DOOM has always been an arcade style shooter with
heavy focus on gameplay, and the original plans for DOOM 4 didn't follow that winning formula.
Not exact matches
The scripted action sequences and
heavy focus on story over
gameplay made the game feel like «Call of DOOM.»
The developers made it clear from the beginning that this game would be less story
heavy, less deep in meanings and themes, and more
focused on gameplay, but all in all, this story sounded intriguing and like a nice addition to the canon of the series.
The idea is that you need to match the various design components to the genre and topic of your game, so if you were creating an RPG you'd more
focus on story, dialogue and world design, whereas an action game needs
heavy focus on graphics, sound and
gameplay.
The
heavy focus on micromanaging your village shrouds the fact that there isn't much depth to the
gameplay.
The game will look at the tragedy of the submarine ship from a new angle and will combine first - person action with a
heavy focus on a carefully crafted story and an engrossing
gameplay.
These developers set the tone for this year's expo, which featured a
heavy focus on games that attempted to reinterpret classic
gameplay concepts for a new generation of players.
The Bonnie and Clyde style shooter promises to have a
heavy focus on characters, co-op
gameplay, road movie storytelling and cinematic aesthetics.
As a result, the game contained more first - person shooter -
heavy aspects than both Prime and Echoes, along with the removal of assisted aiming, more action - oriented
gameplay and a hefty
focus on its multiplayer mode.
The plot is unremarkable, with the game's
heavy emphasis
on dialogue taking away from Etrian Odyssey's main
focus: the
gameplay.
After all, it's a four - player co-op with a
heavy focus on interdependency and teamwork, and the majority of
gameplay is driven by fighting off hordes of NPCs (cops this time, instead of zombies).
The scripted action sequences and
heavy focus on story over
gameplay made the game feel like «Call of DOOM.»
Shadowrun melded story with tactical
gameplay, with a
heavier focus on narrative elements.
With that being said the hype may have also had an adverse effect
on Watch Dogs, because the world was promised the next greatest innovation in open - world
gameplay, but what it got was just another solid sandbox title with a
heavy focus on hacking
gameplay.
-- Sonic Boom will be more combat
heavy than past Sonic games — The game will have a larger
focus on exploration similar to Sonic Adventure — The game will also include cooperative
gameplay and has been designed to maximise
on this — The game
focusses on the strengths of each team member in a similar way to Sonic Heroes eg.
Beyond: Two Souls is the second PS3 exclusive from David Cage's Quantic Dream studio, and just like
Heavy Rain it puts a heavy focus on character development and story over game
Heavy Rain it puts a
heavy focus on character development and story over game
heavy focus on character development and story over
gameplay.
Black Desert Online is essentially a sandbox - style MMORPG with a
heavy focus on skill - based hack and slash
gameplay.
Nier: Automata, at its core, is an open - world Role - Playing Game — given the involvement of PlatinumGames, the
heavy focus on combat was a given, and while it doesn't reach the meteoric heights of Bayonetta in terms of
gameplay, it's still extremely enjoyable and fluid for RPG standards.
4X games are midcore strategy games that have a
heavy focus on meta systems and progression with almost zero core
gameplay, such as Game of War and Vikings: War of Clans.