Not exact matches
This potent formula is meant to be sprayed in
areas where bed bugs
hide until surfaces are just slightly moist.
With the arrival of spring animals in many
areas will be emerging from their winter
hiding places to search for a place to live
until next winter.
Increase the difficulty gradually
until your dog can find obscure objects
hiding behind obstacles in large
areas.
Before long they begin to mature even more,
until they are old enough to breed they head up to an
area in which is both great for
hiding in and finding a mate.
Blackgate is Metroidvania in a very pure sense: it's a 2.5 D side - scroller whose interconnected, labyrinthine stages are tackled in a non-linear fashion and whose many gated
areas are inaccessible
until a specific item or
hidden passage is discovered.
The map is filled with a variety of environments and
areas that will remain unexplored
until after the main quest is beaten, with
hidden areas that can only be accessed or properly explored with the use of special moves, and other
areas that can only be reached based on the current in — game season.
Replay incentive comes in the form of
hidden areas to find that often can't be accessed
until your second playthrough of the game when you've got access to Dante's full arsenal of abilities.
In the instance of the Executioner, he will chase Daphne indefinitely
until she is able to
hide or simply get far enough from the sunflower field and Temple Ruin, as he doesn't seem to leave that
area at all.
(And most likely the final
area is
hidden until the end).
Block to make it fly, then stand on top of the block
until it flies upwards, taking Mario to a
hidden area in the sky.
This is the route to the
hidden area, so turn around and go up this cliff side (which in turn is directly opposite the cliff you were on previously) and continue
until you see a gap on the wall in the right side.
Depending on how long the character stays within that cone of vision, guards will either grow «Suspicious» or go into a full - blown «Alert» phase: When guards are Suspicious - as indicated by a question mark - they will scout the player's last known location and the surrounding
area; Alerted guards will chase the player down
until he / she is either captured, or has escaped their line of sight by
hiding behind something.
The objective with the spies is to hack terminals, and stay in the
area until the hack is complete, which means finding a nice
hiding place, while the mercenaries (played from a first person view) are tasked with hunting the spies down and stopping them from hacking the terminals.
Again, this is an
area where mistakes can lie
hidden until it is too late, especially where different assumptions have been used for the purposes of preparing the budget.
An abstract rug zones a dining
area — and
hides crumbs
until you get time to vacuum!
Oh, and my brain retains snapshots from infants school — learning to sing «Frere Jacques», poking around in drains for coins to buy 6 - cent packets of Chickadees from the canteen, being mortified about not pronouncing «choir» correctly during a reading test with the principal (couldn't understand why it wasn't choy - er), sitting on painted circles drinking warm milk out of glass bottles for morning tea,
hiding my bananas behind the sink in the classroom because someone called me a monkey, sliding down a pole and injuring myself in an intimate
area with a sharp bolt, blood on my undies, terror about the damage I might have caused down there, never telling a soul
until now...