Not exact matches
In it, I was able to choose one of several classes — from snipers to
heavy weapon users — each with several
loadouts.
All three characters behave largely the same offensive
loadout, sporting a basic attack that you can hammer like a madman as well as a
heavy attack provided you've snagged a hefty
weapon that's lying around.
This makes for a far more customizable experience in which players can cater their favorite
loadouts to their needs, whether they prefer a fast shooting sidearm as their kinetic
weapon or a
heavy burst pulse rifle for their arc damage.
As part of their
loadout, players can bring one primary
weapon, one secondary
weapon, one
heavy weapon and a variety of equipment, special
weapons with different ranges and capabilities such as cluster and remote grenades, mines and more.
Firstly, it looks like we can say goodbye to our
weapons loadout of Main, Sub and
Heavy.
The default / starting
loadouts and
weapons included fit into three general classifications, the all - around or general purpose
loadout know as Rifleman, long ranged stealth based
loadout called Assassin and closed quarters,
heavy infantry
loadout known as CQB
loadout.