Sentences with phrase «high damage to your opponents»

Both of these can cause high damage to your opponents, but also to yourself, so best to use at a distance.

Not exact matches

He knows how to spend a week grooming a thin team, one built around highly sought and subsequently damaged high school prospect Kiel, making his first - ever start against a power - conference opponent.
This was done to eliminate the potential of a collateral damage to his chances to the highest office of the land, in case of a possible slip of tongue in indecent language inJohn's submissions on behalf of the party in his conversation with the media and opponents of the Party.
I began by playing it safe and only using high damage moves like a swinging kick to the head to get the advantage on my opponent before I learned that a combination of different moves — from quick punch combos that drain an opponent's block meter to a variety and high and low attacks that hurt different parts of their body — was the most ideal fighting style for me.
An explosion is now triggered from the roof when this happens - Ra (Scarab mode, Tag Combo Ranged Attack): Fixed effect camera - Ra (Bomb mode, Special Move 1): Fixed bug where explosion would trigger out of bounds when using move near a border - Slayer (high Melee Attack): Adjusted trajectory of opponent upon final strike - Loki (Character Special Ability, Tag Combo): Fixed bug where, if you triggered an Awakening while Loki is carrying a pizza box, two boxes were shown during the Awakening trigger - effect delay time - Loki (Calorie Gauge): Fixed bug where the «almost out» animation that triggers when the gauge goes below 25 % remained on even after the gauge was filled up via Character Special Ability, etc. - Loki (arms when damaged): Fixed bug where arm animation would occasionally stop after Loki takes damage - Kali (Special Move 1): Fixed bug where the Special Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calories.
I began by playing it safe and only using high damage moves like a swinging kick to the head to get the advantage on my opponent before I learned that a combination of different moves — from quick punch combos that drain an opponent's block meter to a variety and high and low attacks that hurt different parts of their body — was the most ideal fighting style for me.
Part of the fun when it comes to other RPGs is watching your character decimate an opponent with a flashy attack and see damaging numbers get higher and higher, becoming an unstoppable killing machine.
Movement is fluid as players best opponents with a barrage of low, mid, or high stance blows that each behave differently and apply different amounts of damage to different hitboxes.
This isn't Words with Friends though; you've got to come up with the most ridiculous and cutting insults in order to hit those high scores and deal massive damage to your opponent's... uh... ego?
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Considering the duration of Sheep Trick is perfectly timed to allow for you to cast Grand Conjuration, it ensures you can instantly burst an opponent for much higher damage.
With a push of the trigger you freeze time, allowing you to spend portions of an action bar on creating the most efficient killing pattern: line up slashes to take out rows of opponents; move AOE explosions to hit as many enemies as possible and reposition your character to get in high damage backstabs.
Develop a defensive tank character with high HP to withstand knockout blows while offense focused players can create a damage - inflicting character with low health but high critical hit rates to devastate opponents with a flurry of attacks.
Opponents must block high in order to avoid taking damage from this attack.
Ms. Fortune is more of a rushdown / pressure character that can use her head as a weapon to hot box an opponent making it easier to land high damage combos.
Matchmaking is so unbalanced that you'll spend the first few hours getting kill assists if you're lucky because your opponents have more health and higher damage weapons because they had enough credits to buy enough loot boxes.
Unlike other fighting games, the Super Smash Bros series uses the mechanic of attacking opponents and raising their damage level to the point where they can be «smashed» out of the arena; the higher the damage level, the easier you get pushed back.
Punch with both arms to try for a high - damage grab while charging your special meter to unleash powerful Rush attacks on your opponent.
Whichever player has the highest Grid Gauge at points of the battle will be rewarded with the ability to dish out extra damage on their opponent as well as string together more powerful combos, which is always a plus.
As any top Seth player needs to be, Dashio excels at mix - ups and inflicting high damage combos on his opponents with his high execution skills while being smart enough to know when to back off to avoid taking damage to his own low - health character.
Swords and blades can be useful in cutting damage and executing fast paced attacks, impact weapons like hammers can cause high damage and stun opponents while ranged weapons such as bowguns allow you to attack beasts from afar.
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