Sentences with phrase «held over other players»

Not exact matches

Matches on all other courts were put on hold, but Williams was in the middle of a major rally, and the chair umpire decided to let the match go on, despite the players» clear trepidation over the condition of the court.
Besides several teams who have questions surrounding one or possibly two players, there is no squad that has so many issues heading into the final week of the transfer window... even Monaco, who have lost numerous players from their starting 11 have less controversy swirling in and around their club and they have champion's league play to contend with this season... just think of how ridiculous this situation is especially considering that we have had the same manager for over 20 years... no team should be better organized than ours... if nothing else, that should be the one advantage this team holds over all others, yet the exact opposite has occurred... this fact is even more disturbing considering the main argument against removing Wenger from his managerial position was that there was no suitable replacement and that people feared some sort of perceived drop - off if a new manager was brought into the mix... based on what we've witnessed since the time of his contract renewal a monkey with a magic eight ball could have done an adequate job... I hate to make jokes, in light of our current dilemma, but this team is so screwed up if I don't laugh about it, the only plausible response is to either cry or do something incredibly destructive... just look around this squad and try to see what our delusional manager sees that allow him to make such positive statements about our current team
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
im not saying he can hold us to ransom — NOT even our best player has the ryt to do that but the reality is, it seems to be something very common at Arsenal... Beside Fabregas and Henry most of the others left for more money... he cant expect more than 100K a week... But strange fact is we pay players under 100k a week and expect to compare them to players that are paid over 200k a week (eg Rooney)....
Holding's done well but his recent performances have shown that a youngster is indeed a youngster.Even when he was playing well there were many times where he overdid things.However, I'm saying all these things because the guy is being heavily replied upon and that's putting pressure on him hence the inconsistencies.I'm still sratching my head over the Gabriel sale.I honestly think he's better than Mertesacker, Holding and Chambers for now.The three back suited him perfectly.I agree with you that Ox can't score or defend but he can definitely set up chances with his crossing.In fact I think though he gets many wrong he's actually our best crosser.People should should go and rewatch his crosses and compare it to our other players.
For a team of players who had not played a competitive game in over 5weeks, they were not totally terrible, I hold one player completely accountable for our loss and that player is no other than Carl Jenkinson, that boy has no present or future at Arsenal, offers nothing going forward, zero recovery, complicates simple passes, the list is endless.
Kraft's press conference also touched on the other side of the ball, where Butler may be the best available player on the market — though as a restricted free agent, the Patriots still hold a tremendous amount of leverage over him.
There are other modes as well including Hold the rainbow where a player needs to hold a rainbow power up that collects coins as the player moves, making this an epic game of cat and mouse, Mega coins in which players have to fight over larger coins for points or just your plain old garden variety deathmaHold the rainbow where a player needs to hold a rainbow power up that collects coins as the player moves, making this an epic game of cat and mouse, Mega coins in which players have to fight over larger coins for points or just your plain old garden variety deathmahold a rainbow power up that collects coins as the player moves, making this an epic game of cat and mouse, Mega coins in which players have to fight over larger coins for points or just your plain old garden variety deathmatch.
Samurai Training had one player decided by random hold a «katana» over their head while the other tried to catch it (you «clapped» the Joy - Con to simulate this) when it was swung down.
This can be done by holding them over the edge of a building or breaking their merchandise or a plethora of other things, but each owner has a weakness that will help players get the upper hand.
Over the weekend, North West Majors was held at Highline College, Des Moines, WA where top players in America fought against each other in different...
Over the weekend, North West Majors was held at Highline College, Des Moines, WA where top players in America fought against each other in different fighting games including Tekken 7 and Tekken Tag Tournament 2.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
a2z Interactive, the development team behind this game, have insisted that the goal behind this project is to create a survival game with a realistic but fun premise, and that clearly includes evading the common issue many gamers find when jumping into other multiplayer titles where some players just like to go around hunting and killing other players, or maintain a dominant hold over a particular landmark or area.
Conquest is basically a full scale war where you and 64 other players battle to see who can raise the most flags by taking over and holding down large scale objectives.
The controllers were also a source of breakage because of the way they could be gripped by a player holding it with their fist, allowing players to get carried away and over control, which was less likely with other systems released at the time, such as the Odyssey 2, which had controllers that were nearly half its size.
One of the more intriguing mechanics held over from its conceptual form - Lily Bergamo — when players die, their customized character becomes an enemy in - game, threatening other online players around the world.
Other new features introduced since the game launched on Early Access includes a new lobby, stores to purchase new equipment for your character; Hold Your Ground, a cooperative mode that sees players fight against waves of enemies; and The Arena, a free for all battle over treasure chests filled with loot.
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