Sentences with phrase «hear a sound effect»

You will hear a sound effect of a picture being taken and the screenshot animation will play.
Closing out the week with a BANG (literally, you should have heard the sound effects!)
Made it easier to hear the sound effects of the Point Sensor and the Toxic Mist when they detonate.
A headset will be bundled with PlayStation 4, enabling gamers to chat with friends during online gaming and to hear sound effects from the controller.
You will marvel in particular at the dynamics of its sound: deep, rumbling bass and crisp, never shrieky treble that lets you hear every sound effect and totally immerses you in the ambience created by in - game music.
Despite there being several things happening at once — explosions, arrows flying, machines moving, background music — we could hear each sound effect distinctly.

Not exact matches

There's a Wikipedia page if you want the full story, but Paul McCartney has said the recording exists and at least one super fan says he's heard it and that it's got «distorted, hypnotic drum and organ sounds, a distorted lead guitar, the sound of a church organ, various effects (water gargling was one) and, perhaps most intimidating of all, John Lennon and [Paul] McCartney screaming dementedly and bawling aloud random phrases like «Are you alright?»
I can practically hear the cat fight sound effects in my head just thinking about it.
I swear to God, sometimes I can even hear the sad trombone sound effect when I take my bra off.
Choosing the music mode there will be inserted shape sorters and a baby will also hear upbeat melodies and other funny sound effects.
7) Dads are better at sound effects — As you may hear occasionally on this show, we just have a knack for making sounds with our mouths.
Without him, I'm not sure I would have managed to make it through the challenges that the early weeks presented (* cue that sound effect of an audience saying «aww» that we often hear during sitcoms *).
In the games you see all the familiar characters and hear the same music and sound effects from the TV show.
Obviously that can have a pretty big impact on you and so one of the things this family wanted to do was at least start small and start with this one hospital again in the UK and see if they can sound proof some maternity to just give people little bit more privacy because it is true you never know what is going on in the room right next to you and it can have the same effect to of someone that is trying not to freak out about labor and delivery over you know the hypnobirthing and you hear something going on in the next room and it totally throws you off.
When sound is heard from loudspeakers, the left and right halves usually get mixed up, destroying the effect.
To test whether the sounds a fetus would hear in utero can have a positive effect on preemies, Lahav and his colleagues asked the parents of 40 such babies at Brigham and Women's Hospital in Boston for their participation in a monthlong experiment.
As adults, we can use this connection between hearing and muscles to keep a beat — but that is merely a side effect of being able to imitate sound.
And in a famous illusion called the McGurk Effect, videos of lip cues dubbed with mismatched audio cause people to hear the wrong sound.
Although the mechanisms underlying this inner ear damage following sound - deprivation are not known, the authors suggest that its effects need to be considered in the management of chronic conductive hearing loss in clinic.
She confirmed the positive effects of this laugh sound in an experiment on 15 puppies, which romped for joy simply upon hearing the recorded canine laugh.
I mean, if you listen to it without the sound effects and no video you can hear that it is different, but with the movie going on it totally blends in.
Is it an emulated effect, or will home cinema owners be able to hear these ambient effects in Dolby Digital 5.1 sound?
The sound effects of the game are top class and you hear everything, from authentic German accents to sniper bullets that ricochet pass your head.
External sound effects are also clearly heard, but never to a point of distraction.
Many scenes feature no dialogue, leaving viewers to hear the combination of instruments and natural ocean sounds to great effect.
As for sound, you'll hear some good voice work, RPG - style battle effects and a soundtrack that's very fitting for this sort of game.
You want to play this game with good speakers or headphones to hear all the industrial sounds and various screeching effects put into the levels.
Audio: Again, what's on offer here is very subtle; you aren't going to hear much in the way of sound effects (or dialogue, or anything else, for that matter).
Across these, we hear from director Christopher Nolan, composers James Newton Howard and Hans Zimmer, costume designer Lindy Hemming, costume FX supervisor Graham Churchyard, producers Emma Thomas and Charles Roven, production designer Nathan Crowley, special effects supervisor Chris Corbould, stunt coordinator Paul Jennings, director of photography Wally Pfister, sound designer Richard King, IMAX consultant David Keighley, visual effects supervisor Nick Davis, editor Lee Smith, executive producer Kevin de la Noy, and actor Christian Bale.
