Sentences with phrase «health bar»

The low level view is best used when in combat as it's the only way to easily keep track of health bars outside of the squad menu.
Since monsters don't have health bars in this game you have to go off of more direct body language and visual cues.
Any enemy that has a large health bar on the bottom of the screen when engaged in combat is considered a boss.
You have your standard health bar at the top corner of the left hand side of the screen but under that you have a row of battery icons.
You can turn off enemy health bars and proximity notifications if you want, and you can also turn on or off the compass that can help navigate toward your next destination.
The first one with a depleted health bar loses.
I like a good boss that has a very large health bar and keeps me on my toes.
This means that you are able to see everything in the game, without anything being blocked by health bars, ammo counters or anything else.
A slice gives 1/4 health, half gives 1/2, and a whole pie gives you your full health bar back.
Like your opponents you have multiple health bars which gives you a few chances to beat each boss.
Each character also has their own health bars but they can be used together to form a shared attack for additional damage.
In contrast you have three lives, and each of those has a single health bar.
If you're a big health bar person, but worry about the added sugars, «natural flavors» or perhaps other scary ingredients you're not so sure of..
Lack of health bars make these fights tense, and many come to down to the last few bullets in your inventory.
Each boss has multiple health bars and each are additional combat puzzles that require you to figure out the exact sticker the boss will be weak to.
And during combat, your units will lose fighters, but it's harder to judge a unit's remaining strength without a traditional health bar.
There are also four bars including a lovely wine bar and a spa health bar serving a wide range of fresh juices.
You can see the boss health bar gets additional layers for each boss, so you can better appreciate the damage you're doing.
This time there are no fighting game health bars and hyper combo gauges to hit his opponent with, but oh... he has moved far beyond that with this release.
You need thirteen hearts to remove the master sword but more hearts will help as your maximum health bar remains the same.
Fortunately, they have an expansive number of choices — from high - protein, supplement - packed health bars to organic, low - fat, vegetarian snacks.
But in general, if you're seeing purple health bars and dying a lot don't feel ashamed about doing something else and coming back later.
While you don't see a direct health bar over the head of the monsters, you can see the pain that they are in.
You only get 1 clash per fight and only after your first health bar is gone.
Thankfully you have a massive health bar and a deep action point bar which is... Well, it's precisely the problem.
My only major complaint is the final level which is too difficult mostly as a result of long, tedious fights against multiple bosses with excessively long health bars.
For those hardcore fans out there that enjoy the normal health bar there will be an option to change it back to that in custom multiplayer games.
There are tons of health bar options that I love and I am here to share my favorites.
The boss's health bar barely drops a pixel.
Plus, with a set health bar that you can't upgrade, even late in the game it only takes a couple hits to be killed.
This might make your stamina / health bar max out.
No need to worry about seeing it listed as an ingredient in your favorite health bar!
I then looked at other health bars and some had the exact same sugar content as the «bad» candy bars.
Also if you sacrifice yourself and appear as a ghost you can see the enemies proper health bars.
Green health bars mean an enemy is at your level or lower, yellow and orange means they're slightly above you, and purple means they're way above you.
Sure there's still health bars and special abilities but it all feels very fluid.
I was a little annoyed with the 4 hits and you are dead health bar.
Doing so is supposed to allow you to combine health bars and increase your attack power, however the effects of this are hardly noticeable and feel like a dead mechanic.
Not one that is just a giant health bar and bullet sponge.
It's now, too, a clearly visible health bar at the bottom of the screen.
In fact, they don't even have a standard health bar, only appearance and behavior.
Also boosting the difficulty is the very limited health bar.
Building off of that, every time you lose a life the player or their monster ally come back to life with a full health bar.
Aside from these attacks, the majority of my attacks were simply kicks and punches which were effective at winding down your enemies health bar.
You must take on and defeat his three various forms, each having their own health bars and move sets, before finally laying him to rest.
I hate fighting bosses with a very large health bar and is not fun.
It forces you to watch your defense as well, since both players share a single health bar.
There are two characters that take up most of the screen's real estate, and a nice big health bar that means you're always on top of exactly what's going on.
Like the name suggests, the player's health bar remains the same after each consecutive battle.

Phrases with «health bar»

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