The move from Destiny 1 «s primary, secondary, and
heavy weapon slots to what is essentially two primary weapon slots and a heavy weapon slot has been highly criticized since before the game's release last September.
Not exact matches
What types of
weapons players can equip depends on what type of chassis they've chosen: the light engineering chassis, the medium sized standard chassis or the
heavy assault chassis, all of which have a certain amount of
slots available for
weapon attachments.
The first perk
slot is
weapons - based and gives you access to more grenades or
heavier weapons such as a rocket launcher or a grenade launcher attachment for your main
weapon.
The player equips a
weapon to each of these
slots, choosing between a rocket launcher or
heavy machine gun for their
heavy weapon and a number more to select from in the other two categories.
Destiny 2's
weapon systems have also been reworked, with primary, secondary and
heavy weapons replaced by a new system: where primaries take up two
slots, one has elemental damage, and stronger
weapons are all lumped into a third category (named kinetic, energy and power).
Weapons are now split between ammo types, with the primary
slot occupied by kinetic or standard bullets, the secondary set for energy
weapons, and the special
slot for those
weapons of the
heavy variety.
The beauty of the Power
weapon slot is that it still holds the
heavy hitting guns such as your Rocket Launcher and your Machine Gun, but now it also holds your Sniper Rifle.
Upgrade System: - Skills, armor,
weapons can all be upgraded - Uses some type of crafting system that the developers are being tight lipped about - Can craft different types of armor - Skill upgrades and crafting of armor applies to Arteus as well - There are rune
slots on the axe that can change the properties of the
weapon for both light and
heavy attack
Instead of primary, sidearm and
heavy weapons as in original Destiny, Guardians will have kinetic, energy and power
weapon slots.