Nintendo Land is one of the better exclusives available for the Wii U. Lots of replay value is
hidden within the game, but the game is at its best when four to five players can monopolize the multi-player attractions, and in order to do that, each player needs their own Wii remote that retails for ~ $ 30 apiece.
Math, Excitebike, Golf, Ice Climber, The Legend of Zelda, Mario Bros., Super Mario Bros., Pinball, Punch - Out, Soccer, Tennis, and Wario's Woods are all fine NES games and they're also
all hidden within the game.
In the game Delusionscapes will serve as dungeons as players slip into the rifts that lie
hidden within the games «reality».
In addition, there's an abundance of collectible items
hidden within the game that can be uncovered by digging through the environment with your trusty shovel.
Reveal the picture games are those where a picture is exposed piece by piece while hidden object games are those where a player has to locate certain objects that are
hidden within a game picture prior to ascending to the next level.
The order of unlocking skills is
hidden within the game code to encourage players to replay the game over and over again.
amiibo help reduce the grind a bit while not allowing you to complete every puzzle without playing the game, because each puzzle has special rare pieces
hidden within the game's levels that can't be unlocked through amiibo.
Essence.exe is a very creepy and rage inducing platformer in which you play a haunted Super Mario Bros hack that's packed full of glitches, infuriatingly tough level design, secret messages and blue screens of death that hint of a darkness
hidden within the games code.
All of the above, plus work with the developer and help create your own HIGH POWER custom secret playable character
hidden within the game with a very limited story.
If you get stuck trying to find Power Moons
hidden within the game's many kingdoms (think Power Stars from Super Mario 64 or Shine Sprites from Sunshine) then you can visit the Hint Toad and his companion Uncle amiibo.
Mass Effect 3 script information
hidden within the game's Extended Cut DLC suggests further ending dialogue changes for players who download the upcoming Leviathan add - on.
Not exact matches
Braintree found that to be the case when it engaged developers by using ASCII art to
hide access to old - school arcade
games within source code.
[Downloadable
Game]
Hidden deep
within the Hotai forest lives a family of playful and mysteriously colored creatures known as Piyos.
Throughout the
game we learn exactly what has been going on with the wide amount of disappearances, the secret
hidden power
within Jade but at the very end of the
game we are left with a big question mark.
The
game's visually improved courses were now adorned with blatant references to Mario baddies and landmarks, even throwing in a few mischievous Pikmin
hiding within flower patches.
The
game plays as a bog standard LEGO
game; for people who do not know what that means, essentially you are given a series of levels to explore and tackle, and
within these levels you will complete objectives to progress while destroying just about everything in sight to unlock and find
hidden collectables.
Each
game featured a number of clues
hidden deep
within them.
Interactive elements include highlighted narration, tappable words and pictures to see and hear them read aloud, you can record custom narration for each story and share it with others, and there are mini
games included
within each book, such as finding
hidden creatures placed on each page.
What
hidden risks to children and adults lie deep
within this cult
game?
The aim of the
game is for the dog to locate a
hidden scent
within an area and alert the handler to its -LSB-...]
That, combined with constant connection drop outs in the middle of raids, monotonous and repetitive gameplay, and a complete lack of in -
game narrative (most of it was
hidden within the Grimoire), means I am highly suspicious of the sequel.
This is where the beautiful little tin suitcases come into play as they're used to squirrel away money, and only cash stored
within these hinged tins counts at the end of the
game, a nice thematic touch as it's basically you
hiding your questionably gotten gains from the Don.
I haven't even talked about the two other
games hidden within Black Ops 3 yet!
While there are datapads, journals and other
hidden items; they do not play a large role
within the
game as they would have in previous titles.
That's right, it's a
hidden minigame
within a
hidden game.
The real brilliance of the
game actually comes from a little mod I found
hidden deep
within the code of the
game named something like «Menaga Disega».
I'll be frank in admitting that there isn't much of an editorial
hidden within the addictively terrible one - liners from that
game, but it was interesting to hear Riddles tell me that he didn't really care for the 7 minutes he played of the title.
Though an open - world action RPG is much different from a Forza
game, great potential is found
hidden within its design.
