Sentences with phrase «high during game plays»

Regarding heating, the device didn't heat up high during apps usage, but the heating measure was considerably high during game plays.

Not exact matches

The Razorbacks apparently want Monk so much so that during one of his recent high school games in Arkansas, they sent their entire squad to watch him play.
The 22 year - old is an exciting player for a full back, and waltzed past players at will during the 2010 World Cup for Portugal, but the fact that Liverpool play a more pressing game these days than under Roy Hodgson means that they are likely to have more of the ball as well as play a higher line.
But it is during start when the game is played with most intensity and the risk of getting injured is higher than to come on as a substitute.
Cleverly the pitch they performed on was lit according to the energy produced during the game, i.e. the higher the energy level displayed on the field of play the brighter and more vivid the lighting.
During the just - ended baseball season, he played third base in all five junior high games, reaching base eight times, on two hits and six walks, in 10 plate appearances.
Liverpool's high pressing game will come to not in this big PL game because the Gunners have more than prepared themselves to negate whatever the Reds have on offer against them in the game by making themselves bigger in the game than the Reds have imagined by inflicting on them a heavy punishment on the field of play during the playing of the match to make them pay for the sin they've committed against Arsenal by giving them a dose of their own medicine for having the audacity to come to the Emirates Stadium and took away all the 3 points that were at stake in an opening day PL game without at least leave a point for Arsenal to collect in the match..
Posluszny, who missed most of the 2014 season due to injury, tallied 791 combined tackles between 2008 and 2013 including a high of 162 during the 2013 season (despite playing in only 15 games).
Earlier this month during a high school football game in Maryland, North Point pulled off this epic bounce pass trick play.
After four - star Brad Hawkins returned a punt for a touchdown during his High School game for Camden, New Jersey on Thursday, fellow Wolverines» commit Ahmir Mitchell let all his followers know of Hawkins» play by sending out this tweet:
Intense, emotional and tough — during his playing days he endured no fewer than seven knee operations — Schmidt is the perfect man to spark a revival and for good measure adheres to the house style — the agressive and high - energy pressing game popularised there by Wolfgang Frank and Jürgen Klopp.
That stroke of bad luck left coaches putting wide receiver Tyrell Goodman (who played QB in high school) in the quarterback spot during the game.
An average of 66.2 direct balls per game is already higher than the 62.5 accumulated during the start of the season and the Blues are topping the table in most goals from open play.
I know this because I have watched some of their games during their participation in Europe and I can say they are playing very well and they have very good with players of high quality.
It is maybe Rooney took the initiative during the game to play higher up and tell Theo to drop back.
Because «parents of high school athletes attend their games, watch their child closely during game play, and are accutely attuned to changes in their behavior... [e] ducating parents about signs and symptoms,» they said, «could potentially decrease the likelihood of athletes playing with concussion symptoms.»
During the 2014 independence referendum campaign football was again mooted as a way to foster support for the union with the Better Together cup floated as a stunt that would see Scottish and English legends play a high profile game.
If a defensive coordinator of a National Football League (NFL) team could predict with high accuracy whether their team's opponent will call a pass or run play during a game, he would become a rock star in the league and soon be a head coach candidate.
My son and I went on a walk last night and the air was crisp, the leaves were falling and we could hear the sound of the high - school band in the distance playing during a football game.
If there is one thing I have noticed when playing games like Mass Effect, Dragon Age, or Persona, it's that stakes feel higher during battle when you're side - by - side with characters you are invested in.
Once - high - flying Weinstein Co., which used to know better than anyone how to play the indie game, is experiencing ongoing financial duress during these changing times, and focusing more on television.
Synopsis: A high - rolling corporate shark and his impoverished young guide play the most dangerous game during a hunting trip in the Mojave Desert.
Ceres freshman Derrick Oneal Jr. (2) controls the play during a game against Golden Valley in the 41st annual Frank Godinez Basketball Tournament at Turlock High School in Turlock, Calif., on Thursday, Dec. 7, 2017.
