He seems a high risk,
high reward player in the mould of Sanchez when i've seen him play and his CL performances have been incredible.
Not exact matches
Smaller
players such as Fairmont and Omni may feel compelled to offer instant
rewards to get the attention of business travelers, though when it comes to perks like WiFi, even the larger
players are capitulating to consumer demand; InterContinental newly instituted free WiFi this month to its
higher membership tiers with universal access to all members beginning in 2014.
With a bit more competition for French stand - outs it can only stand to push the prices one way, so with a
higher investment for
players in a less competitive league I guess the risk /
reward is a bit more of a gamble.
Welbeck also should join that train and Mert we could have done way better bringing in atleast 4 quality
players to replace those Kos, Monreal, Welishere and Ramsay and Iwobi should be shown the door also — Mery should have gone after FA final and replace him with somebody quality wenger's fault has been to keep
players who are loyal to him and
reward them with
higher wage contract despite not helping the team all!
New England's ability to wring value from low - risk,
high -
reward players takes plenty of pressure from the franchise's shoulders each spring.
He is one of the
highest risk -
reward players in the draft, and sorta reminds me of Dontari Poe a few years back where he killed the combine and became the talk of the town until draft time.
Instead, he gets to be the low - risk,
high -
reward player he was when he was a superstar.
Oh and in reference to Nolito, looking over his stats he seems a very
high - risk,
high -
reward type
player.
I am all for signing young, unproven
players as there is very little risk and the potential for
high rewards however these signings MUST be supplemented with incoming
players that can improve our first team XI, as our starting XI is seriously dire.
TS %
rewards players for shooting a
high number of 3's whether they make them or not.
Many of the same elements are present: The overall approach is to use spread spacing and option elements to create quick reads and low - risk /
high -
reward plays that allow for ball - control with the possibility for explosive plays if the skill
players are really good.
Having said that he still needs to justify his
high salary this season, otherwise he will be targeted by the many arsenal bashers and boo boys on this site... There are many here who wouldn't mind arsenal paying princely salary to attract
players who are hardly an upgrade to the ones we already have, yet would immediately complain when the club
rewarded those that have actually already contributed year in year out to get the club to this point.
We can afford to have
high - risk,
high reward kind of
players in attack.
A
high - risk,
high -
reward type of
player, Green - Beckham could become a big - bodied target for the Titans and new quarterback Marcus Mariota, who was drafted by the Titans Thursday night with the No. 2 overall pick.
Wright described him earlier this week as a
high - risk,
high -
reward player, but made sure to correct himself, adding a «mostly
reward.»
The
players got too much
rewards and
high wages in new contract.
Ramsey I feel is a bit more of a
high risk
player but with the
higher risk comes great offensive
rewards (goals and assists).
The vicious cycle of low league finishes, less lucrative sponsorship deals, empty trophy campaigns and relatively smaller revenue streams has meant that
player recruitment at Liverpool has required an eagle eye for unearthed talent, an excellent sales pitch and willingness to take on a few
high risk,
high reward fliers.
With Marc Wilmots» men's clash with Sweden also highly priced, there appears to be a lot of Belgian fans on their way to neighbouring France and hopes are clearly
high that their golden generation of
players can
reward them with glory.
These moments are generally low - risk /
high -
reward when the opposition
player has a minimal chance to escape the press and the chance of a counter is
high.
Neymar is tied to the European champions until June 2018 and Barca recently expressed their intention to
reward the Brazil star with a new deal that would make him the second
highest paid
player at the club behind Lionel Messi.
An internal spreadsheet created by the de Blasio administration and obtained by the New York Daily News reveals a blatant and highly choreographed effort to
reward donors and power
players with
high - profile VIP appointments.
Players decide between two distinct career experiences, each with its own set of
high - stakes challenges,
rewards, pursuit tech and cars.
But at its best, it's an old - school type of shooter that
rewards players hungry for beating their own
high scores and those willing to try some very innovative multiplayer design.
Level design could have been just a tad better and the musical score isn't great: however, it succeeds in delivering a fun and
rewarding experience, keeping
high the challenge and entertaining the
player.
With plenty of
rewards such as medals, different outfits for their in - game characters and
high score rankings,
players will want to play again and again.
An in - game tier level shows the size of your collection, and
higher tier
players get access to better
rewards.
