Sentences with phrase «held camera moves»

Kudos to director Francis Lawrence (I Am Legend), replacing Gary Ross, who took heat for his dizzying hand - held camera moves in the first film.

Not exact matches

It's not fully clear from the camera view but it looks like he could've held the wheel of his Renault F1 beast steady with his knees, which is a smart move.
There's always that one parent holding a camera with a huge lens that we secretly wish we had, and continually moving, leaning, dodging, squatting and twisting to get that perfect picture.
But the mayor he held a very different meeting about NYPD - community relations on Wednesday — moving it to Cardinal Timothy Dolan's private residence at St. Patrick's Cathedral instead of City Hall, and meeting with police and clergy behind closed doors, instead of in front of TV cameras.
2) create a Story - line of Memories in a Comic Book Style Creation App inside the AC: HHD game select one of the rooms you designed to create the story - line in, invite the animals you want with Amiibo cards (or a shuffle of random animals if you don't own cards), select your Comic Book page's format & Layout, position and pose yourself and the animals and make them hold one of the unlocked expressions, take picture with the unlocked moving camera and add it in a panel order to your comic book layout, add AC styled dialogue boxes, colorful text and graphic design sound effects, change panel border style, and even draw on top.
Filmed mainly with hand - held cameras, regularly moving as if they were human beings, The Florida Project preserves Sean Baker's signature immediacy, easily drawing us to Orlando's degraded outskirts.
If you hold L2 while moving around, you'll move slowly whereas if you hold R2, the camera moves more quickly; L3 is used to toggle Auto Focus.
Holding the D - Pad in any direction during a loading screen will occasionally prevent you from moving your camera.
He often likes to hold long takes from a single angle and just when you think the camera has to cut or move away the shot's meditation will linger on a few moments longer.
With a hand - held approach, we are never looking at the subjects of the film, but more looking beside them — the camera moves frantically with young Pio on his Vespa, often irrespective of where the viewer is.
Visually, The Florida Project owes much of its approach to cinematography to Wes Anderson — the colors recall The Grand Budapest Hotel, and the numerous long shots where the camera holds still, placing the children as small specks moving across a static background from a frontal viewpoint, are very Anderson-esque.
At the end of the battle the game uses the PlayStation 4's camera to take a picture of you where you can hold up your catch using the PlayStation Move controllers.
Though the director brings some visual flair to the proceedings, nimbly moving the camera and holding on long takes, our attention is never on the technical presentation, but the dramatic one, which unfolds with rawness, candor, and authenticity.
Even when holding a perfectly stable and smooth 30 FPS, swinging the camera around reveals a more - than - healthy amount of motion blur, and frankly, it's far more difficult to orient yourself, let alone keep track of the fast - moving demons leaping about the stage.
She keeps Thirteen moving along at a break - neck pace and her constant use of hand - held camera gives the film that documentary feel.
Had those same hacks actually watched the film, they would've seen an extraordinarily moving and unguarded portrait of loneliness and existential bemusement as Akerman's beloved mother deteriorates physically and mentally in front of her hand - held camera.
8» touch screen, Analogue clock, Apple CarPlay preparation, Blind spot assist, Bluetooth wireless phone connectivity, Front cordless privacy handset for telephone, Front / rear park distance control, HDD Navigation system, Power boot opening and closing, Power latching to all doors for easy entry, Reversing camera, Voice control system, 60 gb HDD with DVD / CD / 2SD cards & WiFi, Bluetooth audio streaming, Satellite Radio, Acoustic laminated side glass, Automatic dimming rear view mirror, Automatic headlights with dusk sensor, Bentley «jewel» fuel filler cap, Electric tilt / slide panoramic sunroof, Electric / heated / adjustable / folding door mirrors + memory, Heated front windscreen, Heated rear windscreen, High beam assist, Oval exhaust pipe, Rain sensor windscreen wipers, Rear foglights, Rear LED tail - lighting / high level stop lamp, Roof rails, Tunnel detection for auto light control, 12 V power in rear centre console, 12 V socket in glovebox, 12 V socket in luggage compartment, 16 way electric heated front seats with memory, Alloy sports pedals, Bentley hide upholstery, Boot carpet in Beluga, Deep pile carpet mats with hide trimming, Elec adj steering column + memory, Electric heated rear bench seat, Footwell illumination, Isofix attachments on rear seats, Lockable cooled glovebox,Multi - zone automatic climate control, Seatbelts in upholstery colour, Steering column mounted gear shift paddles, Twin front armrests,Anti - lock Brake System and Electronic Brakeforce Distribution, Branded front & rear black brake calipers, Door exit warning collision prevention, Electronic park brake with move - off assist, Electronic stability control, Electronic stability control + Motor Slip Regulation + Anti slip regulation, Electronic tyre pressure monitoring, Emergency brake force distribution, Front and rear head airbags, Front and rear thorax airbag system, Front passenger airbag deactivation, Front seatbelt pretensioners with force limiters, HBA (Hydraulic Brake Assist), Hill hold control, Rear outer seatbelt pretensioners with force limiters, Side airbags, Traction control, Alarm / immobiliser, Keyless entry, Keyless ignition, Remote central locking, Volumetric anti theft alarm, Dynamic ride control,Multi - link rear suspension, Chrome instrument bezels, Space saver spare wheel
