It's one of those low risk,
high reward plays, I like it.
Not exact matches
And businesses that understand how to
play into consumer pyschology will likely reap the
rewards of
higher sales.
As an employer, Michael Page offers a «work hard,
play hard» company culture, with a fast - paced,
high reward environment.
So while the
rewards of
playing this strategy may be as attractive as ZClassic, the risks are infinitely
higher.
Resource investors generally accept there is a much
higher risk and
reward element at
play in the sector.
It
plays to the innermost vanity of man wanting to be immortal, that we receive a
reward of the
highest cal.iber.
He seems a
high risk,
high reward player in the mould of Sanchez when i've seen him
play and his CL performances have been incredible.
He's a
high risk /
high reward WR3
play.
That being said, someone will give him a pay - as - you -
play type of deal simply based off the fact that he has talent and it's a low risk
high reward type of move.
We
play a
high - risk
high -
reward offensive game, so we need incredibly capable and reliable CBs at the back, for all the the talk about buying a CF or even DM... The main priority for me to compete for the title would be getting a CB, unless Gabriel is going to be that man (that tackle on Lukaku was a great preview of his ability)
However, by and large those clubs who invest the most in their
playing squads usually get the
reward of gaining a
higher League table position.
Many of the same elements are present: The overall approach is to use spread spacing and option elements to create quick reads and low - risk /
high -
reward plays that allow for ball - control with the possibility for explosive
plays if the skill players are really good.
He was
playing much further advanced and a
higher risk,
higher reward mentality.
Instead of being trained to sit at the table and eat with others (a slow and admittedly painful journey for all concerned), this author's toddler is learning that squirming and complaining in her
high chair will be
rewarded not just with free
play, but also a sweet and filling treat.
In neurofeedback, as the patient increases alpha brainwaves on the right (calming the right cortex) and decreases them on the left (upping activity in the left cortex), he is
rewarded with the sound of a flute
playing at an ever
higher pitch.
As in compulsive exercise («no pain, no gain», «the runner's
high»), «cutting» (the self - infliction of wounds) or anorexia (self - imposed starvation), there is a powerful
reward system at
play in excess work — the endorphins, or internal opiates.
And will be
rewarded with a 3 - D spectacle (that will
play equally effectively in 2 - D) as emotional as a
high school commencement ceremony.
Connect with friends and share your
play history, challenge your friends»
high score rankings and view their
rewards.
More powerful advanced cards are earned by winning scenarios (extra
rewards are received for
playing and winning on
higher difficulty levels) which then leads to the ability to create and use your own custom deck.
With plenty of
rewards such as medals, different outfits for their in - game characters and
high score rankings, players will want to
play again and again.
The number of courses barely number half that available in Tiger Woods PGA Tour 14 and the career mode is skeletal, at best, and completely devoid of context at worst; your only real
reward for
playing through the arbitrary disjointed «career» mode is a static congratulation screen and the
high stakes sensation of battling the masters for golfing supremacy is all but missing here.
The loot system is robust, allowing for set bonuses,
rewarding players for
playing on
higher difficulty levels and with more people in their party.
The Bett Awards
play a key role in identifying and
rewarding innovative ICT resources and services for use in education, and awards are considered the
highest accolade in the industry.
Swing Trading Bilateral Trade Setups Exploring Market Physics Pattern Cycles: Declines Reversals Tops
Highs Trends Breakouts Bottoms Scanning Tips and Techniques The Profitable Trader Trading Execution Zone Trading with Stage Analysis 20 Golden Rules for Traders 20 Rules for Effective Trade Execution 20 Rules to Stop Losing Money Bottoms & Tops Adam & Eve & Adam Adam & Eve Tops Hell's Triangle Lowdown on Bottoms The Big W Corrections Anticipating a Selloff 5 Wave Declines Selling Declines Surviving Bear Markets Common Pitfalls of Selling Short Indicators Bollinger Bands Tactics Five Fibonacci Tricks Fun with Fibonacci Moving Average Crossovers Overbought / Oversold Overload Time Trading Voodoo Trading Market Dynamics Clear Air Cutting Losses Effective Market Timing Exit Strategies Greed and Fear Measuring
Reward: Risk Pattern Failure
Playing Failed Failures Breakouts Breakout Trading Catch The Dow and Elliott Waves False Breakouts and Whipsaws Morning Gap Strategies The Gap Primer Trend, Direction and Timing Trend Waves Triangle Trading Day Trading 3 - D Trade Execution Bid - Ask Pullback Day Trading Tale of the Tape Tape Reading New
Highs Mastering The Momentum Trade Momentum Cycles Uncharted Territory
A
high strike rate combined with a trading system that makes sense can be encouraging to any trader, especially a newer trader who hasn't learned how to let the edge of a
high reward - rate system
play out.
For those investors looking for a good balance of risk and
reward,
high yield bonds could be a great
play this year.
Using playtime as a
reward — and I'm talking tug toys and other games you can
play with your dog — can not only keep your dog's interest
high when it comes to obedience training exercises, it is a fabulous way to build a strong positive relationship with your dog.
Playing with your cat is a
reward — these kitties need active
play and attention as they are usually
high energy.
Continue to feed him a
high - quality adult food, exercise, train and
play with him regularly, keep your veterinarian notified of any changes in his physical or mental condition,
reward him with your affection and you'll most likely continue to enjoy a long and happy adventure together.
At the same time, my balances in programs like Ultimate
Rewards are
high thanks to the now - defunct Vanilla reload
play at Office Depot.
The ThankYou Premier card is a solid offering in Citi's credit card portfolio that can be leveraged for
high - value
rewards if you
play your points right.
