Sentences with phrase «heavy games much»

It's possible you'll well now play very heavy games much like In vogue Strive against's most up - to - date model.

Not exact matches

Demonstrating how much SXSW has become a mainstream entertainment industry event, HBO will also have some heavy duty merchandising ploys, such as a tasting for its new line of Game of Thrones - themed wines.
It feels sluggish at times, most notably when downloading content and running graphics - heavy games, and its single, rear - facing speaker leaves much to be desired.
The Nashville goaltender stopped 22 shots in the Game 3 win, but the Predators defense did much of the heavy lifting on offense to propel them to the victory.
Rankings Ramifications: The win won't do much for Stanford's BCS ranking — the Cardinal were heavy favorites and held serve — but the win, coupled with Oregon's shocking loss at Arizona, puts Stanford in the Pac - 12 Championship Game.
His comments about the Gunners suffering physically after a heavy run of games also brought up the yearly issue of our injury problems, which have made it much harder for the Frenchman to rotate his squad and keep the big players fresh.
After another summer of heavy spending that lifted their bill to approximately # 220m since his arrival, Liverpool chiefs and supporters may have been expecting the club to get off to a much quicker start — and certainly not languishing in 10th place with just seven points after five games.
The overwhelmingly logical explanation, IMO, is that Clemson's offense was much more pass - heavy than Notre Dame's and when Clemson did run the ball it almost always was with some type of QB option (both traditional & RPO) that threatened the edge of the BC defense with speedy, quick and elusive runners — the type of runners that BC would want Landry to be in the game to try to out - quick and run down.
SSM: How much pressure did you feel coming into the game, knowing that you guys had a new QB behind center and the team was going to lean heavy on you and fellow RB DeVonte Tarrance?
With only a handful of midweek games this year, there's not really much excuse for heavy rotation in cup matches.
The last three games have been a nice mix of professional performances (at Southampton, in particular) and the heavy metal attacking football we've been treated to for much of this season.
The Manchester City boss has been on the end of heavy defeats in the latter stages of the Champions League in the past and Jurgen Klopp's charges are one of the sides left in the competition that could have too much for them in attack in an isolated game.
This was a key goal and it probably ended the resistance of Rotherham, who were under heavy pressure from the Latics for much of the game.
On the one hand they have nothing to lose in the game as they are heavy underdogs, but on the other hand, the EFL Cup represents the chance of silverware and they will probably be facing a much - changed Manchester City side who won't have this as a huge priority.
In those years of heavy involvement with the Iron Game I've never seen or heard of anyone who built that much muscle without being emaciated, or very young (and therefore not fully grown), to start.
Training too heavy or pushing it too much at this stage of the game can lead to excessive soreness or even injury.
It's an underdog story that's a bit formulaic but very well set in its moment, and it tells of a very human experience: though it's about racism - Davis being the first black player to win the Heisman trophy - it's not too heavy - handed, and it's just as much about football, and built on a deep love and understanding of the game.
Offering much more action - heavy gameplay and battling with weapons and magic than Skyrim, but lacking some of Skyrim's RPG complexity, Kingdoms of Amalur is still a long - lasting, adventurous game that will provide plenty of fantasy - infused dungeon - crawling fun.
It pretty much just fails at emulating the combat - heavy action games that have inspired it, and you'll constantly remind yourself of this as you play.
It is rather old school in design and the reward of this game is much the same as LA Noire and Heavy Rain.
Some people says videogames are as much art as movies, those people are idiots, videogames are better than movies, Videogames can express art in another dimension, and monster hunter tri expands that dimension to the point of let you even wonder what a hunter is, what a monster is, it makes you forget you are playing, it instead makes you feel you are really chasing monsters and risking your life, you can cry with this game like with no other, heavy rain?
With EA going the downloadable route it seemed like a perfect idea as Blitz was never a content heavy game, and what they delivered was pretty much what anyone would have expected but that doesn't mean it isn't worth a look.
Goodbye Deponia is by far the most text - heavy game of the series, and much of it is simply to become more familiar with each memorable character and their growing (or deteriorating in many cases) relationship with Rufus.
Much in the way that you don't need to be a fan of arcade games to appreciate the passion and dedication on display in The King of Kong: A Fistful of Quarters, you don't need to care for heavy metal music to appreciate those very same qualities in Anvil!
A poster child for the idea that Japanese developers are more interested in making movies than games, Metal Gear is notorious for making players spend as much time sitting through long, exposition - heavy cutscenes and codec conversations as they do actually playing the game.
It's much to the film's benefit that Wreck - It Ralph forgoes the heavy reliance on video - game references.