8» touch screen, Apple CarPlay preparation, Blind spot assist, Bluetooth wireless phone connectivity, Front cordless privacy handset for telephone, Front / rear park distance control, Power boot opening and closing, Power latching to all doors for easy entry, Reversing camera, Voice control system, 60 gb HDD with DVD / CD / 2SD cards & WiFi, Bluetooth audio streaming, Satellite Radio, Automatic dimming rear view mirror, Automatic headlights with dusk sensor, Electric tilt / slide panoramic sunroof, Electric / heated / adjustable / folding door mirrors + memory, High beam assist, Oval exhaust pipe, Rear foglights, Rear LED tail - lighting / high level stop lamp, Roof rails, Tunnel detection for auto light control, 12 V power in rear centre console, 12 V socket in glovebox, 12 V socket in luggage compartment, 16 way electric heated front seats with memory, Bentley hide upholstery, Elec adj steering column + memory, Electric heated rear bench seat, Footwell illumination, Isofix attachments on rear seats, Lockable cooled glovebox,Multi - zone automatic climate control, Seatbelts in upholstery colour, Steering column mounted gear shift paddles, Twin front armrests,Anti - lock Brake System and Electronic Brakeforce Distribution, Branded front & rear black brake calipers, Door exit warning collision prevention, Electronic park brake with move - off assist, Electronic stability control, Electronic stability control + Motor Slip Regulation + Anti slip regulation, Electronic tyre pressure monitoring, Emergency brake force distribution, Front and rear head airbags, Front and rear thorax airbag system, Front passenger airbag deactivation, Front seatbelt pretensioners with force limiters, HBA (Hydraulic Brake Assist), Hill hold control, Rear outer seatbelt pretensioners with force limiters, Side airbags, Traction control, Immobiliser, Keyless entry, Keyless ignition, Preparation for vehicle tracking, Remote central locking, Volumetric anti theft alarm,Multi - link rear suspension, Chrome instrument bezels, Space saver spare wheel
You also have to hold the iPad very high up so the entire page is captured on the screen and if you move the camera's field of vision, the animations spot playing.
The camera recognises the Move with ease, letting you hold it pretty much any way you want as long as it can see the glowing light.
Holding the device horizontally activates «sworcery» mode, where the player can move the camera around to observe and hone in the sights and sounds of the surrounding environment, whereas holding it vertically puts the game in «sword» mode, ideal for dispatching bHolding the device horizontally activates «sworcery» mode, where the player can move the camera around to observe and hone in the sights and sounds of the surrounding environment, whereas holding it vertically puts the game in «sword» mode, ideal for dispatching bholding it vertically puts the game in «sword» mode, ideal for dispatching baddies.
RB switches between first person and third person views and holding it allows you to move the camera freely.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly to double jump; pressing O to build LEGO objects or interact with an object or holding O to perform a Spinjitzu attack; pressing triangle to switch from controlling one character to a nearby character or holding triangle to enter the character wheel; pressing square to perform an attack or holding square to perform a ranged attack; pressing R1 or L1 to cycle through to the next or previous character; pressing L2 or R2 to perform a dodge roll; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to pan the camera or pressing R3 to centre the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump; pressing O to interact with an object or to cast a spell from the spell wheel, build, use or activate; pressing triangle to switch from controlling one character to a nearby character, holding triangle to show spell wheel; pressing square to cast magic, holding square to aim; pressing L1 or R1 to cycle through the spell wheel; pressing L2 or R2 to cycle through characters during freeplay mode; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The control scheme consists of holding R2 to accelerate; pressing L2 to brake or reverse; pressing X to engage the boost; pressing L3 to switch between boost types, hover or beep a horn on applicable vehicles; pressing square to apply the e-brake; pressing triangle to change camera angles; pressing L1 to look behind your vehicle; pressing L1 and R1 simultaneously to enter crash mode; pressing R1 to select the next song on the soundtrack; pressing right on the d - pad to open and navigate through the easy drive online multiplayer menu; moving the direction of the left analogue stick to the left or right to steer your vehicle accordingly; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the third - person camera angle to look in that direction; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
If you didn't notice that holding the Start button on the side of the Move controllers (a button most players probably forgot even exists), then get ready to hear the same prompt over and over as you struggle to figure out why the game wants you to walk beyond your camera to reach a crate.
