
to the exit door, and has now become a reliable
player to have.
All of our programs offer a solid foundation of fundamental skill development for beginning
players and a strong
challenge for advanced
players.court in a safe, professional and encouraging environment of learning and fun.Our goal is for all campers
to work
hard and feel good about themselves in a safe, disciplined, highly structured and motivating environment of learning and fun.
One of the main reasons why a large number of Arsenal fans and almost all of the football media have been so
hard on Arsene Wenger and the Arsenal
players for not maintaining the Premier League title
challenge this season, apart from the 12 year gap since the Gunners were last champions of course, is because the struggles of our big Premier League rivals Man City, Chelsea, Man United and even Liverpool seemed
to have opened the door.
I know that the transfer window is not officially open yet but that does not mean that Arsene Wenger and Arsenal should not already be working
hard behind the scenes
to bring in the top
players that we need
to make sure that the Gunners do not suffer another faltering title
challenge next season.
ofcourse our
player is left jogging back whilst an attack is on the way... Gaps Gaps and more Gaps we shouldn't be so frail in def, we need
to be much
harder to break down if we are gonna
challenge for honors, but Koln who hasn't won a game all season came and took the game
to us that shouldn't happen, and especially not at home sorry!
Holtby signed for the Lilywhites in January 2013, and it was in that summer that seven new
players arrived at White Hart Lane, and with three of these
challenging for a starting place with Holtby, it was always going
to be
hard for the German
to nail down a regular starting spot, and it panned out exactly like this for the former Schalke man.
Zabaleta, who was already booked, went in with a
hard challenge on Costa, and when the Spaniard reacted the City
player appeared
to grab the Spaniard's throat.
(The # 1s might because they'll peg you as a difficult target, but there are always
players that enjoy a
challenge if you're attractive enough
to work
harder to catch!)
The Amazing Spider - Man tries very
hard to emulate Batman Arkham City, but despite solid controls, especially the well - designed Web Rush, and a good amount of single -
player gameplay, the open - world concept doesn't offer much else in the form of any kind of really
challenging gameplay and engaging side - mission variety as its obvious inspiration, the award - winning Batman Arkham City.
In multiplayer, there is fun
to be had, but the single
player challenge is a long,
hard slog that is pitted with dodgy AI and too many anomalies.
The
harder difficulty settings, too, where enemies have health buffs and require more combos and smartly - timed dodges
to successfully defeat them, are generally way more engaging with a friend and more entertaining than the brain - dead A.I of the easier settings — I daresay even younger
players will probably gravitate towards that extra
challenge.
The need
to balance a puzzle's level of
challenge while also not hindering
player progress too badly must be very
hard to get right.
The weekly
challenges also don't have much
to show for them and feel like an afterthought for the most part, so if you are done with the single
player, it is
hard to see the game keeping its appeal up for a long time.
They then
challenge the
player to apply those skills
to solve
harder levels of the same problem.
The newest «complex» games offer scores of hours of
challenging problems of great complexity and sophistication — often much
harder than schoolwork — that a
player typically has
to learn many skills
to solve.
Break Bricks — Familiar
to play, yet
hard to master, Break Bricks brings fresh
challenges and unanticipated obstacles
to breakout
players around the world.
- Aonuma thanks the audience for the award - Aonuma: The team did not want
to simply adapt the old formula of Zelda games, and they carefully balanced old and new elements - Fujibayashi: The dev team had several
challenges while developing; worked
hard to satisfy gamers; is happy
to see Germany loving it - Takizawa: Artstyle has changed often throughout the series» history; the art team's experience has been applied
to the game, that's why the whole team is very happy about the award - Dohta: The team created lots of fun elements for the
players, and the whole technical team is very happy
to see Germany loving the game - Aonuma: «We are honored
to accept the price in the name of over 300 developers who worked
hard and passionately on the game for years - Everybody: «Vielen Dank!»
Starting today, May 1st, console
players will get
to take on the new
challenge of Lillith's Keep
hard mode, a level 65 dungeon meant for those with item level 417 or better.
In addition
to the new musou modes, there are several other new features in XL: additional
challenge modes, a new Very
Hard difficulty setting, 5th weapons for all officers, two dozen or so new items, the ability
to use an officer as a bodyguard in single
player Free mode, and a new bodyguard system.
