Sentences with phrase «higher frame rate on»

Moving from high to medium wasn't as dramatic, averaging 11 percent higher frame rate on the lower of the two settings.
When has the Xbox One had Higher frame rate on ANY GAME that wasn't purposely gimped by the developers due to the Xbox's inability to keep up..
The fact that it hasn't changed means that Star Wars Battlefront joins a number of other titles that run at a higher frame rate on PS4 than they do on Xbox One.
What's already an all - out beautiful game with gorgeous use of color and high frame rate on PS4 gets a significant boost on PS4 Pro, offering up a more consistent framerate and higher resolutions.

Not exact matches

The $ 450,000 Phantom is on rent from the U.S. because its high frame rate means a 1 1/2 second shot can be slowed to a hypnotic pace and made to last as long as it takes to wait for a flight.
Factors that could cause actual results to differ materially from those expressed or implied in any forward - looking statements include, but are not limited to: changes in consumer discretionary spending; our eCommerce platform not producing the anticipated benefits within the expected time - frame or at all; the streamlining of the Company's vendor base and execution of the Company's new merchandising strategy not producing the anticipated benefits within the expected time - frame or at all; the amount that we invest in strategic transactions and the timing and success of those investments; the integration of strategic acquisitions being more difficult, time - consuming, or costly than expected; inventory turn; changes in the competitive market and competition amongst retailers; changes in consumer demand or shopping patterns and our ability to identify new trends and have the right trending products in our stores and on our website; changes in existing tax, labor and other laws and regulations, including those changing tax rates and imposing new taxes and surcharges; limitations on the availability of attractive retail store sites; omni - channel growth; unauthorized disclosure of sensitive or confidential customer information; risks relating to our private brand offerings and new retail concepts; disruptions with our eCommerce platform, including issues caused by high volumes of users or transactions, or our information systems; factors affecting our vendors, including supply chain and currency risks; talent needs and the loss of Edward W. Stack, our Chairman and Chief Executive Officer; developments with sports leagues, professional athletes or sports superstars; weather - related disruptions and seasonality of our business; and risks associated with being a controlled company.
«A relatively fast frame rate on your camera provides more information about where the gas is leaking from than having very high - resolution images.»
the more muscle we have on our frame, the higher our metabolic rate is.
Historically, funky - shaped frames have not earned high approval ratings in Obsessed or Hot Mess, but we have a feeling this geometric pair, seen on Miranda Kerr, may be the exception.
Cost was a big part on why higher frame rates we're not utilized, that and people as a whole are incredibly rigid and resistant to change.
It might be easier to recognize bad composting the higher the frame rate (we don't really know since we only have one subject to draw from and that is hardly a reliable sample size), but you can in no way blame bad composting on frame rates.
With the higher frame rate smoothing out the once demanding engine filled with hundreds of zombies on - screen, the game plays a lot smoother than when it first debuted.
-- Namco Bandai understands that fans want more Tales game in English — Time and money get in the way — Namco Bandai has taken steps to alleviate the issues above, and hopefully we can now look forward to seeing more Tales games worldwide — It's been difficult to fit the game on the 3DS card due to size restrictions — Voice data in particular was challenging to put on the card and feels they solved the problem while keeping the quality high — «Every part of the game, with the exception of the animated cut - scenes, has been redone in 3D» — Yoshizumi believes this makes the game seem more real / immersive than before — Character models rebuilt to improve performance — Rest of the game has been ported over seamlessly — Some changes made to «in - game parameters» to compensate for control differences — No other additions, no new weapons / artes — No communication features (StreetPass, SpotPass)-- Namco Bandai have talked about a sequel, but haven't yet come up with something that would be good enough for a full game — Yoshizumi says he appreciates the comments he receives on Twitter from worldwide fans, and he hopes that more Tales games can make it over in the future — Load times have been improved on significantly — Steadier frame rate (may have been referring to the world map specifically)-- Skits will remain unvoiced
The hot topics included discussions about more and more movies being released in 3D, the ongoing conversion to high definition digital projection, and the newest innovations: films being shot in a higher frame rate, and what was described as «the cinema of the future»; the introduction of laser projection which offers the promise of a brighter light source and savings on bulb costs.
And now, thanks to the latest technological advances like 3D, high definition digital, a higher frame rate and top notch creative talent on both sides of the camera to amp up the believability, audiences can journey into another world, like never before.
While tolerable, the higher frame rate of the other versions gives them a significant bump over the game's performance on Switch.
While the report goes on to say that, currently, no theaters are ready for the high frame rate presentation, some of them only require a software upgrade that will be available starting in September.
We've been able to go so far as to offer the players a multi-mode choice when they start the game up on those consoles — so they can choose if they want to prioritize resolution, or having the frame rate higher, or having the graphics.
With the latest film, «The Hobbit: The Battle of the Five Armies» coming out in High Frame Rate 3D (HFR 3D), other 3D and 2D formats and IMAX in select theaters on Dec. 17, a new «Hobbit» poster and new character banners have been released!
I was highly impressed on how much beauty comes out of a nice, high frame rate.
With all of the focus landing on The Hobbit: An Unexpected Journey's use of high frame rate / 48 fps, the rest of the production's stunning achievements in visual effects have been unfairly shunted to the sidelines.
