Sentences with phrase «health and healing items»

This gives some more freedom for when health and healing items run low.

Not exact matches

In fact, I'd argue that Monster Hunter is more forgiving in this regard than Souls because you have a bigger health pool, a wider range of healing items, and pre-fight buffs to fall back on.
Whole food supplements are another incredibly important item in healing and health.
Once in that area, action takes place in side - scrolling fashion and players can dispatch of enemies using various attack combos all while collecting loot - drops of weapons for her or her party members, items to improve their weapons and potions that regain health or heal status ailments.
Because you can't swap moves like Kirby can, and you'll find a lot fewer healing items, you need to play defensively and make use of allies like Chef Kawasaki to churn out a feast of health.
An optional hardcore mode will be available to players that gives weight to ammo, require that their character drink water to prevent dehydration and health - granting items such as stimpacks will heal over time instead of instantly.
Your health is low, so you need to find a healing item, and if you want to survive, you'll need a weapon.
After players have grown used to the new combat system, the top complaint is usually that the enemies in [i] BKO [/ i] hit a [b] lot [/ b] harder than in the previous game, which is the by - product of the revamped equipment system and the fact that you never need to heal outside of combat; your party is automatically restored to full health and status after every encounter (except for a few gauntlet - style fights) without demanding any consumable items from your inventory.
This decision makes the game significantly easier, lessening the burden of stocking up on healing items and the gradual attrition of health leading up to boss battles.
You can exchange currency orbs to purchase items from the shop, such as healing stars when you need health during battles, or health crosses that increase Dante's overall health, there are also stars and crosses that will increase your Devil Trigger meter or refill missing portions during encounters.
The inventory stores items of which there are plenty to utilise such as a range of weaponry to attack enemies in battle, gadgets to improve defences and boost the special abilities of gifts, apps which attach to gadgets to provide further improvements and items such as a health capsule which helps to heal a member of your team, while items can be created for team members by using energy earned in battles or alternatively gaining energy from converting an item back into energy.
You rarely seem to have to change your armor, and most of the items seem to help with minimal effect, with initial potions only healing twenty hit points, which quickly becomes a very small fraction of your health.
Gone are healing items, gone is the chipping away of your max health when you die, and while weapons still break they don't break from a stiff breeze.
The usual array of healing items, drinks, and ampoules can be collected to regenerate health, but The Room's weapons were where I found most of the excitement of item collecting.
a b c d e f g h i j k l m n o p q r s t u v w x y z