Not exact matches
Of course it would be silly to suggest that winning any
game, cup or otherwise, isn't good for the club, but let's remember just how problematic FA Cup success has been for this club... I'm certainly not going to suggest I didn't enjoy seeing Arsenal win, I'm a fan of this club
first and foremost, but how bad are things when you find yourself secretly wishing that your own team lost so that just maybe real change would finally come... I resent this team for even making me feel such thoughts and it's going to take a lot of effort on their part to earn my trust again... this club has treated the fans so poorly that it has created an incredibly fragile and toxic environment, so much so that a «what have you done for me lately» mentality has emerged... fans rise and fall depending on the results of each
game because we don't have faith in those in charge to make the necessary changes to personnel and tactics... each time we win many fans attack any dissenting voices and make unrealistic claims about the players, the manager and the potential for unprecedented success... every time we lose the boo - birds run rampant, calling for heads to roll and predicting the worst... regardless of what side you fall on, it's not your fault, both sides are simply overcompensating for the horrible state of affairs that have been percolating for several years... it's
hard to take the long view when those in charge have lied incessantly and refuse to take any responsibilities for their own actions... in the end, we are trapped by the same catch - 22 that ManU faced upon Fergie's exit... less fearful of maintaining the status quo
than facing the unknown, which was validated, wrongly or rightly, by witnessing the difficulties they have faced during this transitory period... to be honest, the thing that scares me most is that this team has never prepared whatsoever for this eventuality, which considering our frugal nature and the way we have shunned many of our most revered former players is more
than a little disconcerting
players play
harder some
games than others, especially the
first few weeks.
best formation is 4 -5-1, high pressure and fast counter attack, something like Klopp did with BvB seasons ago, Ozil vision, Walcott speed and Sanchez class can defeat anyone, passing is good but when opponent like Watford just sit and wait its
hard to pass and score, start
game with high pressure and fast counters
than in second half start playing pass
game, so with right balance it could be done, something we did against Liverpool last year on Emirates,
first half high pressure and counter while in second half passing and controling
game.
Nobody's schedule is different
than their division rivals except for the 2 placement - based
games, and as a
first place team every year the Pats are actually getting
harder slates
than the rest of the AFCE.
Danny is a 15 minute player, after 15 minutes of each
game he just disappears and all he does is run, close down, lose passes, he just does not give much as a striker, we down talk Giroud but he gives us more
than danny, he will work
hard, assist, score sometimes and bring this team mates into play... Welbeck has got the worst link up play ever, his
first touch is so bad, whenever the ball gets to him we know it won't stick and that means he will be chasing down the ball due to his poor
first touch.
The Angels and Giants clubbed more home runs (11)
than had been hit in the
first two
games of any World Series, prompting both sides to suspect that the specially marked baseballs were
harder, smaller and livelier
than the ones used in the regular season.
Arsenal may be top of the table, but it has been pointed out that the second half of the Premier League campaign has a few
harder away
games than we had to deal with in the
first half.
It is
hard to think of two better players
than Messi and Suarez in a two against one but the former's final pass to the latter was underhit and the
first big chance of the
game was lost.
It features 40 new, even
harder levels
than the
first game.
As Bungie works to finish up what they say will be the best Halo
game ever produced they're also
hard at work at something else, their
first non-Halo
game in more
than ten years.
The most interesting notion that the new «Tomb Raider» reboot has to offer apparently comes from the 2013 reimagining of the original»90s video
game: It gives us a Lara Croft who's capable but not superhuman, making her more like Bruce Willis» legendary John McClane (in the
first few «Die
Hard» movies, anyway)
than the usual impenetrable war machines who so often anchor action flicks and video
games.
Game looks like it might be
harder than it
first seemed, which is a plus.
Fans of the series will enjoy this
game, but newcomers should definitely cut there teeth on easy
first, as the
game is overall
harder than Mirai DX.
The color - coded rarity system from the
first game returns for player ease, but this time finding rare gear is far
harder than it ever was in the original
game.
Eventually, though, more options become available, and strangely the
game goes backward; rather
than starting easier and becoming increasingly difficult, it's the
first six hours that prove the
hardest to work through, and then from there things become easier to deal with, aside from some harsh spikes in difficulty.