Earlier today, industry insider thuway revealed on the NeoGAF forums that a small day zero patch will be released for the game, adding a Performance mode promising smoother frame rate on PlayStation 4 Pro, as well as higher visual fidelity in the 1080p mode.
However, in the side barrier test, the head of the 10 year dummy contacted the metal frame of the folding roof and protection was rated as poor, based on the resulting high decelerations.
The game has higher frame rates and more realistic effects than its dual - core counterpart; water «splashes» up on your screen as you speed through channels, and a motion blur effect makes you feel like you're really zooming when you crank your engine to the max.
Frame rates remain high and constant, ensuring nothing detracts you from the action on - screen.
Hopefully, with support for the latest version of OpenGL, frame rates on the new Nexus 7 will be higher than on other devices using the same S4 processor, such as the Sony Xperia Tablet Z.
If you take my simplified approach to analyzing and trading the markets with price action on higher time frames, you'll be able to quickly scan the markets for your price action setups, you'll save a lot of time and money by not over-trading and hopefully increase your win rate.
Many companies will advertise an extremely low interest rate for six months to a year and then drop a higher rate on you when that time frame is over.
Not that I'm actually too worried as I'll take the higher, stable frame rate on a fast - paced shooter like Titanfall any day of the week.
So as you can notice, this is a rather strange title on the Xbox One X. Ideally, the Xbox One X should have been able to render much better image quality and a higher performance but other than better texture filtering, shadow detail and slightly improved frame rates, the differences between the two are quite miniscule.
Most games automatically defaulted to the medium settings; I could bump the visuals up higher, but the i3 started to show the strain with stuttering, crawling frame rates and crashes on graphic - intense games like Ark: Survival Evolved.
Yea there were some games in 1080P on PS4 that had a slightly lower frame - rate than the 900p XB1 version but that's because PS4 was at a higher frame - rate.
On PlayStation 4 Pro and Xbox One X, Snake Pass also supports higher resolution visuals or a higher frame rate mode.
GTA5 on PS4 has higher LoD, more foilage, better frame - rate, better draw distance, and waiting for confirmation on denser population / traffic... PS4 has had one poorly optimized multi-platform title and all the X1 fans thought the XB1 was all of a sudden a more powerful system?
I was able to run that game on my brother's shitty laptop at low settings and it still looked better than DmC and kept a higher frame - rate.
Note: CI Games released a patch on Saturday afternoon that improved the frame rate considerably on Very High (max) settings, hovering between 70 - 90 frames - per - second.
Graphically, Digimon on Vita is a high quality port with excellent character models for every human and Digimon character during cutscenes, dialogue scenes and battles that are faithful recreations from other forms of Digimon's entertainment media which all performs at a consistently smooth frame - rate with some nice effects to convincingly showcase the power behind each Digimon's abilities.
On the minimum frame rate side it's possible that Game Mode is making things more consistent on the Nvidia card by delivering higher bottom line performance, though the Hitman benchmark itself has been know to be a little glitchOn the minimum frame rate side it's possible that Game Mode is making things more consistent on the Nvidia card by delivering higher bottom line performance, though the Hitman benchmark itself has been know to be a little glitchon the Nvidia card by delivering higher bottom line performance, though the Hitman benchmark itself has been know to be a little glitchy.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
While console gamers have often been left capped at 30 FPS, one of the advantages of playing on a PC is being able to run as at high a frame - rate as your hardware allows, creating a smoother experience.
Close - up character moments (including the climax of our download video) all appear to be rendered off - line, meaning that the more challenging animation systems don't need to operate in real - time, while higher quality models can be brought to bear with no impact on frame - rate.
Naturally Bohemia Interactive will be developing and testing the game on the highest end PCs but even with a slightly older PC, the game is handled very well with no major frame rate issues.
As one might expect, the higher frame - rate makes the PS4 game the best choice for at home play, but the gameplay experience on Switch is still very good and doesn't feel too compromised due to the reduction in smoothness.
Call of Duty's relentless targeting of 60 fps gameplay defines the series, delivering responsive twitch - based gameplay that few titles can compete with, but the strict focus on maintaining such a high frame - rate comes at a cost: the series» potential to dramatically evolve and grow over time is limited by the narrow rendering budget available on a per frame basis, with each instalment offering up smaller refinements to the formula along with a modest boost in graphical spectacle along the way.
The game will include all of the game's DLC (Dunwall City Trials, The Knife of Dunwall, and The Brigmore Witches), and it will run are a higher frame rate and resolution on both consoles.
JMC: HD and HD Fury actually already had split screen for PS3, however, on PS4 and PS4 Pro we now have a much higher frame rate.
It's also one of the few games to deliver native 1080p visuals running at a smooth 60 fps - an impressive feat rarely seen on the previous generation of consoles, and something which both the PS4 and Xbox One are struggling to achieve in an era where pushing prettier pixels on screen is still considered to be more important than targeting high frame - rates.
At the present time, I believe this is the best approach for high - end games on Android: users will have their preference of what they want on their phone, whether it's prettier graphics or a faster frame rate.
That said, frame - rates on GT4 are undoubtedly higher and tearing, although present, is nowhere near as pronounced as it is in GT5.
On my HD 7850 (2 GB) at home, I had to knock it down to «high» to achieve the same frame rate.
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