Sentences with phrase «high damage combos»

As any top Seth player needs to be, Dashio excels at mix - ups and inflicting high damage combos on his opponents with his high execution skills while being smart enough to know when to back off to avoid taking damage to his own low - health character.
Ms. Fortune is more of a rushdown / pressure character that can use her head as a weapon to hot box an opponent making it easier to land high damage combos.
I took some ideas from Tony - T's super high damage combos but simplified them or made them more match viable.
Super attacks are inventive, sparkling high damage combos that go off like mini nukes.
The dial - a-combo system from Mortal Kombat 3 is still intact but it's not as easy to pull off 30 % or higher damage combos as it once was in Mortal Kombat 3.

Not exact matches

Less muscle recovery and growth... 25.11.2016 Achieve better performance on low - carb diet by using L - carnitine 02.06.2016 High - protein diet does not cause kidney damage in the long term 17.01.2016 Animal study: low - carb diet with lots of saturated fats cuts life expectancy 20.11.2014 Endurance athletes prepare better for races with a low - carb diet 26.10.2014 Exercise and low - carb diet combo excellent way to lose weight 20.08.2014 Low - carb diet doesn't mean loss of muscle mass or strength 23.01.2013 Low - carb diet makes it easier to maintain weight loss 02.08.2012 Plant - based low - carb diet is healthy 02.05.2012 Saturated fat may make low - carb diet unhealthy 21.04.2012 Less carbs, better memory 14.11.2011 Protein diet protects against cancer: animal study 08.10.2011 Study: low carb + strength training = big fat loss, no lean body mass loss 13.02.2011 Paleo diet: eat as much as you want, and 1399 kcal / day will fill you 10.02.2011 Sweet - toothed smoker is less strong 30.01.2011 Low - carb protein diet causes muscles to grow without training 13.08.2010 What happens if you go on a meat - only diet for a year?
With Gamescom being a major stage for reveals and gameplay analysis, Bandai Namco filmed a character breakdown video for ol' King Piccolo to highlight his strengths, weaknesses and potential high - damage combos.
I began by playing it safe and only using high damage moves like a swinging kick to the head to get the advantage on my opponent before I learned that a combination of different moves — from quick punch combos that drain an opponent's block meter to a variety and high and low attacks that hurt different parts of their body — was the most ideal fighting style for me.
Enemies can drop variations of these weapons with different passive skills, such as a higher chance to drop a weapon with more skill slots, dealing extra elemental damage, or dealing extra damage with a specific combo.
The high level combos you are taught aren't practical or damaging, making them basically useless in competitive play.
The DS are fast - hitting weapons that are good for extended comboing, the best weapon for status / elemental, and can get off high amounts of damage in a short amount of time.
The game has been tuned to feel high damage - as it should, this being Dragon Ball - but characters have enough hit points to survive a few decent combos.
Flow attacks are combo attacks that change depending on an enemy's state, Reactive attacks create optimal attacks for the situation at hand, and Trigger attacks can trigger amazing high - damage - count combos.
Higher level combos involving several types of damage can also introduce effects that can harm ships that get too close to the victim.
An explosion is now triggered from the roof when this happens - Ra (Scarab mode, Tag Combo Ranged Attack): Fixed effect camera - Ra (Bomb mode, Special Move 1): Fixed bug where explosion would trigger out of bounds when using move near a border - Slayer (high Melee Attack): Adjusted trajectory of opponent upon final strike - Loki (Character Special Ability, Tag Combo): Fixed bug where, if you triggered an Awakening while Loki is carrying a pizza box, two boxes were shown during the Awakening trigger - effect delay time - Loki (Calorie Gauge): Fixed bug where the «almost out» animation that triggers when the gauge goes below 25 % remained on even after the gauge was filled up via Character Special Ability, etc. - Loki (arms when damaged): Fixed bug where arm animation would occasionally stop after Loki takes damage - Kali (Special Move 1): Fixed bug where the Special Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calories.
I began by playing it safe and only using high damage moves like a swinging kick to the head to get the advantage on my opponent before I learned that a combination of different moves — from quick punch combos that drain an opponent's block meter to a variety and high and low attacks that hurt different parts of their body — was the most ideal fighting style for me.
You can cause more damage if your combo is high.
But when your guard meter is high, even an ordinary combo can do massive damage to you because you are not being protected by the usual damage scaling.
Despite the increase in speed, the enemies can easily overwhelm you with their long combos and high damage output resulting in many cheap deaths.
Vega will deal out high levels of damage per hit and loves to finish with super combo attacks.
The higher your combo, the more damage you do.
This can be incorporated into most combo strings in the game, and sets up your opponent for a high damage juggle follow - up.
By killing enemies using one turret and keeping a high combo score, the action bar fills up, gives commanders an edge in battle by allowing them to use a portion of it or the entire bar to summon the team's hero for a limited time, or use special attack barrages to cause huge damage to enemy units.
This will give you a good idea of how FighterZ's combo system works, as well as provide some basic, decently high - damage strings that you can use in matches.
He's still a high - damage dealing fighter and his signature combos still pack a wallop.
Each character also had a launcher move which would catapult their opponent high into the air, and if followed up with a well - timed Super Jump, could be the start of an awesome and highly damaging Air Combo.
Whichever player has the highest Grid Gauge at points of the battle will be rewarded with the ability to dish out extra damage on their opponent as well as string together more powerful combos, which is always a plus.
Similar to Senran Kagura «s «Shinobi Transformation», Drive transformations will enhance the Liberator's main weapon, granting new attacks and high - damage combo techniques.
Another purpose of this Definitive Edition is to rebalance the gameplay; adding a manual lock - on, adjusting the Style system and boss fights to be less forgiving, a new highest difficulty level called «Gods Must Die», as well as options for Turbo Mode, Hardcore Mode and the «Must Style» Mode which requires at least S Rank style in a combo before damage can be dealt to enemies.
With that in mind, players were able to create combos, and were rewarded with a high - damage output if successfully performed.
This double ended spear allows users to not only pour on quick combo damage but send their hunter high into the air.
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