Combos are best concluded with enders, special moves pulled off with the usual motions for each respective move, as well as the heavy punch or
heavy kick buttons.
After filling up the V - Trigger gauge, you can unleash every character's special attack by pressing the heavy punch and
heavy kick buttons.
Not exact matches
This is shown from switching from the two punch and two
kick button controls to a light, medium, and
heavy attack followed with a special
button.
While Marvel vs. Capcom 2 used a battle system that closely resembled the Street Fighter series (with two
buttons each assigned to
kick and punch functionality), Marvel vs. Capcom 3 ditches this system completely and uses a three
button system that has light, medium, and
heavy attacks.
The fightstick features six face
buttons and two shoulder
buttons in the now traditional layout, and in most fighting games this amounts to the top three
buttons being
Heavy, Medium and Light
kick while the bottom three are the same for punch.
Gameplay in Guilty Gear Xrd Rev 2 works the same as in most 2D fighters, just with a five
button (Punch,
Kick, Slash,
Heavy Slash, Dust) system.
The four main attack
buttons — light punch,
heavy punch, light
kick and
heavy kick — lend themselves well to combo creation.
The basic controls are easy to remember as you have both light and
heavy punches and
kicks as well as
buttons that correspond to activating your Infinity Surge move and tagging in your current partner.
For instance, doing a Quarter - Circle Forward motion +
Heavy with Ryu will perform a strong Hadoken, while doing a Quarter - Circle Back with the same Heavy button will perform a heavy spin - kick (the one that I can't spell without looking it
Heavy with Ryu will perform a strong Hadoken, while doing a Quarter - Circle Back with the same
Heavy button will perform a heavy spin - kick (the one that I can't spell without looking it
Heavy button will perform a
heavy spin - kick (the one that I can't spell without looking it
heavy spin -
kick (the one that I can't spell without looking it up).
MvCI uses a six
button layout: light punch and
heavy punch, light
kick and
heavy kick, an infinity stone
button and a switch
button.
In MvCI all you have to do to trigger your level one hyper combo is press two
buttons:
heavy punch and
heavy kick.
Killer Instinct follows the arcade fighting build assigning light, medium and
heavy attacks to punches and
kicks respectively, and depending on which
button you push, attacks can be more easily strung together or combos cancelled out entirely.
You've got your basic four -
button attacks: a punch,
kick, slash, and
heavy attack.
The punch and
kick buttons do exactly what you would expect while the slash and
heavy slash
buttons utilize your character's weapon.
There are five
buttons: punch,
kick, slash,
heavy slash, and the dust
button.
He was convinced that the cabinet had a joystick and a pressure - sensitive punch and
kick button, which, depending on how hard it was pressed, would result in either a light, medium or
heavy attack.
If you're playing on a standard pad, then you have A, B, C for light, medium and
heavy punch and by pressing the Select
button you switch to
kicks.
Tossing coconuts at opponents (hitting the X
button for direction and distance), spotting the odd hippo out by pressing one of the
buttons, placing your head inside a lion's mouth (removing it to bank your points), penalty shootouts (whether you're between the sticks or taking the
kick, pressing the face
button that corresponds to your desired corner does the job), standing under a crate by pressing the
button displayed on it and hoping that something positive will fall out of it as opposed to a nasty and
heavy anvil.
Revelator uses an odd five -
button system — punch,
kick, slash,
heavy slash and «dust» — to create byzantine combos that aren't as immediately accessible as, say, Tekken.
Things are similarly frustrating on the right Joycon, with the face
buttons handling light and medium attacks, and
heavy punches and
kicks relegated to the L and R triggers.
Street Fighter V keeps its patented six -
button attack fight system: three punches and three
kicks that are classified as Light, Medium and
Heavy.
There are five attack
buttons to be had; punch,
kick, slash,
heavy slash (all characters wield weapons) and a «Dust»
button which is used for different special moves and techniques, as well as a taunt
button.