Sentences with phrase «healing than damage»

The lower the better, but under 100 kU / L seems to be a good number where there is more healing than damage happening.

Not exact matches

If that to which the New Testament bears witness can now be acknowledged as salvific, it must be in terms of healing those who are damaged more than of forgiving sinners.
Apple, and yet here you are, slightly damaged, slightly bitter, yet tougher than before, like most of us, effected by life and people who abused our trust and crushed our faith, we find our way through and heal.
They don't of course, but the debate about the healing properties versus the «damaging» aspects of chile pods is much older than you think.
For this reason, social stressors may be more damaging than physical aggression since physical pain fades as injuries heal while psychological pain can continue indefinitely.
The physical wounds heal but research is showing that the effects on a child's social, emotional and future physical health is far more damaging than we once thought,» said Mary E. Jones, MD, child advocacy physician at Loyola University Health System.
At this stage of the horse's recovery, more than half of the initial wound is healed, with the repair resulting from both the various skin grafting procedures and normal closure along the edges of the damaged skin.
The ability to make pure populations of these cells within days rather than the weeks or months previously required is a key step toward clinically useful regenerative medicine — potentially allowing researchers to generate new beating heart cells to repair damage after a heart attack or to create cartilage or bone to reinvigorate creaky joints or heal from trauma.
For more than a century, scientists thought that glial cells were responsible for scar formation; now, however, a paper published in Science shows that spinal cord scar tissue largely derives from a completely unexpected type of cell called a pericyte, opening new opportunities for the treatment of damaged nerve tissue.Lesions to the brain or spinal cord rarely heal fully, which leads to permanent functional impairment.
The new flexibility in battles means you have to be more aware than ever, making space so you can heal and deal damage from safety, rather than tanking damage and persevering — though I'm sure that's possible too with a bit of grinding.
Hard corals on a Biorock ® structure can grow 2 - 6 times faster than in natural conditions, the corals on the Biorock ® reef are exceptionally bright colored and densely branched, heal from physical damage at least 20 times faster, have up to 50 times higher survival rate from the most severe high temperature bleaching events, and show rates of new coral growth higher than any previously recorded data.
Rerolling gives you a chance to focus on a specific strategy, be that just grabbing points or holding Tokyo and doing enough damage to everyone else to keep them healing rather than doing anything.
This can significantly change the style of battle as some characters may heal quicker than others or may have a card that increases weapon damage or cool down.
Not only are these skills the key for significantly - higher amounts of damage to bosses, but they're useful to use in random encounters since you can use the lower - cost skills and regain most, if not all of those skill bars by the next fight, making fighting your way through dungeons easier to manage than just wasting skills and doing physical attacks until your next Healing / Save Point.
If you do take a bit too much damage, there are health potions that will restore some of your lost health, but these can be quickly used up so it's generally better to learnt to avoid or block hits than to take the damage and heal afterwards.
The scout worm is more agile than all others and can jump super-long distances, the scientist heals all your team's worms every turn, the soldier is your normal worm and the heavy is bigger and slower but deals significantly more damage.
The new flexibility in battles means you have to be more aware than ever, making space so you can heal and deal damage from safety, rather than tanking damage and persevering — though I'm sure that's possible too with a bit of grinding.
Ubisoft also added to counter getting instantly killed when going against more than one enemy is the revenge feature where if you continuously block more and more attacks or take so much damage you can activate revenge which hits enemies to the ground and gives you a much better advantage over taking out more than one enemy but this only lasts for around 20 seconds, Feats are also play a part in combat mainly during the 4v4 matches where you can buff team mates, heal yourself or give yourself a damage boost and even make a catapult hurl a bomb and obliterate your enemies these can be changed so you can have more specific roles just as the gear can also specify certain things that your hero can do.
Attacking from behind will score more damage than from the front, some attacks can hit multiple enemies if lined up correctly, and sometimes it's best to move your character far away from the action to give them a breather to heal.
More often than not, players will have to fight a variety of monsters in a turn based battle system, using different offensive skills to deal damage, decrease stats and cause a variety of status ailments and support skills to heal, buff and more.
Strategy of random battles does boil down to attack and occasionally heal, and spells and specialty items never seemed to do much more damage or have more effect than a good old sword slash.
The Heavy is a chunky worm that is slow but does more damage, the Scientist is a weaker worm with a big forehead that heals your team a little each turn, and the Scout is a smaller, similarly weaker worm that is able to move faster and jump further than the others.
The Undying also likes to heal, which is actually a perfect opportunity for you to deal a ton of damage, rather than taking a time out for your team.
In less than catastrophic injury cases, valuing the injury, its impact and what is necessary for recovery may be easier to accurately predict due to the fact that the physical damage suffered by the victim may take a shorter amount of time to heal.
And when damaged relationships are a given, knowing how they got there becomes less important than deciding how they can heal.
a b c d e f g h i j k l m n o p q r s t u v w x y z