Sentences with phrase «harder than the first game»

Not exact matches

Of course it would be silly to suggest that winning any game, cup or otherwise, isn't good for the club, but let's remember just how problematic FA Cup success has been for this club... I'm certainly not going to suggest I didn't enjoy seeing Arsenal win, I'm a fan of this club first and foremost, but how bad are things when you find yourself secretly wishing that your own team lost so that just maybe real change would finally come... I resent this team for even making me feel such thoughts and it's going to take a lot of effort on their part to earn my trust again... this club has treated the fans so poorly that it has created an incredibly fragile and toxic environment, so much so that a «what have you done for me lately» mentality has emerged... fans rise and fall depending on the results of each game because we don't have faith in those in charge to make the necessary changes to personnel and tactics... each time we win many fans attack any dissenting voices and make unrealistic claims about the players, the manager and the potential for unprecedented success... every time we lose the boo - birds run rampant, calling for heads to roll and predicting the worst... regardless of what side you fall on, it's not your fault, both sides are simply overcompensating for the horrible state of affairs that have been percolating for several years... it's hard to take the long view when those in charge have lied incessantly and refuse to take any responsibilities for their own actions... in the end, we are trapped by the same catch - 22 that ManU faced upon Fergie's exit... less fearful of maintaining the status quo than facing the unknown, which was validated, wrongly or rightly, by witnessing the difficulties they have faced during this transitory period... to be honest, the thing that scares me most is that this team has never prepared whatsoever for this eventuality, which considering our frugal nature and the way we have shunned many of our most revered former players is more than a little disconcerting
players play harder some games than others, especially the first few weeks.
best formation is 4 -5-1, high pressure and fast counter attack, something like Klopp did with BvB seasons ago, Ozil vision, Walcott speed and Sanchez class can defeat anyone, passing is good but when opponent like Watford just sit and wait its hard to pass and score, start game with high pressure and fast counters than in second half start playing pass game, so with right balance it could be done, something we did against Liverpool last year on Emirates, first half high pressure and counter while in second half passing and controling game.
Nobody's schedule is different than their division rivals except for the 2 placement - based games, and as a first place team every year the Pats are actually getting harder slates than the rest of the AFCE.
Danny is a 15 minute player, after 15 minutes of each game he just disappears and all he does is run, close down, lose passes, he just does not give much as a striker, we down talk Giroud but he gives us more than danny, he will work hard, assist, score sometimes and bring this team mates into play... Welbeck has got the worst link up play ever, his first touch is so bad, whenever the ball gets to him we know it won't stick and that means he will be chasing down the ball due to his poor first touch.
The Angels and Giants clubbed more home runs (11) than had been hit in the first two games of any World Series, prompting both sides to suspect that the specially marked baseballs were harder, smaller and livelier than the ones used in the regular season.
Arsenal may be top of the table, but it has been pointed out that the second half of the Premier League campaign has a few harder away games than we had to deal with in the first half.
It is hard to think of two better players than Messi and Suarez in a two against one but the former's final pass to the latter was underhit and the first big chance of the game was lost.
It features 40 new, even harder levels than the first game.
As Bungie works to finish up what they say will be the best Halo game ever produced they're also hard at work at something else, their first non-Halo game in more than ten years.
The most interesting notion that the new «Tomb Raider» reboot has to offer apparently comes from the 2013 reimagining of the original»90s video game: It gives us a Lara Croft who's capable but not superhuman, making her more like Bruce Willis» legendary John McClane (in the first few «Die Hard» movies, anyway) than the usual impenetrable war machines who so often anchor action flicks and video games.
Game looks like it might be harder than it first seemed, which is a plus.
Fans of the series will enjoy this game, but newcomers should definitely cut there teeth on easy first, as the game is overall harder than Mirai DX.
The color - coded rarity system from the first game returns for player ease, but this time finding rare gear is far harder than it ever was in the original game.