Since this is a point and click game you'd expect it
to be fairly easy and it is if you're not really the observant type and struggle but there are two game modes for
players to choose from with the
harder mode definitely making the game more of a
challenge, especially if playing without the hint mechanic.
The ideal mid-core game is engaging,
challenging and
hard to master for a hardcore
player but at the same time easy
to access, graphically appealing and not too demanding for a more casual audience.
Elsewhere, every skill
challenge has three difficulty levels including normal,
hard and pro in which the
player has
to increase the quality of their performance such as blocking more shots or striking the sparring partner on more occasions
to accumulate a lower or higher points quantity depending on defence or offence related skill
challenges.
The
harder difficulty settings, too, where enemies have health buffs and require more combos and smartly - timed dodges
to successfully defeat them, are generally way more engaging with a friend and more entertaining than the brain - dead A.I of the easier settings — I daresay even younger
players will probably gravitate towards that extra
challenge.
Challenge based is achievements that require the
player to do something beyond the basic gameplay of the title: Beating the game on
hard mode, collecting hidden items and so on.
The following information was translated by Perfectly Nintendo... - includes a selection of 295 levels from all 3 Nintendo 3DS games - also features 40 different costumes that you can get using a capsule - toy machine, only takes tickets you get for free - more levels you clear, the more costumes you unlock - they feature special abilities, which will be useful
to clear
hard stages - Bike Rider DX will also feature «emergency capsule» - helps you
to clear the
hardest levels by helping you back up should you fall down a pit for example - in the upgraded Grand Prix mode, which is now playable online, you can
challenge other
players to intense races - allowed
to use the costumes in this mode - special collaboration with Kamen Rider Build, which will be added through DLC - a set of 10 special levels based on the TV series
Dance Central 2 builds on this strong base with some new features that seem so fundamental — like support for two -
player simultaneous play, and the structured crew
challenge story mode that introduces you
to the game's colorful collection of dance crews — it's kind of
hard to believe they weren't in the original Dance Central
to begin with.
Tharsis is a turn - based strategy video game built around choices and dice rolls, a very
hard experience that
challenges the
player to decide what he is willing
to sacrifice
to reach an objective.
Conceptually it did test very well with kids, but like anyone that has played Sports Champions through all of the cups could tell you we tried
to make sure that the gameplay was not only very accessible for casuals and kids, but rewards more advanced
players with a real
challenge on
harder settings.
Overall the difficulty is quite easy, but for
players wanting an additional
challenge there are Idols which can be activated which alter the enemies characteristics
to make them
harder to defeat.
While the Zone is initially promising, due
to friendly fire, greater
challenges, the rarest of loot, and the fact that
players can flat out murder each other and steal those
hard - earned items at the risk of going rogue, there is not much more
to do beyond that.
Each style offers the ability
to play single
player in free - play of CPU
challenge modes (these modes get progressively
harder) or in a local multiplayer mode.
If you feel brave you can also
challenge the team of the week for a match against your Ultimate Team, the team of the week is a combination of the top performing
players throughout the world for the previous week and beating them on the
harder difficulties is certainly a
challenge but the
harder the difficulty the more coins you get
to spend.
There are so many different visual obstacles
to make each
challenge harder that this mode is considered for experienced
players only.
Sadly enough, DYE has a few negatives that can't be overlooked, speedrunners and
challenging platformer fans will likely enjoy the game but it is
hard to recommend for other
players, even for the low $ 5 price point.
Hardcore
players who can blow by that
challenge as - is can choose
to make the fight
harder: in Fable,
players can boast they can defeat a boss unarmored, or without taking damage.
Enemies hit
hard, respawn on
player death (though not on saves), and present a tough
challenge — each new type encountered is likely
to dispense some major hurt until the
player learns its attacks and weaknesses.
In particular, many one
player games are particularly
hard to design without some random element
to it — the AI, or the
challenges faced within.
It looks complicated but strategic
players will love this, the game being quite
challenging but not too
hard to master if you're willing
to put in the effort.
The difficulty settings on offer also means that Sniper Elite 4 is accessible
to everyone, but
challenging to those that want it
to be; with the easier options allowing for anyone
to point and shoot, and the
harder settings meaning that things like the visual indicators are removed and that the
player will have
to take into consideration things like wind, distance and gravity.
And that enemies do a ton more damage than they already do, with faster /
harder to dodge attacks still... That's gonna add a good few hours even for the best
players, especially given how the basic game on normal mode is already one heck of a
challenge to beat.