Sentences with phrase «help see the game out»

If there is need to protect a lead, remove one of the front three for a center - back and the 3 -5-2 can help see the game out.

Not exact matches

Obvious, even girls at my job that hardly know anything about football at all saw the game and saw what happened and said refs helped them out.
It could be because he keeps getting shifted back out to midfield, he's not a natural striker so I don't think it helps changing a players duties from one game to the next, we seen what it done with Calum after a confident start.
I don't see how it helps us at all.This could mean that they go out of the competition early and have less games to contend with.
When Ramsey is playing well and he gets back to defend then I think we see more out of Ozil and Xhaka, I thought Ozil played better at the end of the season than in the middle when the team imploded and that I do remember seeing Ramsey getting back more than he did in pre season Chelsea game, along with the extra CB to help win the ball back, it has meant Ozil can focus more on finding space ready for when his team mates have won the ball back.
this window has just finished i am already thinking about who we will get for the january window we might try for khedira on a really low offer as he is free agent almost would help boost numbers in midfield in the new year as we will no doubt need to filling the numbers about then also i will hold my hands up and say i was wrong this morning for giving wenger stick and saying welbeck is rubbish i have been out in the cold light of day and had a chance to reevaluate the situation and realized that this could be a canny shrew transfer on wenger behalf actually if wenger can turn the clock back and work his magic on welbeck and get him scoring goals and improve his game then we could have a great underrated signing on our hands its wengers absolute trust in him that might be what makes him a great player as this is something that he never had at old mordor if anybody can make him a world beater wenger can he loves this little pet projects improving players against the odds welbeck has the skillset to be high class player upfornt he just needs to work very hard on his finishing i think once he gets a few goals under his belt he will settle in fine and he is a team player you could put him on the left against man city to shore up that side and he will put in a great shift without a complaint that could be his biggest asset to us or on the right whenever we need him there ithinkwenger might start himon the left against city to protect the left back against navas and i bet you if he does a great job we will take a shine to him quickly i am hopeing he will be one of those wenger gems that he finds and polishes up to a high finish i must admit i was annoyed as some other gunners were at not signing d / m and c / h but if wenger does win the league with this lot it will be his greatest win yet and what might play in to our hands is the unpredictable nature of the league in the last few seasons if we get on a good run at the right time we might be hard to stop look at city they should have never lost to stoke but the result is there in black and white for all to see and i think chelsea will hit the skids after a while to just because cesc and costa are doing well now thats there main threat but teams will work out how to stop them as the season goes on and chelsea will become predictable i think we might just do well this season after all
Arsenal should see out Matic out of the game and widen the pitch as much as arsenal can, this helps players like oxlade chamberlain to run at Chelsea back line.
Last time I remember seeing that, in game, was with Jewsbury or Borchers helping out Powell.
Kolasinac, Elneny, Welbeck, or Chambers, could have helped us see it out if brought on for the right people and were given instruction to break the rhythm of game and waste time when needed.
, help Xhaka to be more focused (Wenger already has called out the errors) our team has a clear run at the title... longer odds than an economics and politics logic lesson, but possible, because football is a human game, and there are more variable at play, as we saw with the Foxes under Raneiri.
I've seen a bit of Reiss Nelson and I see him as a No10 in a free role.He will find it very tough to claim that spot for a few seasons but this boy does have tremendous ability and potential.We need to get him as much game time in the League as just being in the team will help his learning curve.Next season in the Europa and Carabao Cup is when we can give him a run out centrally as an attacking midfielder.This is a serious talent who will be a tremendous footballer.Lets hope we can bring him on like we used to in the past with our young players coming up through the youth ranks.It seems too long since we have done this.
However, it remains to be seen whether or not Tottenham's reported interest firstly results in a bid being lodged, and in turn if West Ham are willing to even discuss terms as aside from the rivalry between the two London clubs, they'll surely need Lanzini to stay this season at least to help them get out of trouble as they currently sit in the bottom three after 11 games.
Hello members.I stand to be corrected but from what I've realised with Wenger is that he seems out - dated and his reasoning is not helping the club at all.I've just watched the game between Chelsea and Spurs and what I've seen in the midfield between the two teams is a clear indication that Arsenal will still struggle this season.All the top four teams have atleast two bullies in the midfield.
