You will
hear a sound effect of a picture being taken and the screenshot animation will play.
Closing out the week with a BANG (literally, you should have
heard the sound effects!)
Made it easier to
hear the sound effects of the Point Sensor and the Toxic Mist when they detonate.
A headset will be bundled with PlayStation 4, enabling gamers to chat with friends during online gaming and to
hear sound effects from the controller.
You will marvel in particular at the dynamics of its sound: deep, rumbling bass and crisp, never shrieky treble that lets
you hear every sound effect and totally immerses you in the ambience created by in - game music.
Despite there being several things happening at once — explosions, arrows flying, machines moving, background music — we could
hear each sound effect distinctly.
Not exact matches
There's a Wikipedia page if you want the full story, but Paul McCartney has said the recording exists and at least one super fan says he's
heard it and that it's got «distorted, hypnotic drum and organ
sounds, a distorted lead guitar, the
sound of a church organ, various
effects (water gargling was one) and, perhaps most intimidating of all, John Lennon and [Paul] McCartney screaming dementedly and bawling aloud random phrases like «Are you alright?»
I can practically
hear the cat fight
sound effects in my head just thinking about it.
I swear to God, sometimes I can even
hear the sad trombone
sound effect when I take my bra off.
Choosing the music mode there will be inserted shape sorters and a baby will also
hear upbeat melodies and other funny
sound effects.
7) Dads are better at
sound effects — As you may
hear occasionally on this show, we just have a knack for making
sounds with our mouths.
Without him, I'm not sure I would have managed to make it through the challenges that the early weeks presented (* cue that
sound effect of an audience saying «aww» that we often
hear during sitcoms *).
In the games you see all the familiar characters and
hear the same music and
sound effects from the TV show.
Obviously that can have a pretty big impact on you and so one of the things this family wanted to do was at least start small and start with this one hospital again in the UK and see if they can
sound proof some maternity to just give people little bit more privacy because it is true you never know what is going on in the room right next to you and it can have the same
effect to of someone that is trying not to freak out about labor and delivery over you know the hypnobirthing and you
hear something going on in the next room and it totally throws you off.
When
sound is
heard from loudspeakers, the left and right halves usually get mixed up, destroying the
effect.
To test whether the
sounds a fetus would
hear in utero can have a positive
effect on preemies, Lahav and his colleagues asked the parents of 40 such babies at Brigham and Women's Hospital in Boston for their participation in a monthlong experiment.
As adults, we can use this connection between
hearing and muscles to keep a beat — but that is merely a side
effect of being able to imitate
sound.
And in a famous illusion called the McGurk
Effect, videos of lip cues dubbed with mismatched audio cause people to
hear the wrong
sound.
Although the mechanisms underlying this inner ear damage following
sound - deprivation are not known, the authors suggest that its
effects need to be considered in the management of chronic conductive
hearing loss in clinic.
She confirmed the positive
effects of this laugh
sound in an experiment on 15 puppies, which romped for joy simply upon
hearing the recorded canine laugh.
I mean, if you listen to it without the
sound effects and no video you can
hear that it is different, but with the movie going on it totally blends in.
Is it an emulated
effect, or will home cinema owners be able to
hear these ambient
effects in Dolby Digital 5.1
sound?
The
sound effects of the game are top class and you
hear everything, from authentic German accents to sniper bullets that ricochet pass your head.
External
sound effects are also clearly
heard, but never to a point of distraction.
Many scenes feature no dialogue, leaving viewers to
hear the combination of instruments and natural ocean
sounds to great
effect.
As for
sound, you'll
hear some good voice work, RPG - style battle
effects and a soundtrack that's very fitting for this sort of game.
You want to play this game with good speakers or headphones to
hear all the industrial
sounds and various screeching
effects put into the levels.
Audio: Again, what's on offer here is very subtle; you aren't going to
hear much in the way of
sound effects (or dialogue, or anything else, for that matter).
Across these, we
hear from director Christopher Nolan, composers James Newton Howard and Hans Zimmer, costume designer Lindy Hemming, costume FX supervisor Graham Churchyard, producers Emma Thomas and Charles Roven, production designer Nathan Crowley, special
effects supervisor Chris Corbould, stunt coordinator Paul Jennings, director of photography Wally Pfister,
sound designer Richard King, IMAX consultant David Keighley, visual
effects supervisor Nick Davis, editor Lee Smith, executive producer Kevin de la Noy, and actor Christian Bale.
I had to turn down the
sound effects and music in order to actually
hear some of the lines.
