It helps that you can equip a defensive item to take some damage off, plus
healing items become pretty plentiful.
Not exact matches
Although consumers can dispute these
items themselves, most fail to properly identify the
items that impact their scores most negatively, or they simply
become overwhelmed by the time - consuming, complicated
healing process.
Using an
item no longer locks your feet to the ground, but instead you're now allowed to move slowly whilst consuming herbs,
healing gems and other
items, which will no doubt
become an important factor in dodging the games» newly astute enemies.
However, as you progress and the monsters
become more sophisticated and assignment requirements
become more demanding, the importance of the traits and qualities of your
healing and offensive
items will
become apparent.
You rarely seem to have to change your armor, and most of the
items seem to help with minimal effect, with initial potions only
healing twenty hit points, which quickly
becomes a very small fraction of your health.