Seeing as we can't even sort that out, well I doubt they will stay away from games to try and help matters.
Vision is a important word like an ozil sees things most players don't can really drive the team forward and help pick teams apart and can adapt during games far better than Coquelin if your ripping teams apart you don't necessarily need a out and out DM on the pitch at all times.
Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
The Dutchman was brought on to help control the game and see out the win but things didn't stick to the plan.
I like the fact that I did not see flamini in the last game because everyone tracked back to help out and even pressed them high up the pitch, they fought for balls they would normally not fight for.
In today's economic climate, the almost unlimited access to televised games involving the bigger clubs hasn't made life any easier for clubs of Dagenham's level so it's great to see the Hammers helping out.
What will go a long way towards helping the Hornets see out games is the substitutions Silva makes.
During that spell he dropped deeper to help out a packed midfield but the second half saw him terrorise Phil Jones and create game winning chances.
Glen Johnson — 6 (Ibe 75 ′) A competent enough performance to help his side see the game out in the final minutes.
To help your older child see a task as fun instead of as a chore, make a game out of it.
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An interesting and, importantly, fun game with enough going for it to keep you coming back, trying out new and different things and generally helping out in one of the most violently dodgy election campaigns ever seen.
For those of you out there dying to see the game, perhaps our recent developer playthrough will help ease the pain?
You can see the developers weren't striving for excellence in the game as the AI could have really been helped out quite a bit.
Hopefully it'll help shift a few more copies of the game, I saw no advertising in the UK for it when it came out.
In Time Warner's earnings release today, they announced that Warner Bros saw revenues increase 15 % to $ 3.2 billion, with the video games division primarily helped out by the releases of LEGO Dimensions and Mad Max, as well as continued sales for Mortal Kombat X and Batman: Arkham Knight.
Billy (Billy Kirkfield) narrates this tale about «the most amazing winter ever,» when a Jamaican who has never seen snow (Bobb» e J. Thompson) moves in next door and helps him challenge the class bully (Josh Flitter of «The Greatest Game Ever Played» and «Ace Ventura Jr.») for the spot at the top of «Kill Hill,» the snow mound out behind the school.
I'm going to see where I left off on my savegame, maybe I'll download someone elses save game and see if that helps me feel like I didn't miss out on anything.
Move past that basic set of elements, though, and you start to see the quirkiness that is quintessentially SEGA: old - school combat where you initiate enemy encounters with random punks on the street JRPG - style; mini games that involve cooking noodles to the correct hardness and following the rules of the road with passengers in your taxi; and best of all, a ton of missions that just come out of left field, like helping a student cram for his exams by answering questions about physics and grammar.
A fishing game isn't the immediate thing you'd think of when considering potential gameplay directions for titles spun off from the mainline Final Fantasy series; after thirty years we've seen more than our fair share of deviations from the established JRPG formula the franchise helped popularise, including forays into real time strategy and even Chocobo racing games, but FFXV: Monster of the Deep truly stands out as an oddity amongst even those initially curious choices.
So as I said we need to stay at the top of our game and make sure that in the event the amount of rainfall hits us in the north area that NEMO will be ready to jump out tomorrow to do the assessment and see how best we can help the affected people in those areas.»
It's hard to see how much this helps the feel of the game unless you pick up the controller yourself and try it out.
To the game's credit objectives can be completed in any order you see fit, which is a nice touch, especially since like that first example doing one thing can help you out with other targets and goals.
- the 18 returning classes were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster was lacked - the Pugilist class was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus was added because the Medic was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not be used multiple times in a row to be activated multiple turns in a row - it also means skills that only have an effect for one turn can be extended to two - after - images use not only the Hero's own class skills, but also their subclass skills - if the subclass is an Imperial, the Drive skill can be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe's skills to inflict status ailments - the skill tree is slowly unlocked as a character grows - there are more skills that make jobs» individual styles stand out more, or expand the player's choices - the skill tree is also made so that there are less requirements to learn specific skills as compared to 5 - this makes it easier for players to get the skill they want without spending large numbers of skill points on lower skills - it's now easier to put points into skills, which makes re-specing easier - the team faced difficulty in balancing classes that were never meant to be alongside each other - they are doing their best to ensure that they keep the individual classes» identities intact
Everything we've seen from the game looks absolutely astounding and it is almost guaranteed to help keep Nintendo Switches sold out throughout most of the holidays.
