Not exact matches
Greene asked volunteers to imagine this: You are
hiding with fellow villagers in a basement
while enemy soldiers search for you.
Unique ninja abilities: Use your Ninja Vision to detect and analyze potential
enemy weak points, secret paths, and
hidden information within the environment, but be careful, as you are susceptible to extra damage
while using your vision.
Additional
hidden level goals are discovered organically, and
while enemies can be hilariously clumsy, they are also adept pathfinders.
It's a game that invites you to explore its many levels for loot,
hidden enemies, and other collectibles, and
while Nioh's opening level almost lost me completely, it's easy to lose hours into this fantastic hack - and - slash action RPG.
Each mission
while packed with over the top
enemies also has a select number of
hidden items and secret locations.
So Mario + Rabbids takes the X-COM approach to battle — a turn - based strategy where players
hide behind cover and take shots at
enemies, all
while laying devious traps for your
enemies to fall into — and despite Mario not being the most violent of chaps, he's more than happy to shoot down some fools in the Princess and Country.
For laughs you can even
hide in a cardboard box or in a barrel in a nice nod to the past games
while we all quietly accept that such tactics can fool the cyborg
enemies you're up against, because, you know, cyborgs are stupid.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad,
while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see
enemies and platforms that were
hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
However, the game also introduces the «genesis» mechanic, which is a scanner that'll reveal
hidden items throughout the levels,
while also providing you with free healing items after scanning so many
enemy corpses.
It's incredibly easy to move from cover to cover
while guards have their backs turned (though you may get frustrated during the rare occasions in which guards will see you even when you should be
hidden), and it's hard not to be impressed by Sam's animations as he knocks out an unsuspecting
enemy or climbs a nearby ledge.
The game is rather long, providing hours of racing through stages
while collecting as many lums as possible, avoiding and smashing
enemies, and discovering
hidden areas.
Progressing through a series of levels represented on a world map, you punch, kick, and jump your way through multiple goblin and robot
enemies while solving simple puzzles and discovering
hidden collectibles.
Finding keys is a pain when the spawn rates for
enemies ramp up continually,
while survival mode can be easily beaten by just
hiding in a corner.
Each world is composed of multiple, sidescrolling stages that contain various hazards,
enemies and collectables, so it's up to the player to navigate these obstacles safely,
while traveling off the main path to find all the
hidden stuff.
While it's possible to get away with a second shot this usually alerts the
enemy to your exact whereabouts, whereupon they'll begin to attack you, occasionally managing to act intelligently, but mostly just
hiding behind boxes.
You
hide behind cover and have to lean out to blast
enemies,
while avoiding their shots.
So Mario + Rabbids takes the X-COM approach to battle — a turn - based strategy where players
hide behind cover and take shots at
enemies, all
while laying devious traps for your
enemies to fall into — and despite Mario not being the most violent of chaps, he's more than happy to shoot down some fools in the Princess and Country.
Soon they were all after me and I was left to
hide in dark corners
while my dog buddy, Boomer, was stealing weapons from the
enemy and kindly bringing them to me.
For example, underwater you can swim unseen behind those schools of fish,
hide in seaweed or giant clam shells,
while avoiding
enemy Samurai patrolling in little compact submarines (they can't swim, after all!).
A much larger, shielded
enemy hid behind his equipment
while still charging me for attacks.
Climbing axes can be upgraded for close quarters melee combat by adding a
hide wrapped handle for one - handed grip that prepares climbing axes to be dual - wielded when knocking down armoured
enemies,
while improving the purpose of climbing axes by sharpening the edge in order for it to slide into narrower gaps which provides more leverage for increased movement speed.
Not every level progresses exactly the same, which adds some variety to the stages (in the first level in the first world for example, Bomberman needs to step on four
hidden switches to activate the exit,
while on the third he is chasing down a giant emerald, which is repeatedly carried away by an
enemy).
In Mission 8: Sentinel, you can stealthily kill
enemies with your grappling hook
while hiding in bushes.
While it retains all the fluidity and speed the series gained in Conviction, it doesn't let that get in the way of allowing you to meticulously
hide bodies, knock out
enemies or evade your foes entirely.
It's a game that invites you to explore its many levels for loot,
hidden enemies, and other collectibles, and
while Nioh's opening level almost lost me completely, it's easy to lose hours into this fantastic hack - and - slash action RPG.
While the former game has you attacking futuristic
enemies with electronic blades and skills,
Hidden Dragon embraces an ancient motif and stays relatively grounded in realism.
Players have to
hide and avoid the
enemy while searching for a way out.
Troopers are exposed to fire and being run over, but are nimble enough to avoid most
enemies and you are capable of
hiding in the trees or remote mountain tops
while you try to pick off
enemies from afar.