I had to turn down the sound effects and music in order to actually hear some of the lines.
The music is awesome too, although it is hard to hear under the sound effects of the fighting.
Well known for their collaboration with David Lynch, Ann Kroeber and Alan Splet's unique sound effects and design work can be heard in dozens of films spanning multiple decades from countless renowned directors including Peter Weir, Philip Kaufman, and Carroll Ballard.
If there were support for the sound effects I would have said the sound was near perfect but without that support you can only hear those bone crunching sound effects in regular stereo sound.
And when I am talking about the sound I am mainly talking about the bone crunching, face smashing sound effects that are heard throughout the game.
Calling this «surround sound» is a stretch; most of the sound emanates from the front three channels and you won't hear the rear channel effects and score enforcement unless your ears are against those speakers.
Dialogue is clear when you can hear it, but it's frequently compromised by sound effects.
The sounds of cannons blasting, the mechanical world transforming, and other in - game Transformer sound effects that we have all heard at one time or another deliver.
The sound effects of Top Spin contain all the sounds you would expect to hear at a tennis match from the sounds of balls hitting the courts to the sounds of the racket hitting the ball and of course the cheers and boos of the crowd.
For much of the film, the dialogue was mixed low in comparison to the score and sound effects and as a result, it was often tough to hear.
Instead the audience hear the scenes being described, see Gilderoy's reaction to it and witness the sound effects being created.
From the movie's production circle, we hear from producer Ron Bozman, screenwriter Ted Tally, former Orion Pictures VP Mike Medavoy, production designer Kristi Zea, composer Howard Shore, set dresser Ken Turek, set decorator Karen O'Hara, art director Tim Galvin, special makeup effects Carl Fullerton and Neil Martz, costume designer Colleen Atwood, editor Craig McKay, production sound mixer Christopher Newman, moth wrangler Ray Mendez, re-recording mixer Tom Fleischman, sound designer Skip Lievsay, and actors Anthony Hopkins, Roger Corman, Diane Baker, Brooke Smith, Anthony Heald, and Ted Levine.
It's hard to put a finger on what hurts this film the most: the fact that, at an unrelenting 158 minutes, your eyes actually get tired of seeing things blow up and irritating people perish, or that the film only serves up the same special effects and migraine - inducing sound design you've seen and heard before in far better movies, just cranked a few notches higher.
In addition to movie clips and material from the set, we hear comments from Jackson, actors Wood, Astin, McKellen, Brad Dourif, Lee, Hill, Urban, Mortensen, Rhys - Davies, Otto, Monaghan, Boyd, Serkis, visual effects supervisor Richard Taylor, supervising sound editor / co-sound designer Ethan Van Der Ryn, producer Barrie Osborne, supervising art director Hennah, conceptual artists Alan Lee and John Howe, digital model supervisor Matt Aitken, director of animation Randy Cook, visual effects supervisor Joe Letteri, creature supervisor Eric Saindon, executive producer Mark Ordesky, stuntman Sala Baker, creature facial lead animator Bay Raitt, and co-producer Rick Porras.
The track sounds good, with the balance between dialogue, sound effects and score done well so everything is able to be heard.
The forward channels displayed some modest spread to effects, as I heard occasional ambient sounds on the sides.
In this one - hour, nine - minute, two - second show, we hear from Fricke, Ebsen, composers / lyricists Marc Shaiman and Stephen Schwartz, author's great - great - grandson Robert A. Baum, film critic Michael Sragow, film historians Leonard Maltin and Sam Wasson, filmmakers William Friedkin and Rob Marshall, Bert Lahr's son John, actors Ruth Duccini and Margaret Pelligrini, author William Wellman, Jr., costume designer Ruth Myers, makeup artist Charles H. Schram, cinematographer Peter Deming, visual effects supervisor Craig Barron, sound designer Ben Burtt,
The music is energetic and the sound effects make the gameplay more satisfying as you hear characters react as fists smash into faces.
Some bone breaking sound effects are heard.
We can hear every footstep of Robocop, computerized sound effects, and even the humming of electronic gadgets.
Sound mixing: it's not really what you hear (that's the sound editing guys, below) but how you hear them, from choices about which effect to make the loudest to moments of silence that can be just as dramSound mixing: it's not really what you hear (that's the sound editing guys, below) but how you hear them, from choices about which effect to make the loudest to moments of silence that can be just as dramsound editing guys, below) but how you hear them, from choices about which effect to make the loudest to moments of silence that can be just as dramatic.
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