i like to rush in not really planning ahead i need someone who can be quick with resurrections and healing spells doesn't cost a lot to be with me i prefer the free games like fiesta and forsaken world also must be willing to leave the game behind and go to movies and to the beach with me yes...
Not exact matches
«I remember I had a bad
spell with a back problem [while with Villarreal in 2010] but this is worse because it [
healing] doesn't depend on me.
There are many possible class and build combinations that can
spell success, as long as the party has the ability to
do both physical and magic damage,
heal, protect the party from status abnormalities, and inflict those status problems on foes as needed.
There are many different types of
spells that
do a myriad of things, from blocking incoming attacks, to
healing damage, to killing your opponent's creatures, and much more.
During each turn only one of each pair can act, typically you'll be getting your Guardians to
do most of the fighting but the Machina Mages
do have access to
healing and stat boosting
spells which are pretty handy.
Strategy of random battles
does boil down to attack and occasionally
heal, and
spells and specialty items never seemed to
do much more damage or have more effect than a good old sword slash.
These points replenish with eight hours of putting the system in sleep mode, and while they seem to be designed for
doing crazy combo damage, they're most useful when you're in a tight spot and need a
healing item or
spell.
Would I swap out a character that
does more damage with regular attacks for one that can
heal HP or one that can target the enemy's weakness with a lightning
spell?
Another issue is the AI of your companions, of which don't always
do what you want them to; refusing to use
healing spells when your health drops to dangerously low levels or wasting powerful and expensive magical
spells on the weakest of enemies that could easily be dealt with in a physical and far less costly manner for instance.
Also, most characters either get good support
spells or good
healing spells, but rarely
does one character get both.
Not only
does this speed up the game to an extent, but it also limits the number of random encounters, thus sparing the use of unnecessary
healing spells.