Sentences with phrase «harder challenges to the player»

Not exact matches

Looking forward to players tweeting how they're disappointed, training harder, ready to win next match, and aiming to still challenge for title.
There is no way we will be anywhere near challenging for the league with this team we are to weak physically, And to many average players, I foresee banners & protests ahead in another long hard season.
Okay maybe the really top players like Cavani and Benzema were always going to be hard to get, but could we not have gone for someone like Jackson Martinez or at least tried to challenge Atletico Madrid for him?
we can plan a hard 3 - 4 years to be able to challenge the other 3 big ones in terms of quality players and ambition.
Thankfully we have a reasonably easy run of games so we should be able to win but it's hard to believe we can sustain our challenge with so many injury prone players and a lack of decent back up at LB and DM.
I do feel that Arsene Wenger and Arsenal have got some of the worst luck going on the injury front and although we can also point to other problems and things that keep stopping the Gunners from challenging for the Premier League title, it is hard to ignore the fact that Arsenal have to do without a number of big players for significant parts of every season.
Parlour was not too hard on our big centre forward and actually handed him some praise, but he feels that Arsenal do need a step up in quality if we are to challenge for the bog trophy goals of the Premier League and Champions League, and the former Arsenal midfielder has one player in particular in mind.
Arsenal rarely win anything any more or even challenge, and I'd find it hard to believe that top quality players wouldn't consider the idea of trophies when deciding their next club.
When the players can't motivate themselves is now because of the fans not supporting, jokes of the century fans don't earn anything, just wanted to watch arsenal play beautiful football and challenging for the championship is that hard for them who earn millions of dollars.
Some players looked good yesterday, but against West Ham again, it's hard to give them a proper challenge.
He's confident in his challenges, work hard, does not shy away from individual battles, came close to the exit door, and has now become a reliable player to have.
All of our programs offer a solid foundation of fundamental skill development for beginning players and a strong challenge for advanced players.court in a safe, professional and encouraging environment of learning and fun.Our goal is for all campers to work hard and feel good about themselves in a safe, disciplined, highly structured and motivating environment of learning and fun.
One of the main reasons why a large number of Arsenal fans and almost all of the football media have been so hard on Arsene Wenger and the Arsenal players for not maintaining the Premier League title challenge this season, apart from the 12 year gap since the Gunners were last champions of course, is because the struggles of our big Premier League rivals Man City, Chelsea, Man United and even Liverpool seemed to have opened the door.
I know that the transfer window is not officially open yet but that does not mean that Arsene Wenger and Arsenal should not already be working hard behind the scenes to bring in the top players that we need to make sure that the Gunners do not suffer another faltering title challenge next season.
ofcourse our player is left jogging back whilst an attack is on the way... Gaps Gaps and more Gaps we shouldn't be so frail in def, we need to be much harder to break down if we are gonna challenge for honors, but Koln who hasn't won a game all season came and took the game to us that shouldn't happen, and especially not at home sorry!
Holtby signed for the Lilywhites in January 2013, and it was in that summer that seven new players arrived at White Hart Lane, and with three of these challenging for a starting place with Holtby, it was always going to be hard for the German to nail down a regular starting spot, and it panned out exactly like this for the former Schalke man.
Zabaleta, who was already booked, went in with a hard challenge on Costa, and when the Spaniard reacted the City player appeared to grab the Spaniard's throat.
(The # 1s might because they'll peg you as a difficult target, but there are always players that enjoy a challenge if you're attractive enough to work harder to catch!)
The Amazing Spider - Man tries very hard to emulate Batman Arkham City, but despite solid controls, especially the well - designed Web Rush, and a good amount of single - player gameplay, the open - world concept doesn't offer much else in the form of any kind of really challenging gameplay and engaging side - mission variety as its obvious inspiration, the award - winning Batman Arkham City.
In multiplayer, there is fun to be had, but the single player challenge is a long, hard slog that is pitted with dodgy AI and too many anomalies.
The harder difficulty settings, too, where enemies have health buffs and require more combos and smartly - timed dodges to successfully defeat them, are generally way more engaging with a friend and more entertaining than the brain - dead A.I of the easier settings — I daresay even younger players will probably gravitate towards that extra challenge.
The need to balance a puzzle's level of challenge while also not hindering player progress too badly must be very hard to get right.
The weekly challenges also don't have much to show for them and feel like an afterthought for the most part, so if you are done with the single player, it is hard to see the game keeping its appeal up for a long time.
They then challenge the player to apply those skills to solve harder levels of the same problem.
The newest «complex» games offer scores of hours of challenging problems of great complexity and sophistication — often much harder than schoolwork — that a player typically has to learn many skills to solve.
Break Bricks — Familiar to play, yet hard to master, Break Bricks brings fresh challenges and unanticipated obstacles to breakout players around the world.
