Sentences with phrase «health by killing enemies»

These range from the rock - hard Rhino Skin offering +4 HP, to the ability to regain health by killing enemies.

Not exact matches

One form of pancreatic cancer has a new enemy: a two - drug combination discovered by UF Health researchers that inhibits tumors and kills cancer cells in mouse models.
At one point in the game I came across a section where I got stuck for a while as an enemy wielding the sniper rifle was able to kill me in a single shot due to my low health and also due to being neatly placed to get the first shot every time with a supreme level of accuracy seemingly granted by God himself.
By killing enemies, collecting ammo and health orbs you will fight your way to the end.
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area of Effect (AoE) attack in radius around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was bad?
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
There's also the ability to request health packs, ammo, enemy positions and more from fellow soldiers when players rack up the kills, as well as Heroic Actions, which allow players to save others by shooting off enemies that are grappling with friendly soldiers, dragging them to cover, among other split - second moments.
The mutations include one that causes enemies to freeze and die instantly when knocked by Aard, one that makes enemies to explode when they're killed with a sign's critical hit, and another that heals and grants you damage immunity when you lose all of your health.
When you bring an enemy to zero health in battle, you haven't really killed him — you have only set him up to be sealed by Aisha.
You have a limited amount of health which you can replenish by pick up hearts after killing enemies.
There are also 6 super karma attacks (3 for light, 3 for blood) that you can use if you fill up your karma meter in one direction or the other (which you do primarily by killing enemies of the opposite alignment); so far I have the rank 1 light karma move which drains health from an enemy and gives it to you.
Equipping a warrior gem within potency results in an improvement of 10 % increased damage with your current sword, 5 % increased damage with all attacks and 10 % increased follower damage, although adding a fifth gem to potency provides a 30 %, 15 % and 30 % increase in the respective statistics; a life gem equipped to vitality provides a 1 % increase to health stolen with this stolen, maximum health increased by 10 % and 10 % less damage to followers; and a wealth gem that increases the chances by 5 % that enemies killed with this weapon will drop currency, 5 % increase in XP earned and captains automatically gain 1 level when recruited.
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