The vessel includes a cinema, games room, a dedicated kids» room with soft play area and — during the high season — kids» activities take place in the nightclub bar.
But there's a hospital; a number of excellent restaurants including a gourmet organic bistro; a fancy polo club where you can enjoy mimosas and watch a game over brunch; a community arts centre that received equipment and training from the Cirque de Soleil whose founder has a house here; a turtle conservation project; music festivals during the high season; ibogaine clinics that treat drug addicts with a African plant medicine; a skate park; an excellent multi-lingual folky band that plays every week at a bar serving both excellent pizza and gourmet teas; and the town attracts all sorts of creative, interesting people — surfers, dancers, writers, artists, musicians, yoga teachers, hippies.
This made testing the battery during gaming an interesting dilemma as I spent a while debating whether to run games at the highest settings and tweak the power options so that it was delivering all the power it possibly could, but in the end I opted to keep the power plan at its default settings and drop the games I played down to achieve actually playable framerates.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Jgame in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to JGame Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
Longshot mode also nails the little details, from the game's believable and endearingly goofy high school football announcers to the chillingly emotional music that plays during pivotal movments.
«When we were testing on my old high school, we had one person that played the game who was so afraid that she sat and shivered during the full play through and screamed her heart out,» they added.
If there is one thing I have noticed when playing games like Mass Effect, Dragon Age, or Persona, it's that stakes feel higher during battle when you're side - by - side with characters you are invested in.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Urquhart had cut his teeth playing D&D in high school, and landed a summer job during college at the up - and - coming game publisher.
But the camera stays so far back during game play that I don't see much use for the triple jump, and when you would normally use it Nintendo has replaced the triple jump with music note platforms that will launch Mario higher should he need to get something out of reach.
Independent developer and publisher, Digital Extremes, announced today that its biggest Warframe ® update for PC of 2016 — The War Within — which released Friday, November 11, surged into the top three games on Steam during the November 12 - 13 weekend, reaching a new all - time high in Steam concurrent users with 68,530 players and more than 1.2 million hours played in one day.
Super Metroid was a game I played little of upon its release but rediscovered it during high school when I discovered the world of ROMs.
For chess: relatives, High Line visitors are invited to play a game of chess during open park hours.
I tried 3 games Bullet Force (in ultra quality mode), Modern Combat 5 and Asphalt 8 (high) and all of these games worked really well, smooth, no issues, no lags and battery temperature was also under control around 40 degrees in 24 minutes during game play.
GRANGER HIGH SCHOOL, Killeen, TX (6/2009 to Present) Basketball Coach • Assess students to determine which ones have the physical stamina and training to meet the selection criteria • Interview students to decipher their comprehension of the game beyond mere game play • Select students based on academic and physical performances • Create and implement core basketball programs and enroll the right athletes for it • Conduct coaching sessions by providing individual attention to each team member • Coordinate scouting activities and ensure that all team members are on the same page during training sessions • Monitor and maintain the discipline and conduct of athletes to support the image and reputation of the alma mater • Plan and implement coaching sessions for individual athletes to assist them in overcoming their specific shortcomings • Arrange for tournaments with schools and other competitive tours and ensure that team members indulge in extra practice to live up to expectations • Arrange for uniforms, basketball supplies and correlating equipment to be procured from registered vendors
The Head Coach of a high school or college sports team teaches student athletes the basics of a particular sport, such as football, basketball or lacrosse, as well as setting up and calling offensive and defensive plays during games and managing subordinate coaches.
I got to channel my inner grannie again during the performance by hissing angrily at a group of high school girls who'd decided to play the loudest game of charades EVER a few metres away from me (the primary and high schools are adjacent to each other).
My son and I went on a walk last night and the air was crisp, the leaves were falling and we could hear the sound of the high - school band in the distance playing during a football game.
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