On second thought, Bioshock's style did involve
heavily on cutscenes (the main portions anyways).
Not exact matches
In fact when Halo 4 came around I ditched playing the game at first and just watched the inevitable «MOVIE» version put up
on Youtube which basically just jams together all the
cutscenes, opting to purchase and play the game much later when it was
heavily discounted.
Focusing
heavily on producing and directing cinematic
cutscenes, cinematic gameplay and in - game animations, I have worked
on many AAA projects ranging from multiple James Bond titles to Disney and Blue Sky movie tie - ins.
While previous entries of the series relied
heavily on text to move the plot forward between missions, the
cutscenes really do a great job at filling us in at what's going
on before and during battles.
A game like Doom 3 relies
heavily on such mechanisms: the groans, screams, roars and screeches that your enemies produce are all the information you'll be provided with about their nature, aside from a few introductory
cutscenes and forced expositional text documents.
With plenty of
cutscenes and a new focus
on a smaller cast of characters (focusing
heavily on Sweet Tooth, Doll Face, and Mr. Grimm), it's kind of interesting to see that Twisted Metal (2012) may just be a segway product to bring new and old fans back to the Twisted Metal franchise, prepping them for the newly contracted Sony Pictures movie deal.
Well that probably depends
on whether you managed to forgive the linearity and
heavily automated combat to push
on and finish, or
on how adept you are at finding HD
cutscene compilations
on torrent sites to enjoy what was a cracking story along with some generation - leading CGI.