"Health meter" is a term used to describe a visual representation or measurement of a person's overall health or well-being. It shows how physically fit, strong, or healthy someone is. It is often shown as a bar, gauge, or percentage on screens in video games or fitness trackers to help monitor and track health levels.
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There is no damage or
health meter for the characters in the game, so getting hit by other players only serves to knock them loose of a few of their coins.
Your character has a separate
health meter from the tank, and a gun meter in the overhead rooms.
Along with the
red health meter, there's a white meter beneath it: the stress bar.
On the downside, character animations didn't seem to be very diverse, and the
strong health meters may be challenging for those used to the quick kill formats.
A Training mode allows players to test special moves and combos without the inconvenience of a ticking clock or a
draining health meter.
Designed notifications, item drop images, «game over» screen, [company name] title, and tree
health meter in Photoshop
In Light vs. Dark, players on each team take down the other team's
health meter by eliminating the opposing team's players.
Luigi's
Health Meter also returns, functioning the same way as it did in the original game, though players can recover from a Game Over if they have found a Gold Bone.
Shovel Knight has traveled to several worlds now, but this marks his first formal appearance as a real, jumping, slashing,
enemy health meter sporting boss duel!
My only problem with these fights is the fact that they have the tendency to last an extended period of time as both you and your opponents gradually chip away at each other's
enormous health meters.
(The light is sort of a cross between the old - school Sam Fisher stealth indicator and the Dead
Space health meter.)
You have both a super and ultra meter that you will have to worry about when fighting along with your
normal health meter.
Wario himself is no longer invincible, but he starts out with a pretty
long health meter, and only about half the enemies can actually hurt him.
They weren't the only offenders, as the optional boss is hands down my least favorite boss in all of Dark Souls 3, with an
overinflated health meter and boring attacks that had me chasing it down more than I was actually fighting it.
Anyone who has played a Skylanders game knows that the game uses an RPG -
style health meter, while the Crash games have traditionally used a life system.
In a sense, anybody in the area of a fight against the Twisted could be kind of viewed as an
extra health meter and ammo pack.
How the stage changes are pretty neat but that excitement wears thin as you unload clip, after clip, after clip, after clip into a boss
whose health meter slooooooowly trickles down.
I certainly love what Valley was aiming for, but the idea of a
world health meter is more of a gimmick thanks to how negligible death actually is.
With such high damage outputs, Tecmo has done a fair job in balancing each
fighters health meter for solo or tag battles to avoid any match up easily overpowering the next in terms of quick knockouts.
If you can land successive damage on your opponent you can drain their brain gauge to the point that they become dazed, allowing you some cheap free shots to take down their
main health meter.
The mode I played dealt with
regular health meters and first to K.O, the Bandai Namco rep confirmed other modes will be available and a few other surprises.
Weapons that you can pick up have their
own health meter, tons of crazy action going on, and lots of fun throughout.
The iOS 11.3 update will add a
battery health meter and offer a user different recommendations when it is time to get your battery checked out.
Players use kicks, punches, throws, and special abilities (e.g., fireballs, laser beams, electrical strikes) to drain opponents»
health meters in fast - paced two - on - two battles.
It made you desperate — almost but not completely hopeless that you could save yourself before
your health meter emptied and your vehicle exploded in a little atomic mushroom plop.
What it doesn't have is
a health meter.
The only change is that now you have a small yellow circle by
your health meter that you can hold in the attack button to perform a charged super attack.
There is no character levelling - up, with Mario's energy being increased in a similar fashion to in Nintendo's The Legend of Zelda line, with special hearts located in various places that upon collection add an extra section to
his health meter.
It's liberating there are
no health meters, time limits, or a tome of executables to memorize.
However, by rolling into the monster, the Kongs could easily slip into its poisonous trail and lose a heart from
their health meter.
But the game clearly shows that he has two bars missing on
his health meter.
Your health meter goes down pretty quickly when you're hit, and you can maybe take three or four hits before dying.
As such, jumping on a Pointy Tucks causes the heroes to lose a heart from
their health meter.
Your character has
a health meter and can take a few hits, depending on the enemy, before he succumbs, but chances are if one enemy is chomping your rump, you've probably got an army of them right behind.
Luigi also has
a Health Meter that depletes whenever he takes damage, and if it reaches 0, Luigi dies.
That being said, combatants do not have
health meters in this mode so one hit and they're toast.
Playing the game in this mode makes the game much more difficult and to make up for this, the player is given
a health meter.
It's great to see old stables such as the Rage and
Health meters being included in the game, as well as the ability to increase these meters via hidden chests.
ICO is not a kiddie fantasy adventure, Deadly Premonition is not a Saw rip - off, Trauma Center New Blood is not about
the health meter from Team Fortress 2, and Catherine is definitely not a shameless japanese dating / porn simulator that somehow made its way stateside.
There's
no health meter display, but when Pax takes damage his mushroom cap will peel away to reveal the glowing brain beneath.
Expect
no health meters in this game.
If an enemy hits you, you lose a bit of
your health meter.
It's like chess on a smaller board with environmental hazards and buildings that must be protected as they are representative of
our health meter.
You are able to call your MIND character at any time, providing you've built up the necessary gauge first, and the MINDs have their own move and
health meters.
With two game modes (one with a limited number of levels, the other with the only limit being
your health meter) the emphasis is clearly on replaying the game to achieve better scores.
Your character has
a health meter that demarcates your stamina.
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