After players have grown used to the new combat system, the top complaint is usually that the enemies in [i] BKO [/ i] hit a [b] lot [/ b] harder than in the previous game, which is the by - product of the revamped equipment system and the fact that you never need to
heal outside of combat; your party is automatically restored to full health and status after every encounter (except for a few gauntlet - style fights) without demanding any consumable
items from your
inventory.
The
inventory stores
items of which there are plenty to utilise such as a range of weaponry to attack enemies in battle, gadgets to improve defences and boost the special abilities of gifts, apps which attach to gadgets to provide further improvements and
items such as a health capsule which helps to
heal a member of your team, while
items can be created for team members by using energy earned in battles or alternatively gaining energy
from converting an
item back into energy.