Sentences with phrase «hardest of boss fights»

While most of the bosses require some degree of skill when playing alone, multiple players can and will often trivialize even the hardest of boss fights.

Not exact matches

Carlo Ancelotti's side are in a fine run of form having won 14 and drawn three of their last 17 fixtures and the Italian boss will be keen to keep that run going as they battle Atletico Madrid and Barcelona in what has become a hard fought La Liga title chase.
The boss knows that the morale of his players could make all the difference as the Gunners head into a crucial period of the season and are embroiled in the most hard fought and widely contested fights for the top four ever.
Derby County boss Nigel Clough will fight hard to keep hold of Hughes but may struggle to prevent the youngster from having his head turned by interest from the higher reaches of the Premier League.
Following Arsenal's hard - fought 2 - 1 victory over Manchester City in the semi-finals of the FA Cup, the Gunners boss Arsene Wenger was in a jovial mood as he addressed the pre-match press conference ahead of the mid-week clash against Leicester City.
Chelsea boss Jose Mourinho leapt to the defence of striker Diego Costa after a hard - fought encounter with Sunderland ended in a 0 - 0 draw at the Stadiu -LRB-...)
Under - pressure Rovers» boss Steve Kean saw his side come within a whisker of securing a hard - fought victory at Carrow Road on Saturday.
Therefore, the Seventh Generation consists of Quadruple enzyme that fights against the hard stains like a boss!
«I refer to them as my future bosses, and I ask them if they would like me to take on the corrupt Albany party boss» candidate, whoever they may be, and whether they want me to fight for the hard working families of Western New York, and address the corruption that goes on in Albany,» Stocker said.
This game was my least favorite in the paper mario series, it is extremely hard to finish without a game guide, it doesn't communicate with the player enough, the boss battles require specific hidden thing stickers that if the player doesn't find or use in battle, they will not be able to finish the boss fight, the availability of stickers is good though, and the levels (most of them) are
A pretty open world, an AMAZING range of attacks, on the fly switch from Your Friendly Neighborhood Spider Man to Murderous Symbiote Black Spider Man, FUN BOSS FIGHTS (hard to come across those three words nowadays) and two paths to play (Red is good / acrobatic or Black, which is evil / powerful), each with its own missions: all of these make the game the best Spider Man / metahuman sandbox game to date.
In the series, a new half - hour comedy from Eastbound & Down's McBride and Jody Hill, Goggins plays Lee Russell, a bow tie - wearing, pattern - loving sycophant and one of two vice principals (the other being McBride's Neal Gamby) fighting hard to be named principal of a South Carolina high school after the current boss (Bill Murray) steps down.
There are also a couple hard boss fights, but again, simply gaining a level or two can make a world of difference.
Hard mode carried me a few more hours and then I finally landed on Normal where the enemy encounters would rarely get beyond my first round of attacks but the boss fights were still extremely challenging.
Grinding early will make levelling your character classes tough or impossible but many of the dungeons and boss fights are hard when your at the right level for the area.
You can try to reach the max level weapon for Kratos which can be done at end - game or attempt one of the hardest boss fight in the game in the form of Valkyrie Queen.
If you're like myself and like a bit of a challenge then hard will leave you satisfied as the A.I don't mess around, especially with the boss fights.
There are maybe two hard fights in the game on normal difficulty, and they are less hard because they require skill and more because they require the use of a specific special move in order to do any damage to the bosses, and that move has a 2 min cooldown.
It's no lie that Ninja Gaiden Sigma is a hard game and for those who have played it before, you might remember Murai, the first boss battle that you'll get to fight at the end of first chapter.
It's a hard pill to swallow for those who remember playing through this game at the age of 12 to turn these options on 17 years later when having a tough time fighting a boss.
Even during my second playthrough on Hard mode I haven't found even the tougher boss fights to put up much of a challenge.
After the boss fight, players will need to progress through the even harder and smaller fourth, fifth and sixth floors before the eventual main boss fight that is found up on floor seven — the top of the pyramid.
The series is hard and usually involves a lot of level grinding and screaming when you accidentally encounter a FOE — a boss - type monster that usually squashes you dead if you try to fight it when you first see it.
These are some of the hardest boss battles I've encountered in recent memory, but once I finally figured out the best strategy to defeat them, it felt incredibly rewarding and I found myself pumped up to fight my way through to the next challenger.
The Pursuer and Ruin Sentinel bosses for instance are just two boss fights that come to mind when I visualize how frustratingly hard some of these battles can be.
Another area later on forces you to go quite a distance through a large number of enemies and then fight one of the hardest bosses in the game just to get to the next bonfire.
I never felt like I was being challenged, even on some of the «harder» boss fights, because I was so egregiously over-leveled that nothing mattered.
Sure, you can bump the game up to hard mode, but playing on the default difficulty I found myself steamrolling the majority of the boss fights without much of a resistance.
While the final world's focus on bosses is definitely harder than the preceding bulk of the game (approaching mega-frustration on the final section), fighting them again highlights how unrefined the boss fights are, perhaps because they have to work against so many attack types.
Kinda hard to believe that, since one of the big features they mentioned was that there's no set order to fight bosses, so they would have to all be accessible in some way.
In addition to this, an optional boss that has a lot of build - up and secrecy, before culminating in one of the harder bosses in the game due to its immense health and the fact it shares some traits with one of the more challenging fights from the original Dark Souls.
There are a total of five levels (including a boss fight) that can be played on easy, normal, and hard.
It's been years since I played it but I seem to recall having to fight all the bosses over again in a row at the end and I remember I was playing on the hard difficulty and it took a ridiculous amount of time.
And for arcade mode you will be able to have a 2 player co-op because it's not as hard as the survival mode you have to pass 25 levels alone or with your friend every round is also going to be harder until you get to the last round you will need to fight the last boss it will be a huge monster zetsu (that never is shown in the anime / manga) the monster zetsu will be hard to beat of course (you can think of the gaint monster in resident evil 5 when you were on the car shooting zombies from their motorbikes) zo huge would he be when you almost beat him you need to make a synch kill like assassins creed wolf pack (it would be a sort of team ultimate exemple: Naruto and sasuke... Sasuke will put the zetsu under a sort of genjutsu and naruto will finish him with a rasenshuriken throwing from the air you can think of the boss battle from storm 3 naruto vs kuruma) but you need to put buttoms like sasuke to hold the genjutsu (like storm 1 when you had jutsu clashes or you were doing the ultimate) and naruto needs to do it too to perform the rasenshuriken
The moment of triumph is all the sweeter if you had to work hard for it and some Final Fantasy bosses were better at putting up a fight than others.
There is also a version of the Story Mode where you play as King Dedede and have to fight harder bosses that unlocks once you've completed the original Story Mode.
It's even in the notes from the devs: Here's the new mounts you'll get in the next patch and also we'll introduce a harder version of boss fight you didn't know is a boss fight.
This is why you'll need to make sure you've got a full payload of Power Bombs before fighting this boss (especially on Hard).
Despite critics praising Super Bomberman R's core gameplay and fun boss fights, the two - hour play time of the single player mode, coupled with the fact the core battle mode is available on other platforms at the fraction of the price, make it hard to recommend.
On top of all that, players got to fight Artorias himself, which was easily one of the hardest bosses the series had ever delivered.
a b c d e f g h i j k l m n o p q r s t u v w x y z