It's been called public
health enemy number one for its link to heart disease, diabetes, high blood pressure, memory loss and more.
Not exact matches
The documents point to efforts by the sugar industry to lay blame on fat — in which the industry succeeded for several decades in making fats we now know to be crucial to our
health as the
number one dietary
enemy.
Every era has its
health crisis, and as obesity rates in the U.S. population continue to soar to epidemic levels, sugar has become public
enemy number one.
Stress is
health's
number one
enemy.
The documents point to efforts by the sugar industry to lay blame on fat — in which the industry succeeded for several decades in making fats we now know to be crucial to our
health as the
number one dietary
enemy.
The game does give you
numbers indicating how strong your attacks are, but there's also no reward for defeating most
enemies, save for rare
health drops or restoring mana via blocking attacks.
For example, placing towers near the exit of the level set to target the weakest
enemy (the one with the least amount of
health left) will reduce the
number of lives you lose should the wave of
enemies break through your towers closer to the entrance.
When starting up a new game, you can tinker with the settings for
enemy strength, the
number of battles,
health item frequency, and the required combo level to generate special moves.
There are just a small
number of different
enemy types, and they are simply color - coded to represent their relative
health.
From my experience it does have a pretty stable frame rate, but it does struggle when there were a larger
number of
enemies and / or
health issues.
In turn, those problems involve multiple dimensions, such as the
number and type of
enemies, terrain, positioning, the mission timer, and the resources already expended (
health and consumables, plus any abilities on cooldown)-- factors usually associated with the strategy genre.
This harder setting ups the difficulty by increasing the
number of
enemies while raising their
health, and at first it presented me with a significant challenge.
Once the blade is fully charged (In The Minish Cap, this requires the ability of two different Tiger Scrolls and Link needs to be at either full
health or minimal
health, though in Four Swords and Four Swords Adventures, this requires a certain
number of Force Gems) the Sword can shoot a beam to harm
enemies, similar to the Master Sword in certain games.
Killing off
enemies in rooms usually gives players money in the form of bullet shells, while some rooms also contain chests, which when unlocked with a key grant new, random weaponry (there's about 190 guns in the game) and new items (about 200 of them) that can grant a
number of active or passive abilities, like grenades, extra
health, faster bullets, etc..
While the
health bar and ammo gauge are clear and suited to the game's design, you also get indicator arrows, hints that scroll across the bottom of the screen, a reader board that tells you every craftable item that you get, and then there are the floating
numbers that display damage dealt to
enemies.
While in combat, you have a
number of commands at your disposal to dispatch your
enemies, and upon defeating them they will drop different crafting materials, and eventually,
health recovery items.
This often leads to running and picking off
enemies in small
numbers, while desperately hoping for
health pickups to drop.
As you can probably guess, the bar shows the
enemy's
health and the
number how much damage you're giving to them.
As you are attacking an
enemy, with your finger swiping crazily on the screen trying to deplete their
health as fast and as desperately as possible, another could be preparing for an attack; a yellow line, indicating the timer, encircles the
enemies health gauge as it counts down to when it is going to strike, and with you manically focusing on another
enemy to even the
numbers, your finger obstructing the screen, you may not see this timer and an
enemy will then attack out the blue.
Players can alter things like incoming damage,
number of
enemies,
health regeneration, and more.
In Battle Chasers: Nightwar,
enemy health and move sets are invisible to players until a certain
number of that
enemy type is defeated, forcing you to familiarize yourself with each new region's creatures before you can fully develop a successful combat strategy.