Is it weird that the best shooter of 2017 doesn't actually
have the best shooting mechanics of the year?
Gears overall just
has better shooting mechanics for everything.
Not exact matches
Without a doubt the most important thing in a game like this is the
shooting mechanics, and thankfully they
've done extremely
well here.
The
shooting mechanics are some of the
best in the business, and the art team
has done an amazing job in bringing this futuristic universe to realization.
It's got some pretty
good shooting mechanics and sure, any 3rd person game
has some form of a cover system like this one.
VideoGamer handed Uncharted: The Nathan Drake Collection 7/10 as
well, on the grounds that the original hasn't aged too
well and that the
shooting mechanics are «annoying at
best and terrible at worst».
But Bungie
has managed to wrap the
best shooting mechanics in the genre, engaging MMO cooperation, and competitive multiplayer elements together to create a persistent open - world shooter that's unlike anything we
've played before.
Arkham Asylum, Dead Space, RE put Metroid in a bit of a spot in the console space since in several aspects they
've evolved certain
mechanics, by making more organic worlds,
better shooting or visceral horror experiences.
A lot of the visuals and game
mechanics have been imrpoved upon with this new N.O.V.A game as
well as the addition of features like real - time shadows and ragdoll physics to make
shooting enemies more enjoyable when they bounce off stuff from being
shot numerous times by you.
The Far Cry series
has always
had some of my favorite
shooting mechanics and while Far Cry 2 still feels
better to me, Far Cry 3 isn't a slouch either.
The
shooting mechanics feel
good after a while, but players
have to learn how to move and
shoot at the same time and make themselves hard targets if they want to survive.
I
've come across far
better shooting mechanics and chemistry, whilst the game
has polish and is very diverse yet balanced, it doesn't make for a game that is fun for me.
It
has better plasmids which you can now combine, more interesting weaponry and
shooting mechanics, and it got rid of the freaking hacking mini-game and replaced it with something much more functional.
When designing Fallout 4's new
shooting mechanics, developers at Bethesda Game Studios used Bungie's shooter Destiny — considered by some to
have some of the
best gunplay in games — as a reference point.