What's surprising for a genre where you might expect the action to get a little dry after the
first few missions is that 2k have tried their
hardest to make XCOM feel like an action movie rather
than a
game of RISK.
There were two other small additions to the main
game — the
first was the grappling hook, which was buggy as hell and didn't add much to the
game, other
than being able to swing in on a rope and drop a punch on an enemy that landed so
hard they were instantly dead.
There's plenty of additional content to be discovered, though, with some of the rooms and items being quite
hard to discover during the
first playthrough, so there's another good reason to play through the
game again other
than to experience the nightmare once more.
But with the Supreme Commander name stamped on the box it was
hard to view Supreme Commander 2 as anything more
than a stripped back, dumbed down version of the
first game, offering none of the depth or scale and leaving fans feeling let - down.
As odd as it sounds, I think that in some ways, it's
harder to be a female
gamer now
than back when I
first started playing in the 1980s.
My
first time through the
game I did pretty badly, but the second time I won (if you play the one - player version you have to win more
than a certain amount of money that your counterpart won earlier while answering the same questions; you can also play against each other or in teams), so the mix of questions is
hard enough that you won't get all of them right but easy enough that you won't feel like you're watching Jeopardy.
While the
game could have a touch more detail in the course layouts (it's
hard to tell Spain from Japan from England), from a technical standpoint, I appreciate that Sega didn't even try to replicate the
first - person view from the arcade and the Genesis, nor did they overload the Master System with more on - screen action
than it could handle.
And for the
first time in a LEGO
game, players can clobber and smash bricks
harder than ever before with super-sized LEGO big figures like Colossus, Lizard, Juggernaut, Blob, Red Hulk, Iron Man's Hulkbuster Armor, Rhino, the ever - lovin» blue - eyed Thing and more.
As Bungie works to finish up what they say will be the best Halo
game ever produced they're also
hard at work at something else, their
first non-Halo
game in more
than ten years.
Probably because the initial impression from those
games are more closely related to our everyday life
than most... you can make a very good
game that is very
hard to get into for non-gamers (VVVVVV), but most
games out there won't cause a very good impression on
first look (elves?
Broken Age 1 was really good and I'm interested in seeing how the story wraps up and also if the talk of the 2nd act being significantly
harder than the
first (I'm shit at adventure
game puzzle solving, and I had no trouble with it) is true.
This was hilarious at
first, but soon became infuriating and unbearably
game - breaking, making the
game harder with other people
than when playing alone.
This obviously applies only to WiiWare and Virtual Console
games, but hey, since they were the things clogging up your memory in the
first place, it's
hard to see this as anything other
than good news.
It's
hard for me to shake the notion that it's shape stems from that
first game more
than any of the better sequels.
Just let me know if this
game is
harder than the
first one.
Ultimately Shoot The Zombirds feels much like the
first title, but its incredibly haunting visuals, small, but significant gameplay tweaks and objective - based multiplier upgrades make this a
hard game to put down, but returning players will feel the inevitable burnout much sooner
than newer players.
Not only is it way
harder and more interesting
than the entire
first half of the
game, but it even has new power - ups and design ideas that weren't in the
first half.
And yet it's
hard to imagine that, at
first glance, anyone's reaction to this
game was anything other
than: What the funk?
Worse still, I had more options
than I knew what to do with, like Capcom pledging to punish Street Fighter V rage - quitters
hard, or Dontnod Entertainment revealing the
first screenshots of its next
game, Vampyr.
Dying Light's
hard mode patch adds quite a bit more
than just what the name implies,
first of all it makes the
game harder (you don't say?)
As a long time fan of Hotline Miami and Dark Souls I don't tend to frustrate easily with
games like these where life is cheap and the restart button is used more frequently
than «attack», but I found myself irked a little at how quickly you could lose all progress when that progress, more often
than not, was quite
hard - earned in the
first place.
But all of those innovative ideas make Android a little
harder to program for
than the iOS or Windows, so you may find that hot
games and top productivity apps come to one of the other platforms
first.