Deep
within the business centre of the Koelnmesse in Cologne,
hidden away amongst the copious amounts of stands privately previewing the latest
games, Cloud Imperium studio head and creator of the Wing Commander franchise Chris Roberts was presenting an early look at the first playable part of Star Citizen - the Hangar Module - which will allow players to walk around and interact with the ships they have purchased via pledging to the crowdfunding campaign.
The levels were as interesting as any other Halo campaign but due to the better graphics and the ability to climb up a ledge rather than having to jump above it's height it made it great to explore for skulls and collectables,
within the 9 hour co-op
game both myself and Russ found ourselves venturing off and climbing up different parts of the maps to see how high we could get or what was
hidden away, we came across a few Easter eggs on the way and found some rare or «special» weapons, Halo has always been a FPS which you have to explore to find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the
game flowed well between each level bouncing from blue team and team Osiris following the story to show where paths cross and what each team is doing in between, I feel like all of the trailers kind of pointed the story into a different direction to the way the campaign developed which was surprising and confusing at the same time but none the less it was a great campaign and one of the best Halo
games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo
game should be but Halo 5 has surprised me and was well worth the wait.
Hidden within the data of the
Game Boy version of Yoshi is an unused Bullet Bill which would've functioned similar to the Goombas, Bloopers, Boos, and Piranha Plants in both that game and the NES vers
Game Boy version of Yoshi is an unused Bullet Bill which would've functioned similar to the Goombas, Bloopers, Boos, and Piranha Plants in both that
game and the NES vers
game and the NES version.
Rodin will also take the
hidden LPs you find
within the
game and turn them into weapons for Bayonetta to use.
We've had some fantastic, big - name indie
games within the past couple of years — Cuphead, Dream Daddy, Stardew Valley, Undertale — with plenty of gems
hidden in the sands, and the gaming industry can only go up with more and more indie developers trying their hand at video
games.
To be clear, this is never a restraint of the
game as it's fairly easy to pop off three shifts,
hide in a room, recharge your shifts
within seconds, and get back to the beatdown.
I completely fell for the
game within its opening hour, despite perhaps an over-reliance on
hidden object puzzles, and the name Artifex Mundi found itself forever etched into my memory.
The hints indicate that there will be some
game - related rewards
hidden within GTA Online «The Doomsday Heist» update.
The world of Drangleic is a wonderfully designed, with each area being accessible via a branching selection of tunnels and the like rather than being a truly open world; yet the environment is massive, much more than in the original
game, and players will find themselves losing hours exploring every nook and cranny and obtaining the multiple treasures
hidden within.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are
within a + / -150
hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the
game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the
game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
There are
hidden nooks and crannies to discover
within the
game but for the most part, the maps very linear.
As is customary in the RUNNER series, every level in the
game contains a
hidden Retro Challenge somewhere
within it.
Look up «retro video
games» (or use «vintage» instead) and you may be surprised at the options
hiding within driving range.
Werewolves
Within is a fast - paced
game of
hidden roles and social deduction for five to eight players.
The way they went into detail creating the
game made it very immersive, and there's a great sense of adventure and exploration with how they
hid various treasures
within their open world.
Some excellent ideas are
hidden within the clunky mechanical execution and poor
game design choices.
The
game actually puts an emphasis on using the environment to kill enemies since things that are destroyed tend to burst outward like you hit a grenade
hiding within it which works surprisingly well against enemies standing next to certain bits of the environment.
It can feel a bit overwhelming at first, but embracing the challenge of exploring the environment, and discovering the various mysteries the
game hides within it, will yield the sensation of knowing what it's like to be Sherlock Holmes!
Hidden within a cave entrance in the 4th mission of the
game, you are able to shoot a row of 3 explosive barrels.
Whether a
hidden message or reference to another
game, moment in time, a secret mode or mini
game within a main
game, or even something as small as an image of the
games developers, Easter eggs are the
hidden beauties both big and small that developers add
within the background of their
games for one single purpose, fun.
You can actually preview the GT time patrol quests for story mode in the video below by the skilled SergioM3, who was able to find some
hidden data
within the files of the
game.
It also gives you power over glitches like those found in classic
games, allowing you to scramble enemies, corrupt environments, and enter
hidden areas as you explore this hostile alien world and uncover your role
within it.