Sentences with phrase «high effective rewards»

As a cash back card, it marries the ultimate rewards flexibility with a high effective rewards rate of 2 %.
As a cash back card, it marries the ultimate rewards flexibility with a high effective rewards rate of 2 %.

Not exact matches

However, as we noted above, if you have the Chase Sapphire Preferred ® Card as well, the effective rewards rate on the Chase Freedom Unlimited ® can be higher than 2 %, provided you transfer your points and get a value better than $ 0.0134 per point.
«The market rewarded firms with high effective tax rates for only three weeks post-election, but not since,» wrote Jonathan Golub, Credit Suisse's chief U.S. equity strategist.
If the behavior won't cause harm, then an effective disciplinary approach often involves praising good behavior and rewarding it through hugs, high - fives or special activities (like a trip to the park), while ignoring bad behavior.
Hear about the Science Exchange's Reproducibility Initiative, which aims to reward high - quality, reproducible research and provide a mechanism for industry to identify robust new drug targets for the development of effective new therapies.
Three months after assuming the governorship in 2011, she issued an executive order creating the Effective Teaching Task Force, to identify, recruit, reward, and retain high - performing teachers in the state.
That's why we need an education agenda that strategically recruits, retains, and rewards the most effective teachers and principals; that builds incredibly high standards; that develops rigorous and useful assessments to measure progress against those standards; that builds data systems that allow teachers, principals, students, and parents to quickly and conveniently access those data for everyday use; and that focuses on dramatic intervention within our country's lowest - performing schools.
In the world of K - 12 education, incentive pay for teachers — programs that reward good teaching and encourage the most effective educators to share their talents with the highest - need students — have become the reform du jour.
An effective way to create peer pressure is to reward the employees who demonstrate high degree of knowledge, which is appropriate to their job profile.
«Today's investments will help these districts and school networks — and in time, all districts — develop better systems to identify and reward great teachers, make sure the highest - need students have access to the most effective teachers every year, and give all teachers the support they need to improve.»
Ensuring quality teachers in every classroom by recruiting, training, retaining, and rewarding teachers and school leaders; creating career ladders and increasing pay for effective teachers who serve as mentors, teach in high - need subjects, such as math and science, and who excel in the classroom; and by identifying ineffective and struggling teachers, providing them with individual help and support, and removing them from the classroom in a quick and fair way if they still underperform.
Projects have included: teacher career pathway programs that diversified roles in the teaching force; teacher career pathways that recognize, develop, and reward excellent teachers as they advance through various career stages; incentives for effective teachers who take on instructional leadership roles within their schools; incentives that attract, support, reward, and retain the most effective teachers and administrators at high - need schools; rigorous, ongoing leadership development training for teacher leaders and principals, leadership roles for teachers aimed at school turnaround; and the creation of new salary structures based on effectiveness.
The program has funded 131 projects to improve pay structures, reward effective teachers and principals and provide greater professional opportunities to educators in high poverty schools.
Teacher Leadership and Compensation System: Explains Iowa's new career ladder that rewards effective teachers with leadership opportunities and higher pay; 39 districts participated in first year, with goal of all districts participating by 2017 https://www.educateiowa.gov/teacher-leadership-and-compensation-system
We believe that highly effective teachers must be recognized, rewarded, and supported, and we are committed to providing high - quality, meaningful professional development that is proven to improve student achievement.
Use Title II funds to promote teacher leadership through hybrid teaching positions and incentivize an equitable distribution of effective teachers by rewarding high - performing teachers to teach in hard - to - staff subjects or schools.
But I would point to the fact that many teacher preparation programs don't offer future teachers as much clinical training as they ought to receive — especially training in high - needs schools; that districts are by and large not as effective as they might be at teacher induction and professional development; that teachers are generally under - compensated and specific individual excellence isn't rewarded; and that the policy contexts in which teachers work are being constantly revised in ways that are sometimes contrary to research evidence.
This «rock star,» yet again, brought with her her one string guitar, speaking in favor of South Carolina's House Bill 4419 that «addresses the way teachers are evaluated [i.e., using VAMs], rewards effective teachers with recognition and the opportunity to earn higher salaries [i.e., merit pay] and gives school leaders the opportunity and the tools to build and maintain a quality team of teachers [i.e., humbuggery, for the lack of a more colorful term].»
-- To boost the quality of teachers and principals, especially in high - poverty schools and hard - to - staff subjects, states and districts should be able to identify effective teachers and principals — and have strategies for rewarding and retaining more top - notch teachers and improving or replacing ones who aren't up to the job.
Swing Trading Bilateral Trade Setups Exploring Market Physics Pattern Cycles: Declines Reversals Tops Highs Trends Breakouts Bottoms Scanning Tips and Techniques The Profitable Trader Trading Execution Zone Trading with Stage Analysis 20 Golden Rules for Traders 20 Rules for Effective Trade Execution 20 Rules to Stop Losing Money Bottoms & Tops Adam & Eve & Adam Adam & Eve Tops Hell's Triangle Lowdown on Bottoms The Big W Corrections Anticipating a Selloff 5 Wave Declines Selling Declines Surviving Bear Markets Common Pitfalls of Selling Short Indicators Bollinger Bands Tactics Five Fibonacci Tricks Fun with Fibonacci Moving Average Crossovers Overbought / Oversold Overload Time Trading Voodoo Trading Market Dynamics Clear Air Cutting Losses Effective Market Timing Exit Strategies Greed and Fear Measuring Reward: Risk Pattern Failure Playing Failed Failures Breakouts Breakout Trading Catch The Dow and Elliott Waves False Breakouts and Whipsaws Morning Gap Strategies The Gap Primer Trend, Direction and Timing Trend Waves Triangle Trading Day Trading 3 - D Trade Execution Bid - Ask Pullback Day Trading Tale of the Tape Tape Reading New Highs Mastering The Momentum Trade Momentum Cycles Uncharted Territory
Given the high annual fee, the rewards program on its own is nothing to be excited about — there are many cards that offer similar effective rewards and / or cash back rates with an annual fee of less than $ 100, and some that have no annual fee at all.
It provides its cardholders with high rewards rates for their online, offline and overseas shopping expenditures while remaining highly cost - effective.
Food rewards are an easy, fast and effective way to teach your puppy new behaviors and reinforce these behaviors in higher distracting situations.
Making effective use of airline incidental credits is important if you want to reduce the effective annual fee of high risk / high reward cards like AmEx's Platinum cards.
If you're looking for a no annual fee card to earn rewards but plan to carry a balance on your credit card statements each month, you might first consider the Chase Slate Visa for the purpose of eliminating those high - interest balances in a cost - effective manner.
Ultimate Rewards, Membership Rewards, ThankYou Points, and so on all offer this option but also have the ability to transfer directly to airline and hotel partners at what is often a higher effective rate.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
a b c d e f g h i j k l m n o p q r s t u v w x y z