Although I very much enjoy throwbacks and tributes, I haven't touched a video game controller in 3 decades, and of course have not read Ernest Cline's popular novel — the source material that inspired Mr. Spielberg to veer from his recent heavy dramas (the exception being THE BFG).
There's a total of four classes of worm available in the game for you to choose from; Scientists can't take a lot of damage but they can slowly increase your teams health; Scouts can fit in small tunnels that others can't and can also leap large distances; Heavies can take and deal out extra damage, and the Soldier is pretty much the standard Worms....
In the first hour the game does rely on cinematics far too much for its own good, but they serve the story so well in building up the tense and heavy atmosphere that it's easy to forgive this.
The story is mostly a side note in this game as the characters never really make much of an impact and the weight of their actions is about as heavy as a feather.
Whenever I stumble across a game claiming to be «retro» these days it's hard not to let out a heavy sigh, not so much because the current trend of producing such titles is becoming tiresome, although it most certainly is, but because the vast amount of games that aim to replicate the 8 - bit days fail miserably in doing just that.
There is unfortunately a very heavy emphasis on quick - time events throughout the game but luckily they're accompanied by some decent character animations so they never feel like too much of a chore.
Much like any other parkour - infused game made in the last ten years, the Styx series of games have a heavy emphasis on level traversal and movement.
Owing to the games dedication to realism, swords won't damage an enemy wearing metal armour as much as heavy, blunt weapons will.
Simplifing it to what is basically light / heavy buttons is much better, that way people don't have to waste their time actually thinking about wanting depth in their game.
What I was unprepared for and what console - only players will likely be disappointed by is the terrifying sight of low - res muddied textures, reduced view distance and heavy fog surrounding the world — much scarier than the bloodthirsty zombies which inhabit it — and the instability and game - breaking bugs which plague the game even past its first few patches.
Much like the effect of having Sonic the Hedgehog in Brawl and fighting Mario was a heavy moment for many gamers who grew up in the SNES / Genesis days, Pac - Man can bring an equally awesome rivalry with Mario to the forefront of the next Smash Bros game.
The seller notes a couples differences between the prototype and other Vectrex displays he's seen: the images of games have been laminated or plasticized; and the body of the stand appears to be around three times thicker than normal production Vectrex kiosks, which he says makes this «far stronger and also much heavier
September was a heavy month in games, marking the beginning of Q4 and providing a much needed boost to retail.
As games like move towards becoming more of an art form and therefore (slightly) more responsible in their depiction of violence and its consequences, with superb titles like Heavy Rain and yes Grand Theft Auto 5 (a properly grown up game for most part), it takes an old school title like this to remind you quite how much fun and cathartic virtually blowing people into chunks of a grue can be.
I haven't talked much about Heavy Rain on Riddlethos.com, but I'm actually really looking forward to the game.
Unlocking new moves for smoother traversal of the cityscape is satisfyingly rewarding and clearly reflected in the controls as you add to your parkour repertoire; enhancing your combat abilities is also a necessity, as there's a much heavier focus on engaging enemies in this game than the first, which isn't necessarily a good thing.
The driving complaints wouldn't have been as much of an issue if it wasn't that the game ostensibly forces the gameplay down your throat; for example the Riddler challenges (not the trophies which are still pretty much the same as before) have a heavy - weighting towards car time - trials which are often frustrating and unwieldy.
Good PS3 exclusives in my opinion include Uncharted series (must play if you have a PS3 in my option, though the non-exclusive Tomb Raider game is much better than those), God of War series (if you are into mindless hack and slash), Heavy Rain (adventure game that is a little bit like The Walking Dead adventure game on Xbox 360.
Gunplay and driving is much the same as previous games, mostly San Andreas, although the car handling is heavier (think Driver) and the shooting fine tuned a little — you can hold L2 for a lock on, or squeeze it half way to enable free look so you can pick targets yourself.
Unless it comes with heavy optimization (dx12 / vulkan upgrade would help the game SO much), then this is just more visual garbage most people will turn off immediately.
There is not much audio going in the game besides some heavy breathing sounds coming from Thomas.
Their epic albums, heavy music and lyrics inspired them so much that they brought Mastodon to the studio and convinced them to put their music in the game.
Same goes for other games that don't personally interest me (Halo odst, Heavy Rain), but lets not try to downplay those exclusives so much just because you personally do nt have an interest in it, that would be a mistake.
In my own time with the game that rendered heavy armor pretty much useless since the main character is the only one who can really use it, and I was opting for a dual - wielding build with an emphasis on speed and light armor.
a b c d e f g h i j k l m n o p q r s t u v w x y z