The lower the better, but under 100 kU / L seems to be a good number where there is more
healing than damage happening.
Not exact matches
If that to which the New Testament bears witness can now be acknowledged as salvific, it must be in terms of
healing those who are
damaged more
than of forgiving sinners.
Apple, and yet here you are, slightly
damaged, slightly bitter, yet tougher
than before, like most of us, effected by life and people who abused our trust and crushed our faith, we find our way through and
heal.
They don't of course, but the debate about the
healing properties versus the «
damaging» aspects of chile pods is much older
than you think.
For this reason, social stressors may be more
damaging than physical aggression since physical pain fades as injuries
heal while psychological pain can continue indefinitely.
The physical wounds
heal but research is showing that the effects on a child's social, emotional and future physical health is far more
damaging than we once thought,» said Mary E. Jones, MD, child advocacy physician at Loyola University Health System.
At this stage of the horse's recovery, more
than half of the initial wound is
healed, with the repair resulting from both the various skin grafting procedures and normal closure along the edges of the
damaged skin.
The ability to make pure populations of these cells within days rather
than the weeks or months previously required is a key step toward clinically useful regenerative medicine — potentially allowing researchers to generate new beating heart cells to repair
damage after a heart attack or to create cartilage or bone to reinvigorate creaky joints or
heal from trauma.
For more
than a century, scientists thought that glial cells were responsible for scar formation; now, however, a paper published in Science shows that spinal cord scar tissue largely derives from a completely unexpected type of cell called a pericyte, opening new opportunities for the treatment of
damaged nerve tissue.Lesions to the brain or spinal cord rarely
heal fully, which leads to permanent functional impairment.
The new flexibility in battles means you have to be more aware
than ever, making space so you can
heal and deal
damage from safety, rather
than tanking
damage and persevering — though I'm sure that's possible too with a bit of grinding.
Hard corals on a Biorock ® structure can grow 2 - 6 times faster
than in natural conditions, the corals on the Biorock ® reef are exceptionally bright colored and densely branched,
heal from physical
damage at least 20 times faster, have up to 50 times higher survival rate from the most severe high temperature bleaching events, and show rates of new coral growth higher
than any previously recorded data.
Rerolling gives you a chance to focus on a specific strategy, be that just grabbing points or holding Tokyo and doing enough
damage to everyone else to keep them
healing rather
than doing anything.
This can significantly change the style of battle as some characters may
heal quicker
than others or may have a card that increases weapon
damage or cool down.
Not only are these skills the key for significantly - higher amounts of
damage to bosses, but they're useful to use in random encounters since you can use the lower - cost skills and regain most, if not all of those skill bars by the next fight, making fighting your way through dungeons easier to manage
than just wasting skills and doing physical attacks until your next
Healing / Save Point.
If you do take a bit too much
damage, there are health potions that will restore some of your lost health, but these can be quickly used up so it's generally better to learnt to avoid or block hits
than to take the
damage and
heal afterwards.
The scout worm is more agile
than all others and can jump super-long distances, the scientist
heals all your team's worms every turn, the soldier is your normal worm and the heavy is bigger and slower but deals significantly more
damage.
The new flexibility in battles means you have to be more aware
than ever, making space so you can
heal and deal
damage from safety, rather
than tanking
damage and persevering — though I'm sure that's possible too with a bit of grinding.
Ubisoft also added to counter getting instantly killed when going against more
than one enemy is the revenge feature where if you continuously block more and more attacks or take so much
damage you can activate revenge which hits enemies to the ground and gives you a much better advantage over taking out more
than one enemy but this only lasts for around 20 seconds, Feats are also play a part in combat mainly during the 4v4 matches where you can buff team mates,
heal yourself or give yourself a
damage boost and even make a catapult hurl a bomb and obliterate your enemies these can be changed so you can have more specific roles just as the gear can also specify certain things that your hero can do.
Attacking from behind will score more
damage than from the front, some attacks can hit multiple enemies if lined up correctly, and sometimes it's best to move your character far away from the action to give them a breather to
heal.
More often
than not, players will have to fight a variety of monsters in a turn based battle system, using different offensive skills to deal
damage, decrease stats and cause a variety of status ailments and support skills to
heal, buff and more.
Strategy of random battles does boil down to attack and occasionally
heal, and spells and specialty items never seemed to do much more
damage or have more effect
than a good old sword slash.
The Heavy is a chunky worm that is slow but does more
damage, the Scientist is a weaker worm with a big forehead that
heals your team a little each turn, and the Scout is a smaller, similarly weaker worm that is able to move faster and jump further
than the others.
The Undying also likes to
heal, which is actually a perfect opportunity for you to deal a ton of
damage, rather
than taking a time out for your team.
In less
than catastrophic injury cases, valuing the injury, its impact and what is necessary for recovery may be easier to accurately predict due to the fact that the physical
damage suffered by the victim may take a shorter amount of time to
heal.
And when
damaged relationships are a given, knowing how they got there becomes less important
than deciding how they can
heal.