When several of them combine — like when I'm climbing a colossus, miss a jump even though I felt like I hit the buttons right, then the camera pans away so I can't see my character, then the colossus shakes and I hold R1 for a good while, then my grip gives up and I fall to the ground unconscious for 6 seconds, and just as I get up the horse runs in my way as I try to move and the colossus smacks me with lightning bullets and I lay unconscious for another 6 seconds, and then, finally, I get to start over climbing it again, I wonder why people love this game so much.
I started the demo by moving my actual hands forward (holding a controller, mind you), knocking over a video camera.
For some reason, the ability to use signatures moves means you must hold the Right Trigger, this button also locking the camera in place.
2) create a Story - line of Memories in a Comic Book Style Creation App inside the AC: HHD game select one of the rooms you designed to create the story - line in, invite the animals you want with Amiibo cards (or a shuffle of random animals if you don't own cards), select your Comic Book page's format & Layout, position and pose yourself and the animals and make them hold one of the unlocked expressions, take picture with the unlocked moving camera and add it in a panel order to your comic book layout, add AC styled dialogue boxes, colorful text and graphic design sound effects, change panel border style, and even draw on top.
This is how it should be done, which would be for everyone, from the most young and casual to the oldest and hardcore, in games that in real life you hold something and only your hands / arms are important like bowling than just use Move, for games that in real life there's nothing you hold like dancing than just use Eye (if Eye can't do it, it's time to release an improved camera Sony), for games that both arms / hands and full body is important like tennis than both Move and Eye
The default control scheme consists of pressing R2 to accelerate; pressing L2 to apply the brake or reverse the car; holding X during manual starts; pressing triangle to activate or deactivate DRS; pressing X to manually shift up a gear; pressing square to manually shift down a gear; pressing R1 to change the camera angle; pressing O to produce the multi-functional display; pressing L1 to produce the voice control menu; moving the direction of the left analogue stick to the left or right to steer your car in that direction; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the camera angle to look in that direction; pressing up, down, left or right on the d - pad to scroll through the MFD menu; pressing R3 to chat in online multiplayer; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X to jump or double tapping X quickly twice to roll when playing as an on - foot character or pressing X to flight evade when piloting a ship; pressing O to interact with an object or to use the Force, build, use or activate; pressing triangle to switch from controlling one character to a nearby character; pressing square or R2 to perform an attack, holding square or R2 to aim; pressing L1 or R1 to cycle through characters; pressing L2 to dodge roll when playing as an on - foot character or pressing L2 to boost when piloting a ship; changing the direction of the left analogue stick or alternatively pressing up, down, left or right on the d - pad to move your selected character or ship; changing the direction of the right analogue stick to move the camera; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
To move the camera you must hold the left trigger while using the analog stick.
The default control scheme consists of pressing R2 to accelerate; pressing L2 to apply the brake or reverse the car; holding X during manual starts; pressing X to manually shift up a gear; pressing square to manually shift down a gear; pressing triangle to activate or deactivate DRS; pressing triangle to engage the pit limiter; pressing R1 to change the camera angle; pressing O to produce the multi-functional display; pressing L1 to produce the voice control menu; moving the direction of the left analogue stick to the left or right to steer your car in that direction; moving the direction of the right analogue stick forwards, backwards, left or right to appropriately manoeuvre the camera angle to look in that direction; pressing up, down, left or right on the d - pad to scroll through the MFD menu; pressing R3 to chat in online multiplayer; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
You can move the camera around with the right stick, but trying to do that all while trying to climb a stick holding R2 to move forward, holding X to pick your head up, L2 to hold tightly, the left stick to move Noodle's head in the direction you need to it go, and the right stick to move the camera to just the right angle, only to find out that the right angle is no viewable because something is in the way, is only frustrating.
In order to rotate the camera, simply hold down the mouse wheel and move your mouse in the direction of desired rotation.
Moreover, the single - camera setup for the platform means the controllers are susceptible to drifting, meaning they'll move slightly even when you're holding your hand still.»
The gameplay video below shows off a camera that switches perspective at different point in a run, goals to achieve and extended button holding to successfully pull off complex moves.
If you held the heavy attack down, the camera would start panning which ever direction you were moving the right analog stick and I wouldn't attack at all.
Robert Morris's camera moves among people holding mirrors, so that one can not separate subject from object.
On top of that, it is much easier to use a smartphone like a camera instead of holding up and moving around a laptop.
Khanka's PS4 VR case is constructed using top grade tough EVA case that shields and holds your VR headset, the PS4 camera and the PlayStation Move Motion controller that accompanies your device.
As you can see from the shot above, Samsung will be doing away with a physical home button and capacitive navigation keys on the phone's front, moving to on - screen buttons while shifting the fingerprint sensor to the phone's rear, to the right (or left, depending on how you're holding the phone) of the 12MP rear camera.
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