- Aonuma thanks the audience for the award - Aonuma: The team did not want to simply adapt the old formula of Zelda games, and they carefully balanced old and new elements - Fujibayashi: The dev team had several challenges while developing; worked hard to satisfy gamers; is happy to see Germany loving it - Takizawa: Artstyle has changed often throughout the series» history; the art team's experience has been applied to the game, that's why the whole team is very happy about the award - Dohta: The team created lots of fun elements for the players, and the whole technical team is very happy to see Germany loving the game - Aonuma: «We are honored to accept the price in the name of over 300 developers who worked hard and passionately on the game for years - Everybody: «Vielen Dank!»
Starting today, May 1st, console players will get to take on the new challenge of Lillith's Keep hard mode, a level 65 dungeon meant for those with item level 417 or better.
In addition to the new musou modes, there are several other new features in XL: additional challenge modes, a new Very Hard difficulty setting, 5th weapons for all officers, two dozen or so new items, the ability to use an officer as a bodyguard in single player Free mode, and a new bodyguard system.
Since this is a point and click game you'd expect it to be fairly easy and it is if you're not really the observant type and struggle but there are two game modes for players to choose from with the harder mode definitely making the game more of a challenge, especially if playing without the hint mechanic.
The ideal mid-core game is engaging, challenging and hard to master for a hardcore player but at the same time easy to access, graphically appealing and not too demanding for a more casual audience.
Elsewhere, every skill challenge has three difficulty levels including normal, hard and pro in which the player has to increase the quality of their performance such as blocking more shots or striking the sparring partner on more occasions to accumulate a lower or higher points quantity depending on defence or offence related skill challenges.
The harder difficulty settings, too, where enemies have health buffs and require more combos and smartly - timed dodges to successfully defeat them, are generally way more engaging with a friend and more entertaining than the brain - dead A.I of the easier settings — I daresay even younger players will probably gravitate towards that extra challenge.
Challenge based is achievements that require the player to do something beyond the basic gameplay of the title: Beating the game on hard mode, collecting hidden items and so on.
The following information was translated by Perfectly Nintendo... - includes a selection of 295 levels from all 3 Nintendo 3DS games - also features 40 different costumes that you can get using a capsule - toy machine, only takes tickets you get for free - more levels you clear, the more costumes you unlock - they feature special abilities, which will be useful to clear hard stages - Bike Rider DX will also feature «emergency capsule» - helps you to clear the hardest levels by helping you back up should you fall down a pit for example - in the upgraded Grand Prix mode, which is now playable online, you can challenge other players to intense races - allowed to use the costumes in this mode - special collaboration with Kamen Rider Build, which will be added through DLC - a set of 10 special levels based on the TV series
Dance Central 2 builds on this strong base with some new features that seem so fundamental — like support for two - player simultaneous play, and the structured crew challenge story mode that introduces you to the game's colorful collection of dance crews — it's kind of hard to believe they weren't in the original Dance Central to begin with.
Tharsis is a turn - based strategy video game built around choices and dice rolls, a very hard experience that challenges the player to decide what he is willing to sacrifice to reach an objective.
Conceptually it did test very well with kids, but like anyone that has played Sports Champions through all of the cups could tell you we tried to make sure that the gameplay was not only very accessible for casuals and kids, but rewards more advanced players with a real challenge on harder settings.
Overall the difficulty is quite easy, but for players wanting an additional challenge there are Idols which can be activated which alter the enemies characteristics to make them harder to defeat.
While the Zone is initially promising, due to friendly fire, greater challenges, the rarest of loot, and the fact that players can flat out murder each other and steal those hard - earned items at the risk of going rogue, there is not much more to do beyond that.
Each style offers the ability to play single player in free - play of CPU challenge modes (these modes get progressively harder) or in a local multiplayer mode.
If you feel brave you can also challenge the team of the week for a match against your Ultimate Team, the team of the week is a combination of the top performing players throughout the world for the previous week and beating them on the harder difficulties is certainly a challenge but the harder the difficulty the more coins you get to spend.
There are so many different visual obstacles to make each challenge harder that this mode is considered for experienced players only.
Sadly enough, DYE has a few negatives that can't be overlooked, speedrunners and challenging platformer fans will likely enjoy the game but it is hard to recommend for other players, even for the low $ 5 price point.
Hardcore players who can blow by that challenge as - is can choose to make the fight harder: in Fable, players can boast they can defeat a boss unarmored, or without taking damage.
Enemies hit hard, respawn on player death (though not on saves), and present a tough challenge — each new type encountered is likely to dispense some major hurt until the player learns its attacks and weaknesses.
In particular, many one player games are particularly hard to design without some random element to it — the AI, or the challenges faced within.
It looks complicated but strategic players will love this, the game being quite challenging but not too hard to master if you're willing to put in the effort.
The difficulty settings on offer also means that Sniper Elite 4 is accessible to everyone, but challenging to those that want it to be; with the easier options allowing for anyone to point and shoot, and the harder settings meaning that things like the visual indicators are removed and that the player will have to take into consideration things like wind, distance and gravity.
And that enemies do a ton more damage than they already do, with faster / harder to dodge attacks still... That's gonna add a good few hours even for the best players, especially given how the basic game on normal mode is already one heck of a challenge to beat.
a b c d e f g h i j k l m n o p q r s t u v w x y z