Not exact matches
«I remember I had a bad
spell with a back problem [while with Villarreal
in 2010] but this is worse because it [
healing] doesn't depend on me.
i like to rush
in not really planning ahead i need someone who can be quick with resurrections and
healing spells doesn't cost a lot to be with me i prefer the free games like fiesta and forsaken world also must be willing to leave the game behind and go to movies and to the beach with me yes...
Every battle puts you
in Carnage Form and allows you to utilize skills from the Shin Megami Tensei series, such as Zio or Dia, basic lightning and
healing spells respectively.
Sometimes serious injuries can be
healed, and other times they can't; sometimes the simplest of
spells are able to fool the baddies
in the most unbelievable ways, and sometimes you can't destroy a Horcrux without an ancient sword that suddenly appears under some ice.
In fact, it will all but require carefully swapping out team members to get access to specific
spells and abilities since no one character has a full set of useful support magic, and no one gets every
healing spell.
In contrast, English is riddled with inconsistencies: consider how we pronounce and
spell heal and health, or peel and deal.
The only way to get them back is to find a health potion
in a chest or to use the one
spell that can
heal.
To put it simply combat is cumbersome, and the only way it provides a challenge is through the sheer number of enemies attempting to mash you into a pulp, usually resulting
in you rolling madly around the place while guzzling potions of
healing and throwing ice
spells about the place, because frozen enemies take extra damage and it's an easy piece of magic to spam.
You can also act as support for your troops by investing
in healing and invulnerability
spells.
Nei's «Technic» power is a
healing spell, which you will be able to use the «Orders» command to have her use each turn
in combat.
Team Cooperation: Fight
in team battles where players can use different
spells to
heal their allies, boost their power, or even create teleport points by casting
spells together.
At any point
in or out of battle you can change the behaviour of the non-controlled characters to your liking, so if you want one to purely
heal the team — so be it, or if you want one to attack with nothing but brute force with no
spells — that's fine!
The other three are AI controlled and,
in Warriors - like fashion, they're dim, though help you out with
healing spells and such to a reasonable enough degree.
Senya specializes
in recovery
spells and is responsible for
healing the party.
For example, standing
in a
heal circle will slowly
heal you, while standing
in the circle of an offensive
spell while attacking an enemy will give your attacks the attribute of that circle (like fire or ice).
As an added incentive, attacking enemies
in specially placed circles can increase or decrease certain elements, such as attack power or the amount of health you increase if using a particular
healing spell.
The
heal is not substantial enough to justify using this
spell in most circumstances, however if you find yourself
in a situation where your group is under constant pressure then it can be useful to help sustain health.
These points replenish with eight hours of putting the system
in sleep mode, and while they seem to be designed for doing crazy combo damage, they're most useful when you're
in a tight spot and need a
healing item or
spell.
Cast powerful
spells as you stun,
heal and blast your way to victory!Features: * Battle monsters and cast
spells in real time!
Cecil's White Magic list is bare compared to Rosa, who has access to the best
healing & support
spells in the game.
It matters early on
in the game when Maribel only has 22 MP and you want to use her MP on attack and
healing spells instead of having to save most of it for Evac from a dungeon.
Another new feature is the support skills,
in which characters outside the three - man party will jump
in to attack, cast a
spell, or
heal; a nice addition that never feels out - of - step with the rest of the combat.
Sword work, parries, lightning projectiles, and even the possibility to work
in the
heal spell.
In particular, trying to set Wynne up as a healer / buffer just results in someone who casts a few semi-useful spells and then has no mana to contribute anything for the rest of the encounter (including the healing that was the whole damn point of bringing her along
In particular, trying to set Wynne up as a healer / buffer just results
in someone who casts a few semi-useful spells and then has no mana to contribute anything for the rest of the encounter (including the healing that was the whole damn point of bringing her along
in someone who casts a few semi-useful
spells and then has no mana to contribute anything for the rest of the encounter (including the
healing that was the whole damn point of bringing her along).
Another issue is the AI of your companions, of which don't always do what you want them to; refusing to use
healing spells when your health drops to dangerously low levels or wasting powerful and expensive magical
spells on the weakest of enemies that could easily be dealt with
in a physical and far less costly manner for instance.
As the seminal
spell of the franchise,
Heal is almost always the first
spell learned by the Hero / Heroine
in their adventure.
Introduced
in Dragon Quest IX, it is calculated
in all
healing spells, as well as certain offensive skills and
spells such as Solar Flair and the Whack line.
In fact, it will all but require carefully swapping out team members to get access to specific
spells and abilities since no one character has a full set of useful support magic, and no one gets every
healing spell.