Eventually, though, more options become available, and strangely the game goes backward; rather than starting easier and becoming increasingly difficult, it's the first six hours that prove the hardest to work through, and then from there things become easier to deal with, aside from some harsh spikes in difficulty.
What's surprising for a genre where you might expect the action to get a little dry after the first few missions is that 2k have tried their hardest to make XCOM feel like an action movie rather than a game of RISK.
There were two other small additions to the main game — the first was the grappling hook, which was buggy as hell and didn't add much to the game, other than being able to swing in on a rope and drop a punch on an enemy that landed so hard they were instantly dead.
There's plenty of additional content to be discovered, though, with some of the rooms and items being quite hard to discover during the first playthrough, so there's another good reason to play through the game again other than to experience the nightmare once more.
But with the Supreme Commander name stamped on the box it was hard to view Supreme Commander 2 as anything more than a stripped back, dumbed down version of the first game, offering none of the depth or scale and leaving fans feeling let - down.
As odd as it sounds, I think that in some ways, it's harder to be a female gamer now than back when I first started playing in the 1980s.
My first time through the game I did pretty badly, but the second time I won (if you play the one - player version you have to win more than a certain amount of money that your counterpart won earlier while answering the same questions; you can also play against each other or in teams), so the mix of questions is hard enough that you won't get all of them right but easy enough that you won't feel like you're watching Jeopardy.
While the game could have a touch more detail in the course layouts (it's hard to tell Spain from Japan from England), from a technical standpoint, I appreciate that Sega didn't even try to replicate the first - person view from the arcade and the Genesis, nor did they overload the Master System with more on - screen action than it could handle.
And for the first time in a LEGO game, players can clobber and smash bricks harder than ever before with super-sized LEGO big figures like Colossus, Lizard, Juggernaut, Blob, Red Hulk, Iron Man's Hulkbuster Armor, Rhino, the ever - lovin» blue - eyed Thing and more.
As Bungie works to finish up what they say will be the best Halo game ever produced they're also hard at work at something else, their first non-Halo game in more than ten years.
Probably because the initial impression from those games are more closely related to our everyday life than most... you can make a very good game that is very hard to get into for non-gamers (VVVVVV), but most games out there won't cause a very good impression on first look (elves?
Broken Age 1 was really good and I'm interested in seeing how the story wraps up and also if the talk of the 2nd act being significantly harder than the first (I'm shit at adventure game puzzle solving, and I had no trouble with it) is true.
This was hilarious at first, but soon became infuriating and unbearably game - breaking, making the game harder with other people than when playing alone.
This obviously applies only to WiiWare and Virtual Console games, but hey, since they were the things clogging up your memory in the first place, it's hard to see this as anything other than good news.
It's hard for me to shake the notion that it's shape stems from that first game more than any of the better sequels.
Just let me know if this game is harder than the first one.
Ultimately Shoot The Zombirds feels much like the first title, but its incredibly haunting visuals, small, but significant gameplay tweaks and objective - based multiplier upgrades make this a hard game to put down, but returning players will feel the inevitable burnout much sooner than newer players.
Not only is it way harder and more interesting than the entire first half of the game, but it even has new power - ups and design ideas that weren't in the first half.
And yet it's hard to imagine that, at first glance, anyone's reaction to this game was anything other than: What the funk?
Worse still, I had more options than I knew what to do with, like Capcom pledging to punish Street Fighter V rage - quitters hard, or Dontnod Entertainment revealing the first screenshots of its next game, Vampyr.
Dying Light's hard mode patch adds quite a bit more than just what the name implies, first of all it makes the game harder (you don't say?)
As a long time fan of Hotline Miami and Dark Souls I don't tend to frustrate easily with games like these where life is cheap and the restart button is used more frequently than «attack», but I found myself irked a little at how quickly you could lose all progress when that progress, more often than not, was quite hard - earned in the first place.
But all of those innovative ideas make Android a little harder to program for than the iOS or Windows, so you may find that hot games and top productivity apps come to one of the other platforms first.
a b c d e f g h i j k l m n o p q r s t u v w x y z