I loved the way the native 4k looked, but I had a great appreciation for
the high frame rate as each motion Lara performed was buttery smooth.
Not exact matches
The $ 450,000 Phantom is on rent from the U.S. because its
high frame rate means a 1 1/2 second shot can be slowed to a hypnotic pace and made to last
as long
as it takes to wait for a flight.
Coupled with a head - tracking sensor and a
high frame rate that prevents the image «dragging»
as you whip your head around, you can really get the feeling of immersion.
Cost was a big part on why
higher frame rates we're not utilized, that and people
as a whole are incredibly rigid and resistant to change.
It stands for
High Frame Rate, and involves shooting the film with twice
as many
frames per second than we've become used to (48 fps vs the usual 24).
I don't know why it would, because that didn't,
as far
as I know, employ a
higher frame rate.
His use of perspective throughout is done to perfection and during its Iraq sequences, which are constantly referred to and visible right up until the emotional ending, the
higher frame rate only enhances the realism — almost to the point of you looking away from the screen
as one of the film's most pivotal moments plays out.
From a bloated 169 - minute run time to the seemingly sped up
High Frame Rate technology to an eccentric wizard covered in bird dung, Tolkien purists and casual moviegoers alike saw The Hobbit
as massive step down from Peter Jackson's acclaimed trilogy.
The hot topics included discussions about more and more movies being released in 3D, the ongoing conversion to
high definition digital projection, and the newest innovations: films being shot in a
higher frame rate, and what was described
as «the cinema of the future»; the introduction of laser projection which offers the promise of a brighter light source and savings on bulb costs.
While Rings started strong and only got bigger, The Hobbit did not perform
as well domestically (despite a decade of inflation and the premium prices of IMAX, 3D, and
High Frame Rate tickets), with each sequel earning less than its predecessor.
We've been able to go so far
as to offer the players a multi-mode choice when they start the game up on those consoles — so they can choose if they want to prioritize resolution, or having the
frame rate higher, or having the graphics.
All of this is aided by Jackson's use of
high frame rates (HFR), filming at a speed of forty - eight
frames per second,
as opposed to the usual twenty - four.
· SPECTACULAR GRAPHICS: 4K TV owners can experience
higher quality visuals, such
as 4K quality resolution * 1,
as well
as faster and more stable
frame rates.
Earlier today, industry insider thuway revealed on the NeoGAF forums that a small day zero patch will be released for the game, adding a Performance mode promising smoother
frame rate on PlayStation 4 Pro,
as well
as higher visual fidelity in the 1080p mode.
General Motors emphasizes the trucks» extensive use of
high - strength steel, multiple
high - tech safety features, and its fully boxed
frames as factors in the five - star overall
rating.
However, in the side barrier test, the head of the 10 year dummy contacted the metal
frame of the folding roof and protection was
rated as poor, based on the resulting
high decelerations.
The game has
higher frame rates and more realistic effects than its dual - core counterpart; water «splashes» up on your screen
as you speed through channels, and a motion blur effect makes you feel like you're really zooming when you crank your engine to the max.
Hopefully, with support for the latest version of OpenGL,
frame rates on the new Nexus 7 will be
higher than on other devices using the same S4 processor, such
as the Sony Xperia Tablet Z.
Price urges caution, though: You should fully understand the initial, annual, and total
rates associated with your mortgage product and its time
frame,
as well
as a worst - case scenario of how
high your payment could go if you don't sell the house
as planned.
GT5 Prologue demo vs competing software: vs Forza2, GT5 Prologue demo has - Twice
as many cars -50 %
higher resolution - Far better lighting / shading - Environments about equal, with more complex distant geometry but less complex foliage - Far better car geometry - Interior view (processor intensive) vs PGR4, GT5 Prologue demo has - Twice
as many cars -50 %
higher resolution - Environments aren't quite
as good (ugly
as PGR4's foliage is, GT5Pdemo is worse in this regard)- Far better car geometry - Double the
frame -
rate -LRB-!)
Pointing out that PC games that run at
higher resolution and quadruple the
frame rate as being superior graphically, isn't hating.
Not that I'm actually too worried
as I'll take the
higher, stable
frame rate on a fast - paced shooter like Titanfall any day of the week.
So
as you can notice, this is a rather strange title on the Xbox One X. Ideally, the Xbox One X should have been able to render much better image quality and a
higher performance but other than better texture filtering, shadow detail and slightly improved
frame rates, the differences between the two are quite miniscule.
While I haven't experienced the Switch version, I can tell you this game looks glorious in motion at 60 fps
as the animation, brutal combat, and gorgeous character models pop off the screen at a
higher frame rate.
However, the Vita version has had some graphical downgrades in comparison to the PS4 release
as the textures are not
as crisp and there are some
frame -
rate drops that occur during a
higher than usual amount of enemies, firing and explosions.
Xbox One X Enhancements HITMAN — Game of the Year Edition is enhanced for Xbox One X. Featuring beautiful native 4K, a smooth
as butter 60 FPS
high frame rate mode and HDR support for vivid and stunning colors.