The music is awesome too, although it is hard to
hear under the
sound effects of the fighting.
Well known for their collaboration with David Lynch, Ann Kroeber and Alan Splet's unique
sound effects and design work can be
heard in dozens of films spanning multiple decades from countless renowned directors including Peter Weir, Philip Kaufman, and Carroll Ballard.
If there were support for the
sound effects I would have said the
sound was near perfect but without that support you can only
hear those bone crunching
sound effects in regular stereo
sound.
And when I am talking about the
sound I am mainly talking about the bone crunching, face smashing
sound effects that are
heard throughout the game.
Calling this «surround
sound» is a stretch; most of the
sound emanates from the front three channels and you won't
hear the rear channel
effects and score enforcement unless your ears are against those speakers.
Dialogue is clear when you can
hear it, but it's frequently compromised by
sound effects.
The
sounds of cannons blasting, the mechanical world transforming, and other in - game Transformer
sound effects that we have all
heard at one time or another deliver.
The
sound effects of Top Spin contain all the
sounds you would expect to
hear at a tennis match from the
sounds of balls hitting the courts to the
sounds of the racket hitting the ball and of course the cheers and boos of the crowd.
For much of the film, the dialogue was mixed low in comparison to the score and
sound effects and as a result, it was often tough to
hear.
Instead the audience
hear the scenes being described, see Gilderoy's reaction to it and witness the
sound effects being created.
From the movie's production circle, we
hear from producer Ron Bozman, screenwriter Ted Tally, former Orion Pictures VP Mike Medavoy, production designer Kristi Zea, composer Howard Shore, set dresser Ken Turek, set decorator Karen O'Hara, art director Tim Galvin, special makeup
effects Carl Fullerton and Neil Martz, costume designer Colleen Atwood, editor Craig McKay, production
sound mixer Christopher Newman, moth wrangler Ray Mendez, re-recording mixer Tom Fleischman,
sound designer Skip Lievsay, and actors Anthony Hopkins, Roger Corman, Diane Baker, Brooke Smith, Anthony Heald, and Ted Levine.
It's hard to put a finger on what hurts this film the most: the fact that, at an unrelenting 158 minutes, your eyes actually get tired of seeing things blow up and irritating people perish, or that the film only serves up the same special
effects and migraine - inducing
sound design you've seen and
heard before in far better movies, just cranked a few notches higher.
In addition to movie clips and material from the set, we
hear comments from Jackson, actors Wood, Astin, McKellen, Brad Dourif, Lee, Hill, Urban, Mortensen, Rhys - Davies, Otto, Monaghan, Boyd, Serkis, visual
effects supervisor Richard Taylor, supervising
sound editor / co-
sound designer Ethan Van Der Ryn, producer Barrie Osborne, supervising art director Hennah, conceptual artists Alan Lee and John Howe, digital model supervisor Matt Aitken, director of animation Randy Cook, visual
effects supervisor Joe Letteri, creature supervisor Eric Saindon, executive producer Mark Ordesky, stuntman Sala Baker, creature facial lead animator Bay Raitt, and co-producer Rick Porras.
The track
sounds good, with the balance between dialogue,
sound effects and score done well so everything is able to be
heard.
The forward channels displayed some modest spread to
effects, as I
heard occasional ambient
sounds on the sides.
In this one - hour, nine - minute, two - second show, we
hear from Fricke, Ebsen, composers / lyricists Marc Shaiman and Stephen Schwartz, author's great - great - grandson Robert A. Baum, film critic Michael Sragow, film historians Leonard Maltin and Sam Wasson, filmmakers William Friedkin and Rob Marshall, Bert Lahr's son John, actors Ruth Duccini and Margaret Pelligrini, author William Wellman, Jr., costume designer Ruth Myers, makeup artist Charles H. Schram, cinematographer Peter Deming, visual
effects supervisor Craig Barron,
sound designer Ben Burtt,
The music is energetic and the
sound effects make the gameplay more satisfying as you
hear characters react as fists smash into faces.
Some bone breaking
sound effects are
heard.
We can
hear every footstep of Robocop, computerized
sound effects, and even the humming of electronic gadgets.
Sound mixing: it's not really what you hear (that's the sound editing guys, below) but how you hear them, from choices about which effect to make the loudest to moments of silence that can be just as dram
Sound mixing: it's not really what you
hear (that's the
sound editing guys, below) but how you hear them, from choices about which effect to make the loudest to moments of silence that can be just as dram
sound editing guys, below) but how you
hear them, from choices about which
effect to make the loudest to moments of silence that can be just as dramatic.