The
rewards players received after achieving certain goals are
high enough to make you want to do the same thing all over again until you get all the ingredients necessary to craft your favorite weapon or armor.
Players will still progress through the game by firing orbs of various hues to make like - colored chains for points, but a number of exclusive differences — such as
high - definition graphics, achievements, and cosmetic avatar
rewards — are being folded into the proceedings.
Finishing in the Top 3 in a round of Virtual League battles, achieving a win rate
higher than 50 % in a round of battles and using Liquid Carbon Missiles and Anti-Ballistic Missiles at least once will allow
players to obtain some special
rewards such as Fuel Resources and additional Combat Unit staff members.
High scores at these games
reward the
player with exclusive furniture and clothing sets.
The loot system is robust, allowing for set bonuses,
rewarding players for playing on
higher difficulty levels and with more people in their party.
It's a stupid move, and means that those with the
higher level weapons who can demolish enemies far more effectively than you are
rewarded with even more XP, while lower
players struggle to rank up and gain access to anything of note.
Ragers will also get play against other ragers leading to a weird rage off thanks to new matchmaking tech New seasons will use previous season data and status to determine starting Divisions and give returning
players a head start Season exclusive
rewards can be won if
players reach Division 15 and
higher This includes: exclusive
player cards at Division 15, exclusive highways at Division 10 and a legendary - looking version of the
player card for those reaching Division 1
- Great Riders Cup is a mode that takes advantage of the riding system - up to 4
players can race via local wireless or the internet - race on your own against the CPU as well - several ranks for the Great Riders Cup - the
higher the rank, the better your
rewards you get for winning races - race example: each
player has to head on the field, catch a Slime, and then go back to the starting line - your monster can dash if it's accumulated enough tension - select two skills to use during the race - various items you can use, such as bombs or a shield
Throw in a method of comparing scores with friends and you'll almost always breed at least a small amount of competition with which to tempt
players back, but sadly I never personally felt much of an urge to replay levels for
higher scores Your
rewards for doing well include new designs for your sheep, such as the 8 - bit look.
Players skilled enough to see themselves through to the end will be
rewarded with rare set items and
high - tier crafting materials needed to create end game Ambush gear.
The latest content update features a new Bounty Hunt «Hell Mode», an extension of the Tower of Chaos» «Hard mode» for
players to test their skills and try to dominate, as well as the chance to earn
higher level
rewards.
Replayability stems from learning how to strike the ball accurately when moving at
high speeds, local and online competitive and co-operative multiplayer for 2 to 4
players, a 10 match challenge mode and unlockable character skins earned as
rewards for levelling up which will collectively have
players returning for quite some time as there is definitely a one more match kind of attractive gameplay.
You see, once a
player reaches level 20, every time they «level up» after that they are
rewarded with a Bright Engram instead of a
higher level.
Performing well will award Challenge Points which will advance your
player level
higher unlocking
rewards and bragging rights.
Finishing in the Top 3 in a round of Virtual League battles, achieving a win rate
higher than 50 % in a round of battles and using Liquid Carbon Missiles and Anti-Ballistic Missiles at least once will allow
players to obtain some special
rewards such as Fuel Resources and additional Combat Unit staff members.
For the long time
players, the game even looks at their save files and gives them certain
high quality cars and upgrades depending on what they own in Forza 3, which is a good loyalty
reward for long time fans.
This
high action speedrun focused action / platform / puzzle hybrid has one goal: to crush the weak
players and
reward the flawless and strong.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let
players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank -
highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each
player is with minuteness - this will determine if a
player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a
player - versus -
player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode -
rewards are changed each time Salmon Run is played - you can obtain
rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that
players will experience the more interesting aspects
The
higher the level that a
player's character is, the greater the in game monetary
reward too.
The new
High Life week in GTA V Online will also introduce other
rewards and discounts that should allow dedicated
players to expand their presence in the game.
Acting fast
rewards players who think fast, the
higher skill ceiling on execution speed means
higher skill ceiling on quick decision making.
Trove's Mantle of Power expansion also adds contests that will alternate weekly and
reward the
highest ranking
players on certain leaderboards with loot that is as good, if not better than, some of the store items, according to Trion.
New Co-op Arena Activity — Set in the Prison of Elders, teams of three
players can take on waves of increasingly difficult enemies to earn
high - level legendary and exotic
rewards.