Sentences with phrase «heavy on the dialogue»

Based on early reviews out of Toronto, Molly's Game fits the profile of a screenwriter's directorial debut, going light on visual flair but heavy on dialogue — gushing torrents of uber - witty, stylized dialogue delivered at breathtaking speed, as the case may be.
The mix is naturally heavy on dialogue, but there's also one of the first scores by Danny Elfman (who also appears in the film as the lead singer of real - life rock band Oingo Boingo), and it's as pleasant as his musical contributions usually are, though naturally quite a bit lighter.
Heavy on dialogue, this movie's intelligent script pits mathematical theories against personality traits, and questions the definition of mad versus eccentric.
You aren't going to be getting a lot of explosions or anything, it's going to be heavy on the dialogue.
Shrew's Nest is a film containing many scenes heavy on dialogue, many of them going on far too long.
The story is heavy on dialogue, maybe a little too much for my taste, but at least the dialogue was great.
The assembled cast are a particularly likeable bunch, and, while the game can often feeling heavy on dialogue in places, this breathes character into the world in a way that the player can easily become invested in the experience.
Being a Persona game, the story mode is very interesting, a tad bit weird, and heavy on the dialogue.

Not exact matches

The dialogue worked, but the heavy Show of military might fast - tracked their acceptance on peace.
Avoid heavy discussions about your past relationships early on in the dating process and allow this dialogue to develop naturally as you solidify your bond and move toward commitment.
And, without doubt, viewers will feel this film's big ideas piling on top of each other, in the heavy events that thrust racial quandaries front and center, and in the zippy - academia dialogue that implies Dawson's Creek was also an inspiration.
That puts a heavy burden on Ms. McAdams, who with some cursory lines of dialogue, a lot of brooding dark looks and some behind - doors weeping needs to make a persuasive case for why Esti stayed in this world and with her husband.
Hell is empty's heavy emphasis on dialogue and character development serves as both it's greatest strength and its greatest flaw.
Zemeckis, a gooey crowd - pleaser at heart, overplays the hushed reverence at times, using heavy - handed dialogue to suggest that it was Petit's audacious walk that «brought them to life» for many New Yorkers (the towers were famously derided as giant filing cabinets upon construction) and closing on a final shot better suited to a postage stamp than a movie.
There are some nuggets of info here and there — Brown helps explain the inconsistent quality of dialogue recording on the picture by noting his own heavy ADR load, sighing, «Friedkin just loves looping» — but it's mostly standard - issue shoptalk.
Granted Dishonored 2 does a pretty good job with catching you up and not leaning too heavy dialogue wise on the original game, but the lore is actually well - written and totally worth your investment.
If you're the kind of moviegoer who got restless during the more dialogue - heavy sequences of «Death Proof» or «Reservoir Dogs,» you may find that there's too much talk and not enough action in a movie that teeters on the three - hour mark.
Heavy on Samuel L. Jackson and Kurt Russell (furthering rumors that they could be pushed in Lead at The Oscars) in terms of screen time and dialogue and finally, finally something from Jennifer Jason Leigh.
Screenwriter Melissa Rosenberg («Dexter,» «The O.C.») dramatically improves the dialogue and levels out Edward's frequent mood swings, but clearly had notes from the studio and author to keep the romance heavy, as in gravity - on - Jupiter heavy.
Desplechin's regular penchant for heavy articulation is present once again, but the relaxed tones that the dialogues take on are predictably dreary.
A loud, jarring, heavy metal - type score rattles on cacophonously and sometimes makes it difficult to hear the dialogue.
Centering on Abraham Lincoln's attempt to pass the 13th Amendment outlawing slavery in the waning days of the Civil War, the movie is dialogue - heavy, focusing on legislative process and party politics as Lincoln and his aides try to win the necessary votes from both fellow Republicans and Democrats across the aisle.
At times it's shot like theater: long, static, dialogue - heavy shots with characters moving on and off screen.
I always find the balance between dialogue and effects to be a bit action - heavy on Blu - rays, but that's something most audience members have grown accustomed to.
It's one of the hardest roles on the planet, and then he was learning his Sherlock lines coming to the end of Doctor Strange, which is crazy heavy dialogue.
Largely low - key and with a subtle Japanese input befitting the themes of the story, the composer sensibly knows when to hold back and resist imposing on the dialogue - heavy narrative, making the score's more fulsome moments all - the - more powerful as a result.
Admittedly, it was still a bit too heavy on the codec dialogue sequences - including a particularly dreadful bit of pacing near the start of the game - but with genuinely great storytelling and gameplay on offer, it's hard not to be in a forgiving mood for such foibles.
