As we said, Jelly Bean runs smooth and speedy here with
high frame rates when playing games or just swiping around the interface.
Not exact matches
There have been 21 reported lightning fatalities so far in 2015, according to the National Oceanic and Atmospheric Administration (NOAA), which represents the
highest recorded fatality
rate since 2010,
when 22 lightning - related deaths were reported in the same time
frame.
With the
higher frame rate smoothing out the once demanding engine filled with hundreds of zombies on - screen, the game plays a lot smoother than
when it first debuted.
When director Peter Jackson touted the
high frame rate of 48
frames per second for his upcoming fantasy epic, The Hobbit: An Unexpected Journey, we were understandably excited.
We've been able to go so far as to offer the players a multi-mode choice
when they start the game up on those consoles — so they can choose if they want to prioritize resolution, or having the
frame rate higher, or having the graphics.
What we didn't expect were the less - than - enthusiastic rumblings that sprang up
when Jackson announced he was stretching the one book into three films and
when he revealed that he filmed the movie using the technically advanced and now - controversial
high frame rate.
That was our goal, but we were being very realistic about it because at this point in time, especially two years ago,
when we first began developing the process, there were no commercial theaters in the U.S. capable of projecting
high frame rate, 4K, 3D.
Although the actual gameplay is a little dumbed down, but equal to the Warriors
when playing two player, Legends does have a slightly
higher frame rate and all of the cut scenes look no different.
The game has
higher frame rates and more realistic effects than its dual - core counterpart; water «splashes» up on your screen as you speed through channels, and a motion blur effect makes you feel like you're really zooming
when you crank your engine to the max.
Many companies will advertise an extremely low interest
rate for six months to a year and then drop a
higher rate on you
when that time
frame is over.
yes, well... that's what happens
when you capture something at the exact same resolution /
frame rate even though the Pro runs at a
higher resolution.
The biggest flaw, however, is an inconsistent
frame rate that all too often hampers the game's
high - speed gameplay — a pretty big and unforgivable issue
when speed is one of the game's defining factors.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60
frames per second - occasionally the resolution will be scaled down
when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective
when they are used during the right occasion - Special weapons are stronger than the original ones
when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement
when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + -
when you win battles in Ranked mode, the Ranked meter fills and your rank goes up
when its fully filled -
when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks -
when the meter breaks, you have to start over again from the beginning or from a lower rank -
highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat
rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards
when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed -
when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 -
when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage
when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature
when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
PC doesn't only «do»
high frame rates better (by the way, we actually get 120 fps with our graphics cards, I know I get ~ 120 FPS
when playing Battlefield 3 at Ultra with my AMD 7990) we do pretty much everything better
That means
when Scorpio will have the ability to easily run games at 60 Hz of uncompressed pixels, which should translate into
high fidelity
frame rates when gaming.
According to Super Evil Megacorp, the ability to deliver a strategic 5v5 MOBA with
high frame rates and responsive controls simply wasn't feasible with the mobile technology
when the game was first introduced in 2014.
Games running in NEO mode will be able to use the hardware upgrades (and an additional 512 MiB in the memory budget) to offer increased and more stable
frame rate and
higher visual fidelity, at least
when those games run at 1080p on HDTVs.
When asked about its
frame rate, latency and a release date, Mikhailov replied, «
highest frame rate we can get, lowest latency we can get and get out as soon as possible.»
The
frame rate suffers in the more demanding areas, the ragdoll physics sometimes result in laughable results (like
when an enemy corpse gets stuck on your foot and you start dragging them around), the textures aren't always the
highest quality, and the camera doesn't always do what you might want it to.
The PlayStation 4 version of Black Ops 3 is already at 1080p, but
when asked about the resolution of the Xbox One version he avoided the question, saying that the
frame rate is the «
higher priority».
Under
Frame Rate choose
High for a smooth experience, but if you're connecting via Wi - Fi, or have a slow internet connection if you're using Remote Play
when you're away from home, stick to Standard.
When has the Xbox One had
Higher frame rate on ANY GAME that wasn't purposely gimped by the developers due to the Xbox's inability to keep up..
It has the same gorgeous cel - shaded graphics displayed in bright, vivid colours on both a
high - definition television and the Switch console itself, however does suffer from
frame -
rate drops
when played in tabletop and handheld mode.
For example,
when playing video it switches on a «
high frame rate» mode as standard, adding - in extra
frames and making everything look almost sped - up.
If or
when the 8.1 builds for these Sony devices support the
high frame rate screen mode, CarbonROM and other AOSP - based ROMs will start to integrate those patches.
But
when push comes to shove, you'll want to look at a much more powerful chip if you want smooth
frame rates when gaming, especially at those
higher settings.
In fact,
higher frame rates really make it feel like the action is happening right in front of you — which is exactly what you want
when watching sports.
When you see a
high frame rate, such as the iPhone X's ability to shoot Full HD at 120 fps, that means you can create slow - motion movies.
A bit low in
frame rate, and not as crisp,
when played in a VR headset, as a regular
high - end phone camera would feel on a phone screen.
It also necessary
when shooting
high frame rate videos.
When I played Dead Trigger 2, the
frame rate didn't dip below 62 fps and at its
highest reached 74 fps.
Not only that, but adaptive refresh
rates can help save on energy
when displaying static images or low
frame rate video, while also enabling a
higher peak output on capable devices.
Although saying that
frame rates for a new device could be
higher than 60Hz is quite far from the 240Hz
rate of the Apple Pencil, an upgrade from the current iPad's less than 60 to 30
frames would already mean a more responsive and lifelike experience
when drawing on the display using the writing peripheral.
However, we did notice a few
frame rate hitches
when playing
high - quality VR games.
Rates of infidelity in «monogamous» relationships are also alarmingly
high, hovering between 20 - 55 %, depending on what time
frame you ask people about (e.g., having ever cheated versus cheated in the last 5 years).3 Sadly,
when cheaters cheat, they typically do not take protective measures to reduce sexually transmitted infections 100 % of the time.1 Then,
when they have sex with their primary partner, they rarely use barrier protection (e.g., condoms); this puts all partners at risk for diseases such as syphilis and HIV.