- after the remakes of Terry's Wonderland 3D and Dragon Quest Monsters 2, Yuji Horii asked the team what should be next - the choices were Caravan Heart (GBA), a professional version of Dragon Quest Monsters 2, or a brand new game - the staff made the plot together with Takeshi Uchikawa (who is currently directing Dragon Quest XI)- the suggestion was to make the theme become something catchy, which lead to a science fiction vibe - Horii said «anything's alright as long as it's interesting» - the creation of the Dragon Quest Monsters: Super Light helped build Joker 3 - fan feedback from the mobile game was used, which lead to monster stats being seen - the Reactor device lets you easily see all the things that occur on the field - the team had some trouble bringing together the ridable monsters aspect of the game, but eventually worked it out - the full game starts off with monsters that players can ride on land - you'll eventually unlock sea, air, and multi-jump land rising monsters - a «Big Air ride» was teased as well - by clearing the story, features will be unlocked that further modify monsters such as abilities and changing their sizes - Stealth Boxes which can not be found without using the Reactor only contains useful items that are optional - compulsory items that are needed to be found with the Reactor are placed in non-stealth locations - accessories can strengthen monsters, but monster strength is mainly determined from raising and combining them - features more offense - related content in the form of new spells and skills - new water - type spells are included - new skills added enable more detailed adjustments in versus, adding more strategic features - one of the items that can be bought with Communication Coins has the same effect with «Key of Encounters» - this lets players recruit monsters a bit more easily they've befriended before - since Communication Coins can only be obtained from multiplayer battles, it's completely optional - people who still do StreetPass but don't want to do multiplayer battles can still get them by combining monsters - DLC monsters are planned to be added regularly post-release until around Golden Week (April 29 — May 5)- - A national tournament is also planned, with more details coming later - carryover feature from Dragon Quest Monsters 2 that comes into play after the ending - players can bring up to 10 monsters which are ranked A or below from DQM2 to DQMJ3 each day
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Glad to see Capcom has learned from Street Fighter V. Better single - player content out the gate will surely help the game do better at release.
Yes, several teams contribute to the each iteration, but each game's approach to history is unlike anything the industry has seen, and Ubisoft has the budget to help it stand out.
Oh, and check out their indie games section if you haven't seen it, we helped A&R games for it and it has pretty decent stuff in it.]
Thankfully footage in the announcement and gameplay trailers says it's going to be back but we would like to see it improved upon significantly because it could really help Rage 2 stand out from all the other post-apocalyptic games out there.
This certainly helps you to get more playing time out of the game, but it's also admittedly quite fun to unlock a character with a new skill and then go back to the story levels and see what new things become available to you.
Tiny Racers looks to be a retro take on the game's existing stunt races and will see players race around the tracks collecting power ups for a selection of nifty gadgets and bonuses that will either help players to survive or knock their opponents out.
I wish that we would see a game like Skyrim come out with such a cool device but I have a feeling the device will come out with some strange yet fun companion games to help introduce it.
If they saw this game and found out about the help system, might they be more interested in trying out another Mario game knowing they could be helped through trouble spots?
The following details come from Gematsu... - 3D Mode characters move vividly in a three - dimensional world - in 2D Mode, the game is depicted in nostalgic pixel graphics - at the start of your adventure, 3D Mode is depicted on the upper screen, and 2D Mode is depicted on the lower screen - when the two modes are displayed at the same time, conversations and such are displayed on the upper screen when using the slide pad - on the lower screen when using the d - pad - As you progress, you will choose which one of the two modes to you want to continue playing with - can visit the church to switch between modes - in 3D mode, monsters will attack if they notice the protagonist running by - with 2D mode, you will encounter monsters randomly while walking - will be able to see the «Memories of Your Journey» at certain places - with 3DS version, you can look back on important scenes in the story that you have already seen in your favorite visual mode - allows you to also see how that scene played out in the style you are not playing in - a village where a special tribe among the Incarnations of Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond Time
Due to the steep learning curve and the divisive gameplay style newcomers can become frustrated fast and the player base doesn't seem to see a benefit of trying to help them out, which is a shame since that means there is a chance the game's player base will die out before it even gets out of Early Access.
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