Sentences with phrase «harder enemies»

"Harder enemies" refers to opponents or adversaries that are more difficult to defeat or overcome. Full definition
All the enemies are replaced with harder enemies, and the various keys are hidden in new places.
You'll need them to face the increasingly hard enemies you'll find with more than 30 different types.
The large selection of weapons and the constant introduction of new, harder enemies kept the game fresh and builds up the challenge gradually.
There are numerous secret areas in the world to find, all rewarded with useful items, or rewarded with a very hard enemy, then a useful item.
After completion, you take on more random events and fight harder enemies and are still able to upgrade your character.
Use your powerful weapons and skill to beat hard enemies and the final boss.
Most enemies go down in one shot, but depending on difficulty you'll also encounter a few harder enemies so you'll want to be hitting those notes as good as you can.
The enemies are also all replaced by harder enemies.
For those impatient gamers in the audience, though, we've got a little tip that will instantly transport you to this magical realm of harder enemies and trickier key / item placement.
Honestly, there are very few mechanics in gaming I enjoy as much as the nemesis system; a system that creates new increasingly harder enemies for you to overcome that adapt to the way you play.
actually there were pretty awesome looking and fun to play, KZ series and Shadow Fall are not noob friendly so thats why lot of people hate it, go and see the AngryJoe KZ SF review he complaint alot of how hard the enemy was, is not like was hard is because todays FPS gamers had the mentality for a COD game AKA noobfest, Guerrilla still failing on the story part but practilly thats the only problem with the KZ franchise, everything else is freaking awesome.
I give him hints to solve puzzles and clue him in to the rules and logic of the Zelda franchise, and watching him take risks, battle everything, go hog on hard enemies, and do ranged combat without minding that particular kind of failure has emboldened me to develop my own combat skills, or at least to try.
The main game throws everything at you, procedurally adding harder enemies and more obstacles.
I guess in a way, difficulty options would be less relevant in that game since you can sort of choose your difficulty, going against harder enemies before you're supposed to for example.
Especially the hard mode bit, unless it's like a full rebalance or something, or adds new harder enemies, then it's dumb.
Each level you hop into has a different theme with their own unique challenges and progressively harder enemies.
This choice will remove the entire combat interface, give you fewer check points and stack you up against even harder enemies.
Just remember that some of the areas in each world are hard and depending on your skill, you might die instantly if you dare to enter the area where hard enemies lurk.
The battles take quite some time and while this can be normal in other RPG's, Romancing SaGa stacks up easy enemies with hard enemies all over the map, which does hurt the pacing a bit.
Magic is something you should use, sure it'll take a while to get everything, but when facing harder enemies you'll have more of a chance at defeating them.
Players will upgrade and craft weapons to defeat harder enemies, meet groups of interesting characters, and choose to attack aggressively or stalk enemies stealthily.
If you venture out in night when under level 30, you will encounter hard enemies that can totally wreck you but it also makes the game challenging.
It always bugged me that harder enemies like space pirates and chozo ghosts would reappear when you returned somewhere a second time.
Regardless of which stance you use, all of your attacks slowly charge an extremely potent «living weapon» ability, which unleashes the power of a guardian within your chosen implement of battle and can prove crucial in defeating some of the game's harder enemies quickly.
You might think it is a good idea to move Max or your healers ahead first, but if the next 4 turns are fast moving hard enemy units, Max will die.
It means the game becomes an attrition test, as the battles never really change they simply add a brand new enemy type or a stupidly hard enemy typw.
The gameplay loop never suffers, only improving with the introduction of harder enemies and bosses; the main game is paced with self - improvement in mind, and the player is never thrown into a situation they can not reasonably handle; and the three main modes naturally build up to one another before ultimately culminating in Dante Must Die.
It's basically Devil May Cry 3 (except easier) with a easier to use character for 10 levels and then once you get used to him you get Dante with harder enemies and a combat system that is perplexing to say the least.
His mandate is to protect the Princess but he is about to find out how hard her enemies are working to end the Royal line...
You'll need them to face the increasingly hard enemies you'll find with over 30 different types (including 4 bosses).
Basically: it's 2D minecraft with extra RPG elements, and you actually have a reason to gather materials to craft better weapons / gear so you can take on harder enemies / get better stuff.
The only times I got frustrated were when I stubbornly stuck to one tactic with a harder enemy instead of varying my techniques.
Like in most RPGs the farther you go into the game the more skills you will learn, and the harder the enemies become.
The game + mode gives it a more challenging aspect with more stipulations and harder enemies.
The longer you survive, the harder the enemies become.
They are the hardest enemies in the game yet the drop only mediocre mods for some reason.
Like the first game, you also will be able to upgrade your armor pieces to keep the bleeding stifled as you make your way to harder enemies.
This lets you craft some pretty lethal, but fun toys like the «Acid Trap» that comes in handy for those harder enemies.
The advanced motion tracking this game uses allows for more intense battles and harder enemies that will be spread throughout the dungeons.
In addition to this, after updating the game, you will also find two new difficulty levels called Expert and Master, and a richer Arkship experience with new rooms, harder enemies, and better loot.
The harder difficulties start you with all four Knights and throws you straight into the action with harder enemies.
Harder enemies, shinier swords, and a sense that I'm wasting my life.
You'll need them to face the increasingly hard enemies you'll find with over 30 different types (including four bosses).
The harder the enemy rating, the more they block, throw flash bangs and dodge attacks.
At first four new bosses may not sound like a lot, but these are some of the hardest enemies you will come across in the entire game.
It's currently unclear how the game will balance out this change, whether it be more complex tasks, harder enemies, more levels, etc..
The longer you survive, the harder the enemies become.
But very quickly, and naturally, my abilities have reached a level where I can take on the some of the biggest, hardest enemies and not feel like I'm out of my depth or being nerfed with enemies that are too easy.
Not to say it doesn't work and bring in some interesting attacks, it was just difficult to attack enemies easily to the point of seeing the younger audiences possibly struggling at some of the harder enemies or bosses.
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