Sentences with phrase «healing spell in»

Not exact matches

«I remember I had a bad spell with a back problem [while with Villarreal in 2010] but this is worse because it [healing] doesn't depend on me.
i like to rush in not really planning ahead i need someone who can be quick with resurrections and healing spells doesn't cost a lot to be with me i prefer the free games like fiesta and forsaken world also must be willing to leave the game behind and go to movies and to the beach with me yes...
Every battle puts you in Carnage Form and allows you to utilize skills from the Shin Megami Tensei series, such as Zio or Dia, basic lightning and healing spells respectively.
Sometimes serious injuries can be healed, and other times they can't; sometimes the simplest of spells are able to fool the baddies in the most unbelievable ways, and sometimes you can't destroy a Horcrux without an ancient sword that suddenly appears under some ice.
In fact, it will all but require carefully swapping out team members to get access to specific spells and abilities since no one character has a full set of useful support magic, and no one gets every healing spell.
In contrast, English is riddled with inconsistencies: consider how we pronounce and spell heal and health, or peel and deal.
The only way to get them back is to find a health potion in a chest or to use the one spell that can heal.
To put it simply combat is cumbersome, and the only way it provides a challenge is through the sheer number of enemies attempting to mash you into a pulp, usually resulting in you rolling madly around the place while guzzling potions of healing and throwing ice spells about the place, because frozen enemies take extra damage and it's an easy piece of magic to spam.
You can also act as support for your troops by investing in healing and invulnerability spells.
Nei's «Technic» power is a healing spell, which you will be able to use the «Orders» command to have her use each turn in combat.
Team Cooperation: Fight in team battles where players can use different spells to heal their allies, boost their power, or even create teleport points by casting spells together.
At any point in or out of battle you can change the behaviour of the non-controlled characters to your liking, so if you want one to purely heal the team — so be it, or if you want one to attack with nothing but brute force with no spells — that's fine!
The other three are AI controlled and, in Warriors - like fashion, they're dim, though help you out with healing spells and such to a reasonable enough degree.
Senya specializes in recovery spells and is responsible for healing the party.
For example, standing in a heal circle will slowly heal you, while standing in the circle of an offensive spell while attacking an enemy will give your attacks the attribute of that circle (like fire or ice).
As an added incentive, attacking enemies in specially placed circles can increase or decrease certain elements, such as attack power or the amount of health you increase if using a particular healing spell.
The heal is not substantial enough to justify using this spell in most circumstances, however if you find yourself in a situation where your group is under constant pressure then it can be useful to help sustain health.
These points replenish with eight hours of putting the system in sleep mode, and while they seem to be designed for doing crazy combo damage, they're most useful when you're in a tight spot and need a healing item or spell.
Cast powerful spells as you stun, heal and blast your way to victory!Features: * Battle monsters and cast spells in real time!
Cecil's White Magic list is bare compared to Rosa, who has access to the best healing & support spells in the game.
It matters early on in the game when Maribel only has 22 MP and you want to use her MP on attack and healing spells instead of having to save most of it for Evac from a dungeon.
Another new feature is the support skills, in which characters outside the three - man party will jump in to attack, cast a spell, or heal; a nice addition that never feels out - of - step with the rest of the combat.
Sword work, parries, lightning projectiles, and even the possibility to work in the heal spell.
In particular, trying to set Wynne up as a healer / buffer just results in someone who casts a few semi-useful spells and then has no mana to contribute anything for the rest of the encounter (including the healing that was the whole damn point of bringing her alongIn particular, trying to set Wynne up as a healer / buffer just results in someone who casts a few semi-useful spells and then has no mana to contribute anything for the rest of the encounter (including the healing that was the whole damn point of bringing her alongin someone who casts a few semi-useful spells and then has no mana to contribute anything for the rest of the encounter (including the healing that was the whole damn point of bringing her along).
Another issue is the AI of your companions, of which don't always do what you want them to; refusing to use healing spells when your health drops to dangerously low levels or wasting powerful and expensive magical spells on the weakest of enemies that could easily be dealt with in a physical and far less costly manner for instance.
As the seminal spell of the franchise, Heal is almost always the first spell learned by the Hero / Heroine in their adventure.
Introduced in Dragon Quest IX, it is calculated in all healing spells, as well as certain offensive skills and spells such as Solar Flair and the Whack line.
In fact, it will all but require carefully swapping out team members to get access to specific spells and abilities since no one character has a full set of useful support magic, and no one gets every healing spell.
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