With so much modern screenwriting being overly heavy on expository dialogue, it's so refreshing to see a piece of cinema that conveys emotion, character, and theme through channels that have become increasingly underutilized.
On that point, it won't come as a surprise that, as an adventure game, Detective Pikachu is a dialogue - heavy, story - driven experience.
The film's first act is devoted almost entirely to dialogue - heavy sequences in which the Nazis test out their rockets and the Allies attempt to track them down, and it's not until the trio of central characters embark on their risky mission that things finally start to get interesting.
Instead of relying on maudlin music cues and a barrage of heavy - handed dialogue spelling out how its elfin lead is destined to do great things, director Peter Chelsom has faith enough in his script (written by Charles Leavitt) and his cast to allow them to strike emotional chords on their own — and the lead actors, in particular, succeed marvelously.
Given the film's heavy emphasis on dialogue, Glengarry, I didn't anticipate a tremendous amount of activity from its DTS - HD MA 5.1 soundtrack, and for the most part, the mix matched my expectations.
On the negative side, characters other than Logan Lerman's are not well defined; they're stereotypes, and their dialogue, some with heavy southern accents, is occasionally difficult to understand.
Still, the chemistry between Pearce and Jones is electric; scenes between the two that are light on dialogue and heavy on meaningful glances are striking, subtly conveying the tension building between the two characters from their first moments on screen together.
Obviously, any musical needs rehearsal and a heavy emphasis on planned songs and movements over them, but the non-musical scenes of dialogue are imbued with moments of spontaneity and improvisation, allowing for straight - forward dramatic scenes that aren't contrived for injection of the songs.
Cold Steel has just about everything you'd want from a turn - based RPG: a fun, twisty story, strategy - heavy combat, great environments, well - written dialogue, and characters who start off feeling stereotypical but show all sorts of other dimensions as the game goes on.
One can almost feel her projecting to reach the cheap seats and it's likely that the exposition - heavy script, filled with clunky, on - the - nose dialogue, would also work better on stage.
With regard to not casting better known actors, one thing worth mentioning is that Dutch's script is heavy on stylized dialogue.
Then there's the fish - out - of - water English boy abroadBen (Hugo Johnstone - Burt — actually Australian and another Home and Away alumni), and his pubescent younger brother Ollie (Art Parkinson), both thrown in to appeal to the younger members of the audience and to create a little teenage angst in this rather messy, too - heavy - on - the - CGI (which is very ropey in places), cheesy dialogue - laden, Michael Bay-esque monster of a disaster movie.
Cocteau's film is light on dialogue and heavy on atmosphere.
The dialogue - heavy film focuses on the struggles of married life and the sacrifices that must be made.
While Stoker does seem determined to explore themes of grief, burgeoning sexuality, and fate through the incestuous triangle of India, Uncle Charlie, and Evie, the nuances of these themes never quite make as much impact as the stylish direction, which overwhelms the story's mystery with its too - heavy leaning on brooding looks, gothic atmosphere, and vague, circuitous dialogue.
«Coaching heavy occurs when coaches ask thought - provoking questions, uncover assumptions, and engage teachers in dialogue about their beliefs and goals rather than focusing only on teacher knowledge and skills.
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The idea is that you need to match the various design components to the genre and topic of your game, so if you were creating an RPG you'd more focus on story, dialogue and world design, whereas an action game needs heavy focus on graphics, sound and gameplay.
Don't count on heavy dialogue between characters, but light banter that progresses the game in seamless transitions.
Again, with Mafia 3 being an open world game, a lot of it can be spent behind the wheel of a car as you travel to and from different parts of the city going from one objective to another and while it isn't so much of a problem early in the game, the lack of a fast travel option becomes quite a hindrance as time goes on and the further you get in the game because at times it will force you to travel huge distances to speak two lines of dialogue with someone for example and then makes you drive all the way back to where you were originally, which becomes a bit of a chore, but the car handling isn't bad and it almost feels like you are driving a car from the 60's as it feels heavy and limited as you manoeuvre certain cars around a corner.
The plot is unremarkable, with the game's heavy emphasis on dialogue taking away from Etrian Odyssey's main focus: the gameplay.
Downward Spiral: Horus Station's focus will be heavy on environmental storytelling, as the game features no dialogue or cinematics.
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