Sentences with phrase «hardest types of games»

I've always felt that boxing games have to be one of the hardest types of games to make.
It's also one of the hardest types of game to review because it's mechanics are so interwoven that as soon as you begin discussing one element you find yourself needing to explain something else as well.

Not exact matches

This type of punishment would be much harder on managers who manage during games like Pep, Klopp, Mourinho etc..
Barring heavy loss (which could completely demoralise a team) this type of game is perfect tonic to get the players to take a cold, hard look at themselves.
Vieira so I'm told got them playing the type of game he learned from Arsene and they worked hard.
Today's game it is much harder to find these type of players, England used to have them in spades.
This type of criticism should only fuel Giroud's desire to work harder, improve his game and ultimately prove his critics wrong... but letting it affect you negatively and having a defeatest attitude is not conducive to himself or his club.
Don't really understand lucas silvas» logic, yes I understand it's hard to say know to the lure of Real Madrid but surely the boy must realize that if the likes of khedira are struggling to get game time what hope does he have, why go to Madrid to rot on their bench only to be sold elsewhere for a inflated price in a few years, I think silva is the real deal imo and will likely into a Xabi Alonso type player, if we were to move for him a bigger stronger more experienced dm would have to be bought aswell imo
Koscielny's game relied allot on pace, he was never the best at sensing danger but his reaction times were expert level, allot of last ditch type stuff and when he attacked the ball before it reaching it's target he'd go up to it pretty hard.
i can see wot you mean ice, there all like minded and all the same type player, evenin how easily they get injured, its mad... but im not sure where we would put def minded players in a system that has served us wel thus far, i just think the players we hav did nt work hard enough to getbehind the ball yesterday and alot of it was left to song whod been on intern duty and had travelled halfway round the world to get home, like i said i was hugely dissapointed with nasri, ros and ramsey who i felt did nt put in a shift worthy of beating such a resolute opponent, even AW was exasperated after the game and offered no excuse just that you cant expect to win games / leagues on this performance... when we go down i these games its always the same, with a whimper... there were 15 mins left when we conceded and you could be sure utd and chelsea woulda got their equaliser but we simply cant re-raise our game when wer only going through the motions in these games
Most games, this is kinda fun and isn't particularly hard; there are a lot of games with a «smoking gun» type incident, be it a great goal, a defensive failure, a referee being an idiot, or some such triggering event that causes a specific outcome.
On the type of game he expects tonight: «We will go there and it will be like a cup tie, won't it, it will be a hard game.
I have a good sense of humor, I'm a laid back, easy going type of man, love being in the country doing whatever, hard worker & don't believe in playing games of the heart, if you're not interested in going for the long haul, don't waste my time or yours
Hundreds of puzzles to solve via message in bottles / books, weather and day / night effects that affect you, different types of missions that allow you to stumble upon more quests along the way and get side - tracked, PvP where you can steal opponent's loot, 45 minute raids where you are prone to attack from other players, rep gains that lead to end - game, customize boat / pirate to show off your skill, easy to pick up and hard to master.
Melee in this game is void of skill, it is nearly 100 % stat based and you can simply quick swing, power swing or block and the different swings only differences are damage and time taken to execute which in combat comes down to can i take him down with one or two hard hits or do i need to block a bit and beat him down piece by piece there is no dodging to counteract your possibly poor block skill or lack of shield there is no need to understand enemy attacks either they will hurt you if they hit you or if you block it it will hurt alittle or almost as much as normal and with spells and archery its all relevant the spells do elemental damage so the enemy is either resistant, weak, or neutral to a spells type not to mention that every spell has its different element counterpart.
Fathers in... Action Adventure and Survival Horror Games It's hard to feel warm and fuzzy about fathers in these types of games because they're almost always an antagonist.
In the trailer, it was hard to tell what type of communication players will use in game.
Co-Op games are great, MH is fun and hard to play BUT it will never be like it is human vs human, in any / every type of gaming out there like I stated above.
I really finished teaching only two geometrical points (types of angles and types of triangles), it was very hard to plan for the lesson and was harder to design the game or the activity.
Play spaces will typically involve combinations of: • Large areas of hard surfaces (for a range of ball games, rebound walls, etc.); • Smaller hard surfaced areas for hop - scotch, elastics and other small group games; • Large grassed area for running, ball games, athletics and other activities; • Play equipment for different aged students, catering for potentially large groups of students at any one time and providing a range of types of activities; • Small spaces with seating for individuals and small groups; • Smaller grassed areas for a variety of activities requiring intimate spaces; • Sand play areas, dirt, water and planting for creative activities; • Areas suitable for marbles, small cars and toys, digging, and play with loose materials and surfaces; • Areas for dramatic / role play which might include decks, cubbies and planting; • Shade and shelter, drinking water and other utilities; • Shrubs and trees for hiding, shelter, imaginative games; • Tables and seats for a range of group activities; • Gathering spaces for assemblies, performances and community activities; and, • Quiet spaces as well as busy spaces.
If this type of option is completely off the table, you're basically just left with a situation where it's your negotiation skills vs the remaining manager, and that (assuming you have little to no regard for anything but making the most money from the deal), becomes much more like a poker game of trying to work out which valuation metrics they will be responsive too, what weaknesses you feel they have and hammering away at them as hard as possible while trying to not show any of your own weaknesses.
