Sentences with phrase «hardest area in the game»

The hardest area in the game proper, it is where players can trigger «Hardmode» by defeating the Wall of Flesh boss — a charming, screen - filling mass of exposed blobbery and bloodshot eyeballs.

Not exact matches

The Huskies have been working hard to check off as many of Truesdale's skills and situations during practices, and early nonleague games including a Feb. 27 opener at Oak Ridge (the only program with more SJS titles [9] than Sheldon [8]-RRB- and the prestigious Queen of the Mountain Tournament in Pleasanton against top Bay Area competitors will serve to prepare Sheldon for when the games count the most.
Flores, who scored 22 points in the 68 - 51 Jamboree Diamond Division championship game loss to Dimond of Anchorage, Alaska, has continued to thrive on the court after the October wildfires that devastated the North Bay Area hit her particularly hard.
However, defeat for Phil Brown's men could see their recent hard work go to waste as a pointless game at the KC stadium might see Hull fall back into the bottom three, an area of the league where Hull have spent far too long in already this season.
He urged the youth in the area and all other party faithful to channel their energies into working hard and stepping up their game to give the party a huge win come 7th.
It goes without saying that Dragon Quest games are hard: even in the very first areas where you fight alone you have the chance to run into eight enemies at once.
Adventuring out on your boat and exploring new areas, taking out baddies, and collecting items, along with addicting side - quests, and a visually pleasing world in the palm of my hand, it's hard not to recommend Atelier Shallie Plus Alchemists of the Dusk Sea to Japanese role - playing game fans.
One area Lexus has worked hard to step up its game is in the cabin.
Yet I know that some newbies in the writing game — and other areas of the arts for that matter — see crowdfunding as a way to get a start without having to work so hard.
To make the game harder, hide in obscure areas.
Guests will receive the following amenities associated with the Resort Fee: Comforts: • Complimentary dining for children five years old and younger in SEVEN, Bar Jack, Andiamo and Taikun • High - speed and wireless Internet access • Use of laptop computers available in Silver Palm Lounge • Morning coffee and tea available in Silver Palm Lounge • Valet parking • Calls to U.S. and Canada (10 minute limit per day) Recreation: • Access to Starfish Cay, an interactive water playground for children and families • Use of Basketball court • Access to la prairie spa facilities including steam rooms, saunas and whirlpools • The fitness center and invigorating fitness classes such as Yoga, Latin Dance Party and Total Toning • Water sports toys including kayaks, standing paddle boards, water tricycle, floating rafts, paddle boats and water hammocks • One - on - one sailing lessons • Snorkeling gear and lessons from our water sports experts at 10:30 a.m. daily • Use of the Jean - Michel Cousteau's Ambassadors of the Environment turtle splash pool • Use of The Ritz - Carlton Golf Club, Grand Cayman chipping and putting green, and hitting area at The Courts by Bollettieri • Use of the hitting area and tennis courts (hard) at The Courts Entertainment: • Movies under stars at the Harbour Club Theatre • Access to a comprehensive DVD Library for in - room viewing • Game room Important Information: Redemption information will be provided by the hotel at check - in.
You could even flood a room entirely, allowing you to engage in underwater combat, as long as you remember that flooding one area may make passage to another harder later in the game.
Buy now though; not a year later because those 3 chests in the beginning area will probably be useless by Winter because you'll already have beat the game and although you may not be a completionist there's also a Cave of Trials, «new» hard mode and an ambiguous «new» map feature you probably don't care about so we're going to include the cost for developing those to what you actually want.
You for instance, are so fascinated by Halo 5's shortcomings in the SP area (and imo are completely disingenuous - not for one moment do I take your stance on it seriously, sorry) but its us die - hard fans who are the biggest critics of the game.
Downed bodies appear to be dead, but are not The DICE team has been looking into this issue — which is caused by a combination of incidents in a confined area — and are working hard to address the issue for the launch of the retail game.
With a special training area designed to tire cadets with rigorous workouts, and with a drill instructor just as hard and relentless as the one from the first game, you can spend your experience here to push your unit classes onward and make them more effective in combat.
They're pretty devious, and some of them seem like the developers saw the hardest part of the games, laughed, and based a stamp on doing something incredibly difficult in that already difficult area.