But mastering a song on one of the
higher difficulty settings is also ultimately more
rewarding; when you're
playing more realistic chord shapes on a more realistic guitar, you feel more like a real guitarist.
- Rock Pikmin were planned but ultimately put on hold - Rock Pikmin would have been heavy with short reach but
high attack power - Co-op
play was planned for Smash Run, but the 3DS processor was unable to display multiple fighters on the same screen - Co-op power - ups for Smash Run were also scrapped alongside co-op plaY - Sakurai initially considered including four versions of each Special - One example includes Mario launching a double fireball - Special rules for 4 - on - 4 Team Battles were considered, but not included - Mii Fighters» Specials were originally going to be included as in - game rewards, but they ended up as default con
play was planned for Smash Run, but the 3DS processor was unable to display multiple fighters on the same screen - Co-op power - ups for Smash Run were also scrapped alongside co-op
plaY - Sakurai initially considered including four versions of each Special - One example includes Mario launching a double fireball - Special rules for 4 - on - 4 Team Battles were considered, but not included - Mii Fighters» Specials were originally going to be included as in - game rewards, but they ended up as default con
plaY - Sakurai initially considered including four versions of each Special - One example includes Mario launching a double fireball - Special rules for 4 - on - 4 Team Battles were considered, but not included - Mii Fighters» Specials were originally going to be included as in - game
rewards, but they ended up as default content
Ragers will also get
play against other ragers leading to a weird rage off thanks to new matchmaking tech New seasons will use previous season data and status to determine starting Divisions and give returning players a head start Season exclusive
rewards can be won if players reach Division 15 and
higher This includes: exclusive player cards at Division 15, exclusive highways at Division 10 and a legendary - looking version of the player card for those reaching Division 1
- due out next month - Rival Domains is a new type of special map, where you get to battle a large army (called a brigade)- your goal consists of capturing enemy camps, defeating enemies within 10 turns, and trying to earn
high scores - deploy up to 20 Heroes, and if you need some help, you can recruit allies from your friends - you can only have one ally with Sing or Dance, and no duplicate Heroes allowed - first round of Rival Domains maps will open alongside the update - after that, a new map will become available every week on Saturday - Blessed Gardens is a new type of map where you can earn Orbs, Hero Feathers, and more - these maps can only be tackled by Heroes who grant the corresponding Legendary Effect, or Heroes who have received it - duplicate Heroes are strictly forbidden - the first time you enter the Blessed Garden, you will get four Water Blessings, allowing you to start
playing right away - Blessings of other elements are some of the
rewards you can earn in the Garden of Water - Blessed Gardens will go live alongside the update, with a new map to be added every Sunday after that - earn Blessings by completing quests and participating in other activities - Shrewd Strategist will be able to learn Wind's Brand at 5 * - strengthen even more weapon skills using Arena Medals and Divine Dew at the Weapon Refinery:
And you'll start to delve into Destiny's
higher - level content remixes and challenges, and discover clever, esoteric puzzles and solutions to seemingly overwhelming odds, by realising the sheer power, importance, and
reward of smart, deep, class - based team
play.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank -
highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you
play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to
play for an hour or so, but they found people
play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are
playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode -
rewards are changed each time Salmon Run is
played - you can obtain
rewards when
playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
- the ability to
play Team Battle matches online - new
rewards when you reach
higher ranks in Ranked Match online including special titles in Official Groups - adds Recording feature to Free Training which allows you to manipulate and record / playback your opponent's moves - fixes for various Pokemon, which means existing Replay Data will not work
Some stages even have locked areas only accessible when
playing on a certain intensity level, and beating these on
higher difficulties brings greater
rewards and loot: with the freedom to select any stage after its been cleared once, it's a clever system that encourages multiple
play - throughs.
Playing on a
higher difficulty also meant you'd get better
rewards for mission completion, offering a real incentive to push yourself to tackle the more challenging difficulties.
Well, here's the thing: In The Real World, you don't unlock any
rewards or receive any benefit for
playing on
higher difficulty settings.
The bottom line is, if you want to
play an action - RPG that is easy to get into,
rewards skillful
play in
higher difficulty levels, and lets you easily
play with your friends, Diablo III is a game that you absolutely can not miss.
No matter what game - mode you
play, there's plenty of
rewards to be earned, improving your rider's ability to jump
higher, hang for longer and pull - off all types of moves.
If your
play style is the
higher the risk, the greater the
reward then this is the skill you want.
Rather than sit on the couch mashing buttons, the Wii used motion sensing controllers that meant that to
play a bowling game you were emulating bowling moves, and in the very popular Just Dance games you were
rewarded for matching
high energy dance moves.
Play daily to beat your
high - scores to earn cool
rewards from Mini-Games that test your reflexes, dexterity and skill!
You can
play at three different difficulties, with more
rewards coming at
higher levels.
This edition includes an exclusive OutRun Bay track, based on the SEGA arcade classic OutRun, an exclusive Metal Sonic «Mod Pack» racer with prototype levitation vehicle, and an Emoticon Sticker Pack, featuring collectibles found throughout the game which are
rewarded for
high scores, skillful
play, and more.
DABBLER: A Demon's Deal deck in a collectible debossed tin case featuring
high - quality monster artwork by John - Paul Selwood; a physical version of the minigame you
play at the Iginor Tavern, plus all previous
rewards!
I put countless hours into the first dark souls trying to max out my level and get every piece of armor, every weapon, spell, etc... The game's steep learning curve and
high level of difficulty seem like a drawback at first, but once you master the mechanics of combat and game
play, you will find this game to be extremely immersive and
rewarding.