Whether you choose to allocate some for a vacation, a new car or some type of investment, map out a game plan so you know exactly where your hard - earned dollars are going.
I have some baors game type of things but Ruby solves them too quickly and I need to find harder ones to challenge her.
The simplicity and ease of use of this type of reward program is hard to beat, making it a good option for beginners to the points and miles game.
«It may sound strange that I, creator of this game, have had a hard time trying to describe the type of game [it] is.
If you're great at — and live for — this type of game, then you'll be right at home on harder difficulties and want all of the assists turned off.
Conveniently store and transport the Nintendo Switch console with one of the only hard shell cases on the market Charge the Nintendo Switch during gameplay with the built - in 5000 mAh battery pack and stowaway USB Type - C cable The fold out kickstand lets you play in tabletop mode while charging your Nintendo Switch at the same time Store up to 12 games and 4 microSD cards Charge the Power Shell Case with the included Micro-USB charging cable
Tee inclusion of three minigames is an awesome addition to the package, even if I found it hard to play the aeroplane shooter or Tetris-esque block game because I was too busy destroying the Ys Typing Tutor — Typing of Ys — which may easily be the best typing game that has ever been crTyping Tutor — Typing of Ys — which may easily be the best typing game that has ever been crTyping of Ys — which may easily be the best typing game that has ever been crtyping game that has ever been created.
Hard Reset Redux is a bundle of all content from the original game and all post-launch PC expansions including Hard Reset: Exile comprising of new levels to continue Major Fletcher's story as well as new weapons, increasing enemy variation by adding new enemy types and an enemy boss, although some elements of the Exile expansion that were previously exclusive to the new levels have been integrated into the rest of the game.
Some games were made with specific keybindings or button layouts in mind, and for those belonging in the MMO category, it's hard to imagine playing them without the leisure of having to click (and not cycle) on targets, or type chat on the fly.
Since this is a point and click game you'd expect it to be fairly easy and it is if you're not really the observant type and struggle but there are two game modes for players to choose from with the harder mode definitely making the game more of a challenge, especially if playing without the hint mechanic.
«Our initial experience was too hard for the casual market, and way too easy for the type of people who actually wanted to play our game,» Cheng says.
The game slowly introduces you to various types of Spheroids that you'll need to learn how to deal with from re-joiners, which as you guessed can rejoin after being split, to Spheroids that bounce long horizontal distances but low to the ground making them hard to hit.
Do you think it's harder now for game music to set itself apart now that it's not always so different from other types of music?
Even though this game type may sound relatively simple it can get very challenging, especially in later quests where the game will decide to throw in a variety of increasingly hard bad guys for you to defeat.
The suspense / horror genre has lent itself so well to VR that it's hard to imagine playing these types of games any other way.
Yeah, Fallout does have its share of bugs and clipping issues, but an open - world game is the hardest type to get perfectly error - free.
Walking through the main hallway of GSC Game World's offices outside the city center of Kyiv, it was hard to ignore the sewing workshop where two ladies were vigorously working on some type of clothing.
I have to admit that while I enjoyed the game for around an hour, the length of time it took to beat both games, and the little bit of fun with multiplayer I can not recommend this game to anyone but those with points to burn and if they are die hard R - Type fans, unless you have a few friends who own the game and are into playing Co-op then it is a great game to purchase.
If you are new at this game and have been playing Street Fighter, Tekken, Soul Calibur and so on, you would be used to multiple buttons having their own individual type of attacks, such as Light, Medium and hard attacks plus throws.
There are also some pretty cool easter eggs within the game, And last but not least there are different types of endings which adds to the replay - ability of the game most run «n guns just have the same endings but with a harder mode with more enemies but this game has all of that covered with the four different difficulties which dose vary the amount of damage per enemy and the amount there are within the levels.
Destiny is not the easiest game to recommend, or not, because it is hard to classify the type of gamer it would appeal to the most.
Those that find Dark Souls type of games a little bit too hard, might struggle with this one.
Japanese games on console still had a hard time breaking the market if they weren't RPGs or mascots, but Yakuza seemed like it had elements that resonated with an audience outside of Japan: mafia types, brutal action, and non-linear, sandbox gameplay on a smaller scale of the hugely popular GTA series (and its ilk).
PS4 Version has: • 1080p at 60 fps • There is a «side story» after each chapter now — this gives you more insight into the main cast • There is the After Story I mentioned — this is a new chapter with about 4 - 6 hours gameplay • You can now play as the White Shadow and a new version of Asuka • New dungeons • New enemy types • A new difficulty called Calamity (which is very hard and required for the platinum) • A time attack mode • A Boss Rush mode for taking on the bosses (accessed from the main menu) • A new page of NPCs to interact within the NiAR • Other changes within the game for balance and progression.
Frankly the Nemesis system comes to life when you are dying loads, so you could see Easy mode as a system which makes the game less enjoyable if you are the type of player who really should have put it on Hard.
There's a shooter for just about every type of gamer, and it's hard to pick a clear winner out of these five very distinct games.
But obviously they either thought the quality wasn't up to their standards, or the type of game was, for whatever reason, too hard to market.
The easy to learn, harder to master type of experience also makes it perfect for those who never considered playing a similar game.
It's been hard enough to developers to design games with different system variations in mind, but now there's a third type of Xbox 360 hitting the market.
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