We've been hard at work loading Smart As with fun and engaging puzzle games to put your mental might to the test with challenges in four key areas: Logic, Arithmetic, Language and Observation.
The level of precision that must be used in some of the areas while swinging or maneuvering through each one makes for a very hard game but one with a great deal of satisfaction and enjoyment once the proper timing is realized.
The game loves to splatter the environment with blood, and as more players enter the game even more enemies spawn, plus even more if it's set to a harder difficulty so it doesn't take long for one area to become covered in blood.
The graphics are what you would expect from a game of the 21st century, but are not meant to be the focus of our attention: Hard Reset is gameplay orientated, ultimately, and in that area alone, it really excels.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Another area later on forces you to go quite a distance through a large number of enemies and then fight one of the hardest bosses in the game just to get to the next bonfire.
It's not hard to see the areas where it takes after Diablo, but things never quite come together in Hellgate the same way they did in that game.
If the game is too hard in any one area, FIFA - like sliders let you increase the margin of error for important tasks such as shooting, blocking or stealing.
With the smart phone players hack into just about anything in the game, impacting situations and at times getting into hard to reach areas.
The new game's passing seems to have somewhat remedied this: basic passes feel a little chunkier, while hitting the right bumper and pass (which previously executed a flair pass, which is now mapped to left trigger + pass) will hit a hard pass, which will be better suited for long passes into tightly defended areas than passes in previous FIFA titles have tended to be.
As a casual MvC fan, I fully acknowledge veteran long - time players will probably be happy enough with the solid fast and frenetic fighting mechanics and online modes, but when other fighting games also offer up more compelling single - player content and main story modes, it's hard to recommend to other casuals or newcomers over earlier releases this year which do better in all areas.
Overall the game gets a lot of things right, but fails hard in other areas.
fan, I fully acknowledge veteran long - time players will probably be happy enough with the solid fast and frenetic fighting mechanics and online modes, but when other fighting games also offer up more compelling single - player content and main story modes, it's hard to recommend to other casuals or newcomers over earlier releases this year which do better in all areas.
So you may go for Widowmaker, a character who can get up high and snipe people, and then once the game starts you may find that most the game play is taking place in an area that is hard for her to cover but could be good for Bastion to just set up in a corner and cause havoc, this option to switch characters whilst in play is great for this kind of tactical play.
The game delivers in this area though special moves can be hard to deploy effectively in real combat.
As it is, my issues with Kinect are: 1) Too hard to get kids started in a 2 player game (I usually have to set them all up as they have trouble navigating the menu) and 2) Any natural sunlight coming into the area confuses it and makes it impossible to play.
Whilst most areas of the game are imaginative in design and challenge the player in the right way, some start to feel repetitive in design and adopt so similar of an aesthetic and approach that they become hard to tell apart.
While this mechanic was implemented in the first game in select areas and stages, this time around players will be able to swap between Juan's luchador and chicken forms to get into hard to reach areas, not unlike Samus» morph ball in the Metroid games.
Its environments echo the sort of cleverly labyrinthine level design found in From Software's games, which are largely set in worlds without hard borders, but each explorable area is significantly smaller.
But Shadow makes its pristine world such a brilliant display of art that it's hard to experience any area in this game without being emotionally affected, even if it's difficult to articulate exactly what those emotions are that you're feeling.
A Dangerous Game looks at the destruction caused by building and maintaining luxury golf courses in areas as diverse as New Jersey, Dubai, Scotland, China, and Croatia (where a World Heritage protected site was green - lighted, even with the passage of a local referendum against it had an 84 % majority), and asks some hard questions about the ethics and appropriateness of continuing to construct super-luxury resorts when they have such negative effects on the surrounding communities.
After several years of hard work and negotiations, the California Fish & Game Commission approved a network of 36 Marine Protected Areas (MPAs) in Southern California — part of a statewide process required by the 1999 Marine Life Protection Act (MLPA).
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