Soon after the start
we heard team radio from both Vettel and Daniel Riccardo claiming that Bottas had jumped the start, and although it looked as though he had on replays, the stewards decided it was all fair and legal.
Not exact matches
He joined the
team's promotional staff the following year and was soon moved to the Cardinals»
radio booth, where he continues to be
heard today.
The visor cam onboard also includes
team radio from the session, so we can
hear just what the driver and
team are discussing.
Over the years we've
heard some brilliantly angry
team radio messages, but can you guess which drivers said them?
Just think we could be
hearing his comical quips on the
team radio now!
We
heard some pretty angry
team radio from him at the time, and even once he stepped out of the car it's fair to say that he's not happy.
During the race we
heard plenty of choice language over
team radio from the Russian but he saved his harshest words for after the race, when he absolutely slammed the stewards.
The bickering and questioning of decisions commonly
heard on the
radio by so many drivers and crew chiefs during races is absent on the No. 2
team's channel.
It's tricky to find a balance in motorsport when it comes to
team radio — you don't want drivers being coached, but you also want to
hear their funny and organic responses.
Yoshinori Uzawa, the leader of the Band 4 development
team says, «I am so happy to
hear the news of the first successful
radio imaging with our Band 4 receiver.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll
hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the
team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the
team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the
team is also working on providing new information, including news that would be unique to Japan
If you manage to get round to reading this before the end of the day (Tuesday 7th July) then we recommend you tune in to Lave
Radio tonight at 8.30 PM BST to
hear two thirds of the Frontier Developments community
team chat with the Lave guys about the event and about the amazing Elite Dangerous community in general.
Over the
radio you'll
hear when a power weapon drops and if your
team gained control of it.
As you've probably
heard in his
radio ads, O.J.
team leader Robert Shapiro helped found Legal Zoom, a legal document preparation company with problems of its own.