Although, while PC players will be able to enjoy
higher frame rates, they will have to wait longer to enjoy them since the release date for PC is October 24th,
as opposed to the September 6th console release.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60
frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank -
highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such
as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat
rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances,
as long
as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina
as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
While console gamers have often been left capped at 30 FPS, one of the advantages of playing on a PC is being able to run
as at
high a
frame -
rate as your hardware allows, creating a smoother experience.
Microsoft takes care of this at the platform level, and it requires that all titles should run at the same
frame -
rate or
higher as the standard Xbox One.
As one might expect, the
higher frame -
rate makes the PS4 game the best choice for at home play, but the gameplay experience on Switch is still very good and doesn't feel too compromised due to the reduction in smoothness.
In terms of performance, both the Switch and PS4 versions target 30 fps - and while a
higher frame -
rate would have been preferred (and is available for PS4 Pro owners), Sumo went for a more stable experience
as opposed to a variable, unlocked performance level.
But this isn't your younger - self's Perfect Dark, it's been enhanced with entirely new
high quality textures
as well
as a
frame -
rate of 60 fps, things have definitely changed for the better.
That said,
frame -
rates on GT4 are undoubtedly
higher and tearing, although present, is nowhere near
as pronounced
as it is in GT5.
That said, achieving 4x MSAA with
frame -
rates and details
as high as this is indeed a technical achievement unmatched by any of Polyphony's competitors (Forza 3 is 720p with 2x MSAA, for example), and there is a definite feeling that Kazunori Yamauchi's team likes to push boundaries like this.
The result is that while average
frame -
rates are at their
highest on PlayStation 3, the experience is deeply unsatisfactory, manifesting
as a near - constant judder with many annoying pauses - something that is completely alien to original Silent Hill gameplay.
I'm currently reviewing the XO version and would urge multiplatform holders to get it on PS4
as it has a
higher resolution and the
frame -
rate is slightly less hideous on the Sony machine.
When asked about its
frame rate, latency and a release date, Mikhailov replied, «
highest frame rate we can get, lowest latency we can get and get out
as soon
as possible.»
Although you could use a DualShock 4
as a controller on PS3, it just does not have the same responsive feel
as it does playing on The Nathan Drake Collection due to the lack of
high frame rate.
PS4 Pro, which launches November 10, 2016, for a suggested retail price of $ 399.99, enhances PS4 games by supporting the latest in imaging technology through 4K resolution and
High Dynamic Range (HDR),
as well
as smoother
frame rates.
However,
as these are non-interactive, and
frame rates are
higher than during gameplay, the performance impact of NVDOF is typically negated, and therefore goes unnoticed.
Luke Smith said that the first - person online shooter will run at 30 FPS on all console platforms, which means that only PC gamers will be able to enjoy the game at 60 FPS or
higher (the
frame rate is uncapped on PC), alongside other perks such
as Ultrawide support, customizable Field of View (FOV), text chat, custom key mapping and detailed graphics settings to tweak.
At this stage, it's unclear whether «Xbox One X Enhanced» simply refers to the 4K Ultra HD and HDR support, or whether it will include other features, such
as the option for a performance mode (
higher frame -
rate) or other Xbox One X additions.
But the game is fine at 30
frames per second on the Nintendo Switch,
as it doesn't require a
higher frame rate to benefit gameplay.
The PlayStation 4 Pro version antes up the
frame rates for its PS4 games — many to 60 fps — bringing 4K
high definition gaming and video streaming,
as well
as twice the GPU power of a standard PS4.
Features: • Unity 3D engine • NVIDIA ® PhysX ® physics engine • Support for both OpenGL 1.x and OpenGL 2.0 • Available for Android 2.0.1 Eclair (API level 6) or
higher • Possibility to configure difficulty level: easy, medium, hard • Possibility to configure way to control your vehicle: by touch, by slidem by using wheel and by tilt screen • Possibility to reduce visibility range, to increase
frame rate on low - end devices • Possibility to change camera during game (in car, follow car, rotate cam, dynamic and static) • Works even on low - end devices such
as Huawei Media pad (but with reduced visibility range) • Supports all screen sizes from e.g. Samsung Galaxy Mini (480 × 320) to Samsung Galaxy S3 or Huawei Tablets
PC players will be pleased to hear that DICE is working on the beta's sometimes low
frame rate and stuttering issues,
as well
as its
high CPU usage for dual, quad and six - core processors.
PC Gamer also revealed the graphics settings, which include the ability to cap or uncap
frame rate, several anti-aliasing options (FXAA, SMAA, SMAA T2X, TAA), switching on / off effects like Bloom, Depth of Field and Sunshafts,
as well
as Low / Medium /
High settings for everything else.
Pros: has one of
highest R value
ratings, adds structural rigidity to a
frame, resistant to pests, most effective at reducing air leakage, a kit can be bought / rented to do installation
as homeowner.
For example, when playing video it switches on a «
high frame rate» mode
as standard, adding - in extra
frames and making everything look almost sped - up.